Welcome to Librarium Online!
Right, ive had a look at the *vs tau* thread and found some useful stuff on there, but im a compleate novice and also havent got my full army.
due to a teething boxer puppy, my army consists of 1 wraithlord and 10 dire avengers.
however said puppy also had a go at my fiances Tau, so his army so far consists of 12 fire warriors and one XV8 crisis battle suit.
I know that tau are a bit poo when it comes to close combat, but ive heard him boasting many a time about the railgun on the hammer head he used to have (which frightened off a few space marines in its time apparently) and about their long shooting range...
soo...i figured if i post up his army list as it gose along, maybe i could ask for some help in building up mine to chew it up?
any help or suggestions would be awesome
CC these are the two most dreaded letters in the tau alphabet. If you can reach the tau lines with a few squads you will win. Now the tau are very good at avoiding combat and at putting out alot of firepower so it's a bit tricky getting there. And mech tau are an all together different beast.
As you saw in the other thread the eldar have alot of different ways of trying to catch the tau. If you want advice on a list just post it up in the list section, usually 1 or 2 helpful people will see it and give you a couple of ideas.
The tau rail gun is as scary as he is making it sound, on the hammerhead it is either a large blast for hunting packed infantry or it is an ap 1 str 10 shot that goes 6'. There isn't a way to make yourself safe from them but you can limit the dmg they cause to your list. Don't expect a single wraithlord or tank to last long against tau so if you want to use them use several so that some will be around for a few rounds.
Jetbikes can be a fun way to fight tau, they have the speed to close the gap quickly and then the tau player can understand the pain that is JSJ. Or go mech against mech as this can turn into a very fun match as well the holofields of our heavy tanks makes us rather tough to kill even for a railgun and the energy field of the serpent negates atleast some of the hurt.
I've played vs. Eldar with tau twice (back in 4ed but the same things apply).
Infiltrated striking scorpions are the scariest. thing. ever. They can't fleet, but they can start close enough to be an immediate threat.
Pathfinders are absolutely devastating. Do everything in your power to pin his units, they become instant charge-fodder after that. Killing fire warriors is less important than simply stopping them from shooting back. Same with crisis suits.
Fire prisms as always are a good choice, slap on a holo-field and the railguns become a tad less scary.
Guardian squads with conceal worked well, since they have lots of numbers, actually get a save, and their EML can pin tau as well as one shot crisis suits.
Wraithlords might actually not be a great call. Tau have PLENTY of anti MC firepower with crisis suits etc. Then again those are shots your tanks wouldn't be taking or so, that'll be a big decision for you, since wraithlords can mount some nice anti-tank weapons and require at least three shots to kill.
i need somthing that can mess up his planned Devilfish and two other battlesuits (im guessing one of them will be a broadside with rail guns?)
ill be making sure to get some striking scorpions for my next purchase then
how quickly do you reckon i would be able to get troops forward before they get turned into cannon fodder?
thanks for everyones help so far ^_^
With the pitched battle you can start 12" in but most of our units shoot at 24" and in. so roughly round 2 you could be looking to start shooting back and around 3 for charges. Infiltrated scorpions can get into melee round 1 or 2 and transported units can possibly be looking at round 2 assaults also. If his units are not in transports he will get a round of normal shooting and if he plays agressively maybe a round of rapid fire before you can assault.
The Devilfish won't be to scary with its shooting but be careful of the fish of fury. (firewarriors getting out and rapid firing ) if you want to hunt tanks I recommend firedragons in a transport ( falcon or waveserpent ). some heavy weapons ( EML or brightlance ) in guardian squads, on warwalkers, or on waveserpents, can also get the job done.
For hunting battlesuits I recommend lots of EMLs, maybe warwalkers? Or shining spears, they move fast enough to actually catch battlesuits and on the charge will probably wipe a full unit out.
Last edited by nakaruru; March 5th, 2009 at 23:55.
Scorpions rock. The fact that they can outflank now means that they have a very good chance of simply rolling back the Tau line when they outflank in, if you get a good table side roll. In my experience, Fire Prisms and other armoured units tend to die to Railguns - they'll pretty much always penetrate, and with +1 to the damage roll due to them being AP 1, even holo-fields won't save you, especially since Fire Prisms are useless after losing a weapon.
I would think outflanking warwalkers with EML's or scatter lasers would work really well. The will get to come in and shoot something before they got shot at, and can really rip apart light vehicles and infantry, like Tau, for instance.
Fire dragons in a wave serpant the wave serpant is great o look how ur rails guns lose there effectivness if you keep moving or get behind cover then 4+ save too i sometimes just terbo 2 wave serpants infront of a tau army and laff as they dont kill them anyway back to fire dragons.... they rock against tau as long as thye dont get shot at (hench wave serpant) they will melt crisis suits (instant killing a squad of 10 will eaat through and battle suit squad including broad sides) and as well easly take out hammer heads. just have to make sure they dont get shot much or there dead cant stress that enough jump out melt run away unless its safe u can walk if like lol
Also dark reapers are great against crisis suits squad opening up on some crysis will start to make noticable casulties
"Should take you a while though because of your sloth like pace"
Click here and watch Gedderz try and cross the road
Problem with fire dragons though, is once they shoot down a hammerhead, there's nothing to hide them from the torrent of pulse fire they will receive now that they are in proper range of the rest of the army. I've not played against tau many times, but the player I've faced does NOT let anything bumble off on it's own, every unit has at least 2 other squads that can provide covering fire for it. I can't argue their effectiveness in the regard of killing tanks and elites etc, however I wouldn't expect them to live long once in the open.
War walkers are a fine idea, be careful though, the basic tau gun can penetrate their front armor, bad news. I'd go EML for pinning fun, that way you just need to get one wound off to send their heads down and leave them ripe for the picking. Also the missiles can take down tanks more efficiently. (5 or 6 to pen side instead of 6 to glance)
Again, I feel I must stress infiltrated scorpions, though with this tactic you likely need two squads, they are VERY high priority targets, especially for tau. and again, reapers for crisis suits (or maybe support batteries? Hard to JsJ it up when your opponent is ignoring the walls you hide behind.)