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Ok, I just made a Eldar army and I'm having trouble seeing a place for the Avatar.
The Avatar has great stats but he can't be joined to other Aspects or Elites (right?) Avatar is great at close combat so I originally planned for him to be packed inside a Wave Serpent with 9 other striking scorpions to do some Ork Shredding but turns out he can't be placed in a transport.
Thus, the Avatar is reduced to being a footslogger... out in the open? Is this the only possible way to use him to try and get close? Usually I run 2 Wave Serpants with duel Scatter Lasers while using 2 Wraithlords with 6 WraithGuards as my foot element since those guys can withstand quite a bit of hits. Everything else, such as Dire Avengers end up in Transports since I don't want them getting shot up in the open.
How do I solve my delimma? My other HQ choice is Asurmen who CAN be placed in a transport along with his Dire Avengers.
I put a lot of time into painting my Avatar only to find out he may not even fit in my army. I'm thinking a Autarch on a Jetbike is a better choice since I have a small 3 man squadron of Shining Spears in my army.
PS. - side question, Does the Avatar count as a Pschyer? so my Wraithlords don't need the WraithGuard + Warlock element with them to avoid Wraith Sight? (Ok, I checked and it doesn't this is correct right?)
Last edited by DorianGray; March 16th, 2009 at 15:35.
Yes, fortunately for the rest of us. You cannot cram a 20 foot tall burning incarnation of your war god in a transport. The avatar is a footslogger. However with it's asave, toughness and Isave, it's tough enough to walk through a reasonable firestorm and live to cut apart your foes. Remember it CAN use the run universal special rule though. Makes the Avatar much faster.
To my knowledge, no, the avatar is not a psyker, only warlocks or farseers can guide the wraithguard or wraithlords.
If you have one part of your army mechanized, you can make a footslogging force. Split your units up and hit them from multiple angles.
Autarch with shinning spears is a great idea if you want something to fill in. Sometimes you get a unit that you REALLY like that just does not have a place in your forces, you gotta wait until you get other units to field with it. Some days you will make an army list, look at it and say "my avatar goes PERFECT here," other days you won't. But either way good luck.
and alzer, first you answer every thread in the necron forum, now you steal the eldar forum?
I think my Avatar will not fit in my 2000 point army, but HE CAN fit in a 3000 point one which at that point my meat-shield footslogging element gets an upgrade with another Wraithlord and 2 more Wraithguards.
What exactly is the Force Organization Chart allocation where I can field 2 more HQs? It supposed to be in the Codex somewhere but I can't find it.
Basically over 2000 points can I field 2 more HQs? Hopefully my Avatar can be in some Apocalyse battles.
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Well if you're fielding a truely large force you should just go Apoc.
As for the Avatar, they work well when you have a "monster mash" going on. Serpents count toward this a little. The idea is that there are so many tought targets on the table (and possibly a lack of soft ones) the enemies firepower is stretched too thin. When their only targets are wraithlords, wraithguard, the avatar and serpents their heavy bolters, flamers and small arms aren't going to do much.
One piece of advice would be to increase the size of your wraithguard so they're troops and give them a spirit seer. The spirit seers can take care of the wraithlord's wraithsight problem.
Though adding in a farseer can be fun as they can fortune the avatar or wraithguard if the spiritseer has the conceal power.
Now I thought such lists would have issues due to close combat. Even if you wisely have a countercharge unit on hand such an army doesn't seem like it could go point for point in CC with some forces. However it sounds like they can be great when you factor in the time it takes the other side to win close combats. I.e. that squad of assault marines with the powerfist sarge will win against a unit of wraithguard. However unless they are incredibly lucky they aren't going to be able to finish them before the end of the game. Thus no kill point and they aren't doing anything else.
Well, good point above.
Here is my exact army.
10 Dire Avengers w/Exarch 120(Exarch +12, +15 pw/shield); 147 points
10 Dire Avengers w/Asurman 120 (Asurmen +230)(Exarch +12, +15);377point
10 Striking Scorpians w/Exarch 160 (Exarch +12, Sword +15); 187 points
5 Pathfinders 120 points [removed] -120p
1 Avatar of Khaine 155 points [removed] -155p
35 (+12 Exarch, +15 Star Lance, + 10 surprise A., +10 sc, +15 Withdraw) : 97 points Spear Exarch
35 + 35 + 87 : 157 points + 70 (+30 jetbike, +20 laser lance, +2 pistol) 122 points Autarch on Jetbike
289 points(3 man + Autarch squadron)
2 Wraithlords w/Bright Lance + WraithSword 180 (Sword +20, BL +80); 280 points
3 WraithGuards + 1 Warlock 130 points
3 WraithGuards + 1 Warlock 130 points
2 Wave Serpants w/Scatter Lasers 180(+ 50 sl, +20 ss, +40 ve); 290 points
1 Fire Prism w/Shuriken Cannon 115 (+35 holo, +10ss, +10sc);170 points
2000 points exact.
The WraithGuard/WraithLord element will essentially be a huge meat-shield and the WraithGuards like you said suck at CC, BUT the WraithLord will have the Sword and the Warlocks have the witchblade plus if I'm fighting a horde army I will equip my WraithLord with Scatter Lasers.
Note my 2 Wave Serpants with Duel Scatter are supposed to support this meat-shield force and the 10 Striking Scorpians will directly support it, meant to be a mobile anti-horde.
Well, I can appreciate just having a certain number of madels and not wanting to get more.
However I would expect that army to have some problems. The reason being that it's trying to be too many things at the same time and won't be able to do any of them sufficiently.
At 2000 points there should be enough heavy weaponry around to take down the serpents, wraithlords, and prism. Though it'll be a little stretched. They'll probably have to hold off on the wraithlords a little.
Heavy bolters and the like will find targets in the bikers and footslogging scorpeons so they'll be firing just fine.
And the speed mix won't help either. The bikes high mobility is squandered in that there aren't other fast melee units ahead. If they charge in alone they might be able to take out a squad. But they won't survive the counterattack unless they hit an isolated unit. And if they stay back than you probably would have better spent the points on some harlequins.