Welcome to Librarium Online!
I`ve got some questions about da orks and I am appreciate Your help:
1. Can Warboss join to meganobz? Is that a good combo?
2. How many meganobz and how many nobz? (are 10 nobz overkill?)
3. How many pk in a nobz squad? (Like one pk for 2 nobz?)
4. Big Mek or Weirdboy? Witch one has better use witch one is fun to play with?
5. Are You still allowed to build Your vehicles from scratch?
Thank You for the help, I have no experience with orks yet, so I am unsure what to buy.
Mega Nobz can be played with as few as 3 (with the WB). I don't think I'd ever go over 5 though. Regular Nobz, depends on if they are on bikes or not. I generally go with 8 if they are in a transport (not on Bikes) and 6 if they are on bikes. Many players seem to go with more even on bikes, but I find it overkill.2. How many meganobz and how many nobz? (are 10 nobz overkill?)Atleast 2 for the squad, no more than 4. I generally stay with 2, maybe 3.3. How many pk in a nobz squad? (Like one pk for 2 nobz?)Tough to compare as they play very different roles. Plus the Big Mek can have many different setups. The most common BMs are ones with a SAG or ones with a KFF. Those are the 2 most popular and both are much more popular than the Wierdboy. The KFF is great for protecting Troops and Vehicles. The SAG and Wierd Boy are the most entertaining units in the entire codex :)4. Big Mek or Weirdboy? Witch one has better use witch one is fun to play with?Yes, with a few restrictions. For an official GW Tournament I think atleast 50% must be GW parts. For a local Hobby Shop they generally have their own rules. For home games, you make the rules. If not playing in GW tournies, then almost anything scratch built is generally accepted.5. Are You still allowed to build Your vehicles from scratch?
Hope that helps! If I missed anything I'm sure someone else here will be able to help!
Monkey's Killer Kan WiP (Updated 4/29)
I was going to put something up, but Monkeyclops covered it.
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