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Just wanted to know if any one likes/uses the swooping hawks and their thoughts on the units efficency. Thanks!
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Personally I don't like them.
They have the ability to jump up and down if autarchs are involved, spraying grenade packs and blasts all over.
And with Haywire grenades and intercept they can really nail vehicles.
However in practice even if they survive the whole game skyleaping against MEQs all that fire and all those grenades are still only going to manage to kill a half doesn't marines. And that from a unit you paid quite a lot for.
And since they have to assault vehicles to take them down not only is it fairly easy to prevent them from reaching their target with infantry, but afterwards they'll be in a very bad position.
I personally think they're a half decent unit. just gotta figure them out. And if you like how they look, go for it . But mostly they're effective against light infantry armies as opposed to heavy infantry armies (the so called MEQs). With a sun-rifle they can actually run some pinning in against target that are weak to such attentions.
Another thing the Hawks have in their favor is they are extremely fast, one of the few units capable of potential 1st turn charges (not that this is a good idea but it can happen). So they can reposition to where you need them rapidly even without deep striking.
Hawks are my fav of the aspects.
They can move a potential 24" to get into close combat with a vehicle.
from there it's a 4+ at worst to hit, and always a 2+ to glance, regardless of what your VSing.
A sunrifle on your exarch, and 6 other guys gives you 18 24"shots, with low S, but will still kill stuff. I used that exact group to take out about 210pts of genestealer in one turn.
Skyleap is great to annoy the hell out of your opponent. You should never underestimate the power of annoyance, you will find he'll do what ever he can to kill your damn birds, even if that means they put them in a stupid position.
They can also be used to back up a unit that needs a bit of help. they're not as good as spiders in that use, but they're alot better at taking out tanks then spiders.
I swear by hawks, I seriously love them.
But as a warning I am a minority in this forum, when it comes to hawks. But they are in my opinon our best anti tank (take that fire dragons)
They do have their uses but there is not one time i've fielded them when i haven't though "wow, I wish these were Warp Spiders" I can see them coming in handy with an Autarch or two to keep their grenade packs flying to augment their firepower or in a list where you don't have much real anti-tank like EML's or Lances but since their going to only glance most of the time their not even that great at destroying vehicles.
It's very often a T4 world out there and the Lasblaster just doesn't cut it, combine this with the unreliabilty of Skyleaping without Autarchs and the 5th Ed nerf to Haywire glancing and you have a unit that in my eyes just doesn't cut it. If they were our only fast infantry they might get away with it but since for 1 point more you can have a Spider or Guardian Jetbike they just don't match up to their peers.
Shame, because they really are great models...
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"
I think the problem with Swooping Hawks is that they aren't as versatile as a lot of our other units. They work GREAT in some circumstances, and terrible in others, so if you are going for an all comers army they can be hard to fit in. If you know that you are going to be facing horde armies that are weak to them then they are a fantastic addition, or if you are trying to take on a bunch of annoying vehicles. I believe their grenades work well against the Monolith as well, which is great.
As a harlequin lover, I've thought of using them as an advance unit to try and pin the target the harlies are going after, because if done at the right time, there is no way the unit will be able to get any shots off at the harlies.
Personally I love how they look, and would love to try them in my army sometime, but that will likely be far in the future.
I've got some Swooping Hawk questions, now that I've been thinking about them.
How does their template work. If you roll for reserves and come in, do you place the swooping hawk group first, and then the template and then roll scatter for each of them, or do u finish the hawks first and then do the template, or...
If you have to take a test for landing in impassible terrain, does the template still hit? Does it depend on what you roll for that test?
I assume that the template gets resolved as soon as it drops, not in the shooting phase (or am I wrong)?
Swooping Hawks seem very tailored to fighting against Imperial Guard. With their weak weapons and anti-tank grenades, they do this rather well. However, I prefer Fire Dragons for tank-hunting and Scorpions/Spiders for dealing with hordes.
One of the biggest downsides to the Hawks is that they cannot assault the turn they come into play. I often found myself placing the Deep Strike target in a conservative spot as to not risk falling into terrain. Then, I'd waste my shooting phase with a fleet of foot.
The grenade pack is a nice touch but not that useful, really.
The only reason I really liked Hawks was the Sunrifle. Even then, it isn't worth the points and the unit.
In my experience, it's actually better to deploy them in at the start of the game, and use sky leap to get out of difficult situations. Recently I used them to lure an expensive veteran unit out from a difficult spot, purely so I could sky leap and then charge with a unit of storm guardians, who absolutly thrashed them, due to so many attacks.
Also I think people may be underestimating the benefit of a high rate of fire, even if it is combined with a low S. As said before my 6 hawks and exarch smashed a unit genestealers, who have a quite good toughness.
"I think the problem with Swooping Hawks is that they aren't as versatile as a lot of our other units"
Versatility and Eldar aren't usually used in the same sentence. Lets face it, units are specifically tailored for certain battlefield roles. If you want generalists to support your army you typically use Spyders. For my armies Hawks are my anti tank. They are the only thing in the game that are going to glance a land raider on a 2+. That's a bit of a feat, especially when you use units of 7 guys.
Not only that, but they can lay down some nice cover fire, sunrifle is there for a nice chance to pin. And never underestimate a low S. If your rolling enough dice, your going to force people into taking AS, and if they're taking lots of AS, they're taking casualties.
My fav trickj recently is fielding three units of them. They will annoy the hell out of your opponent, can move rapidly around the board, and skyleap if you need them out of a tight spot. They really are a great unit, but they get a bad rap, and i think it's just because no one is using them right. And it's not me having a go at anyone else, becuase as you've seen most players don't need to use them in their army, they do fine without them. I prefer to base my army around them, and like to include other units that most people hate such as dark reapers and storm guardians
The only use i've found for them is there anti tank abilities (Love Haywire grenades)
But there is other better Anti Armour units in the codex.
Suffer not a Mon'Keigh to live
Suffer not the works of the C'Tan