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Hey guys, i'm brand new to Wh40K, I played Dawn of War, and Dawn of War 2 and thought that its probably time i started playing the real game. I've started assembling a Farseer eldar army. Right now i have about ~1000 points and i thought i'd ask you guys' opinions on the build and possible modifications. I'm looking for a well rounded army that can handle *most* common builds. I built the Seers to be tanks hunters/crowd control, the shooters to handle orcish/nid/guard mobs, the banshees are there to hit tough inf and back up tank hunting, and the jetbikes to flank.
-5 x Warlocks
-5 x Singing Spears
-7 x Dire Avengers
-Exarch (dual avengers) or should i do shimmer shield?
-4 x Jet bikes
-1 x Shuriken cannon
-12 x Guarndians
-5 x Howling Banshees
I think that its built pretty well for tank hunting my concern is comin up against large numbers. Is there enough fire power to keep me alive?
EDIT: Oops, sorry didn't see that there was a seperate category for army builds, plz move my post.
Last edited by FartsMcGee; February 18th, 2009 at 17:02.
Ok my advice is, if your going to be taking so many powers on your farseer it'd be better to take eldrad. In low point games you dont really need a retinue for the farseer. As for the Guardian squad you must take a heavy weapon platform(or use them as storm guardians). The dire avengers are ok, the power you take should decide your weapon(dual avengers/bladestorm shimmer shield/defend)but blade storm is always good. The Howling Banshees you should really fill out the squad to 10. The falcon is pretty good anti-tank. And I guess you could drop a jet bike that way you can keep the cannon.
"stupid overtime zombie virus."
"I'm glad that worked. Those would have been horrible last words."
Although I'd probably only take 8 banshees and fill out the dire avenger squad with the points taken from the nuked seer council. Just take Eldrad (or a "counts as" of your own character for eldrad) and put him with the guardians. If you plan to park them in cover, then you can skip Conceal and take Embolden instead, which will help get those 3 powers per turn going.
Banshees do poorly as even back-up anti-tank. Harlies handle this a little better, especially if given a couple of Fusion Pistols. Striking Scorpions are also ok at the anti-tank role with grenades and a claw, though still a bit weak compared to fusion-packing harlies.
A war walker or two with EML / scatterlaser is decent anti-tank and anti-horde. Plus it fleshes out your armor saturation some, since with just a lone falcon it'll be toast quick with nothing else for enemy anti-tank to focus on, and the walker has the option to outflank. Also, consider changing that brightlance to a missile launcher. You can still get 3 S8 shots, or fire the blast while moving, and it saves some points you might use for more vehicles or a holo field.
P.S. This should be moved to the Army List sub-forum
Thanks for the feed back guys. Should I use the points from the nixed seers to buy a wave serpent and a second set of banshees?
Last edited by Xardian; February 19th, 2009 at 03:15.
I also came into some wraithlords, should i swap the warlocks out for them instead? Also, has anyone had much luck with an autarch HQ? I have an autarch model, but i really can't figure out how to get him to work.
I built the current army around the idea that i'd have the ability to guide my warlocks w/ spears to anti tank while the bikes and DA's hit Anti tank/hordes that were doomed, if they weren't near any vehicles then they would just spam destructor on whatever was near by. I agree that i definately need to have something soak up anti-tank fire though, is war walkers the cheapest way to go about that, or should i go for the ultra cool looking wraithlords?
Last edited by FartsMcGee; February 19th, 2009 at 06:59.
Wraithlords are good for absorbing fire, especially if you've got some terrain enough to give them cover, and they're relatively cheap. So if you already have the models, I'd say give it a shot. You can even keep them near the guardians with thier warlock to avoid wraithsight issues.
I like to use an autarch. The reserves boost is great anytime dawn of war comes up, or if you want to put anything in reserve like outflanking war walkers. Cheap HQ, too. I just give her a power weapon and banshee mask then put her in with the banshees. Another option would be a jetbike and Reaper Launcher, then attach to the guardian jetbike squad for some added firepower, though I'd save this option for higher point games.