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So tell me:
Genestealers with extended carapace, scything talons, and toxin sacs. Is it worth it?
With all the cover in 5th ed, using gaunt screens ect, you really don't need extended carapace. I take squads of 10 genestealers usually, and on the charge thats 30 attacks, which is plenty, especially when you have feeder tendrils, I usually hit 25+ of my attacks with them. So in that case I wouldnt bother with scything talons either. I take Toxin sacs, but some people prefer not to bother and just add more models instead and hope for rends.
Genestealers biomorphed like that will be very powerful but horribly expensive. I think you want some powerful Genestealers so you could try to scrap one of these upgrades. No carapace and less protection and a need to rely on Gaunts to screen your Genestealers. No talons and less attacks for less possible damage overall. No toxin and it's harder to wound and damage tanks. Out of these three pick the one you can live without the most easily. I think that if you remove one you will have fairly good Genestealers.
Stacking up points for stealers is a risky business. I support using Extended carapace personally, making my opponents work to kill them instead of throwing out a volley of ap5 guns is nice, since my gaunts tend to get ripped by fire pretty quick.
I'm sure they would be pretty brutal, however you gotta think about what you could be getting with those points OUTSIDE of the upgrade you're buying as well. I say go try it out (leave your stealers "naked" and proxy the biomorphs) It will be able to take small-arms fire reasonably well, and hit like a truck once you get to CC, however keep in mind that some love from a heavy bolter is going to send you packing.
I only go for the Extended Carapace, given the huge number of AP 5 guns every army fields. However, it's still important to use that cover because Heavy Bolters always seem to be pointed towards our 'stealers.
just give them toxin sacs, scything talons and scuttlers. Outflank them and its an instant party.
don't forget assault too. i find my stealers rarely get shot at, if i mauver them correctly that is. once they make it into assault tho, i find that 4+ save goes a long way. i suggest tallons, carapace and scuttles for 25pts a piece. i usually run them in broods of 8 for 200pts. if with a broodlord, i take 6 with tallons, carapace and maw, sometimes toxin sacs too. i like my hq's to pack one hell of a punch!
Dark Eldar: 9/1/2 Winning streak: 6
Tyranids: 16/3/4 Winning Streak: 8
inquisition:4/0/3 Winning streak:0