Welcome to Librarium Online!
Well as i was reading through the forum and there was a post about mixing weapon roles on a fex. Im aware about the cheap fex with a barbed strangler and a sytheing tallon. However what if you swap the tallons for a set of crushing claws? This way you could get 8 S10 with 3 S5 attacks, AND a large blast. The effect on hordes would be terrifying, particularly orks. However ive yet to realy test this out and was wondering if A) anyone had used this with sucsses and B ) if anyone can spot a blatant flaw int his list. I was thinking of using
Both adrenal glands
Last edited by Heirodule; March 3rd, 2009 at 16:43.
First are you going for a point restriction or a Heavy Support option?
Both adrenal glands --pretty sure you can only take one option
Reinforced chitin --take this or EC both is a little excessive
Toxin sacs-- relatively pricey drives up the cost of a lot of other weapons
Sythe tail --if your staying at range don't bother
Tusked --if he has a BS don't take this, its a waste of points
Enhanced senses. --same as the tusked/claws thing one or the other
Crushing claws --do talons, cheaper for having a ranged guy
Barbed strangler -- range or CC?
I'm a firm proponent of the whole CC or Ranged Fexxs,
When you try to get them to do both they usually end up in one if not all of the below categories:
A ) they cost a lot
B ) they attract a lot of early game fire
C ) rarely get your points worth on 1/2 the upgrades
Something to think about, you can fit a Scythe talons/BS fexx or a pure CC crush/scythe fexx in an elite slot, they are both very cheap and they both fulfill a specific objective, kill things up close or far away. Just an opinion.
Yeah fair points there. What i wanted to achive with this is to have a unit that can fire shots off on aproach, before crunching in with a lot of attacks. sort of a bridging gap between CC fexs and snipers. primarily its an assault unit. the idea was that if you take a sythe and crush fex, you get a very hard unit. however these are slow. So by only losing 1 attack, you gain shots. Also this was mainly designed as an ork killer. So on that basis maybe its in a better light?
However looking back on this i think ill try and cheapen it up a bit.
if its a horde killer then I2 isnt going to make a huge amount of difference.
And i think the chitin can go too.
So in total that comes to 193 points.
Perhaps this post should be called - ork killer fex instead
Toxin sacs is not a bad upgrade. On a fex it raises no weapons point costs and makes it easier for him to kill vehicles in CC.
Also yes you can take both AG just to clear that up.
If going for baitfex both EC, and RC is NOT excessive. Will make him hard to kill.
While I too am very firm with my fexes about not mixing range, and CC but this isn't that bad a fex for mixing it. Although I prefer ST over Crushing Claws thats my opinion.
With an extremely high strength already and MC status, the 'fex really doesn't need toxin sacs to take on vehicles in CC.
You especially dont want toxin sacs if you have a ranged weapon on him as in the original posters example, since it increases the cost of ranged weapons while doing nothing for them.
"I am the architect of fate!"
http://www.games-workshop.com/MEDIA_...th_Edition.pdf about it, down at the bottom and a few other things for those who are interested.
I think that Carnifex looks fun to use. Against hordes though there are some better options. The toxin sacs aren't needed as all those small types you want to squish are too weak to be good enough for STR 10. You can put the points towards bio plasma for an extra attack, not an armour ignoring attack but an attack all the same. Spine banks will be nice too as you can inflict yet more hits on people in the way.
Crushing claws are ok and I find them fun. They also work well with a gun as your other weapon option. Though you need to remember to run the Carnifex up to squash people at close range and use it's barbed strangler at close range too with spine banks. You can make the Carnifex more affordable by taking a twinlinked devourer to replace the barbed strangler, the combination of the claws and devourer is a nice one. The shorter range of the devourer makes it more confortable to get closer and use all the abilities of the Carnifex.
I think that you could replace the reinforced chitin with bonded exoskeleton. The bonded exoskeleton will increase your toughness and make the Carnifex harder to wound. A Carnifex that wants to get close will always be in danger of infantry rapping it all over with lots of weak hits that add up. Death by a thousand cuts, bonded exoskeleton protects you from this. Reinforced chitin is better for use on shooty-Fexes to deal with long-range high STR high AP guns that saves and toughness will not help against.
Now that I've got that out of my system, I would like to say that I do like the idea for the fex and Leech has a good point with the trading of the biomorphs. I would say give him a shot and see how he does. After all if you never try him you never give him a chance to show you what he can do.
hmm some interesting oppinions there. well i just thought id tell everyone that i used 2 of these VS an ork list and they blew it away, both fexs fired at the same unit, killing 15 in total on the first turn, in my second turn one fex missed whilst the other one killed another 8. the orks failed the moral check and ran off. Next turn they fired on a battle wagon, stunning it, so my flyrant could kill it in CC. Buy this time they had 3 wounds each and then got assaulted by a nobs squad. One fex was killed outright, but hit back because it was killed by powerclaw. The fexs combined to kill off all of the nobs, leaving the warboss.
in my next turn my broodlord turned up and killed the warboss. freeing the fex. the flyrant killed some killer kans. In my 4th turn, the fex fire on, and then assaulted, a unit of 20 ors, killing 10 intotal, before being killed by the powerclaw nob. By this itme all that was left to kill off was a squad of warbikers and some deffkopters.
So im very convinced by this, and im going to change at least 1 of my fexs to this variant even if only to kill orks it still needs refining, but it certainly fills a gap for beating the orks
Regardless, Toxin Sacs is still an unnecessary upgrade. It still does nothing for the guns on a fex (regardless of whether or not it increases the BS's cost). It also does very little for the fex's tank busting in CC since the fex is already a monstrous creature.
Ok, just saw the part of the PDF with regards to teh barbed strangler typo. Good to know since I had always wondered why the barbed strangler would cost more from an upgrade it got no benefit from.
Last edited by Phaeron Typhoon; March 4th, 2009 at 17:50.
"I am the architect of fate!"
you rase a very good point there demandred, however i can think of a 2 uses for the extra strenght point. namely monoliths and the sythetail. It makes a huge amount of difference to have 4's to glance, over 5's. But that is very specific to fighting necrons, so its not that convincing. However the main reason is your tail attacks become S5, much better for killing MEQ's