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I'm not a DE player, but I am going against one in the near future. Here's my list http://www.librarium-online.com/foru...ark-eldar.html
Think I got a chance? Or ye DE playas quaking in yar boots?
Here's a quick breakthrough of how the game (probably will) go.
Dark Eldar pack ridiculous amounts of AT firepower, with Dark Lances on Raiders and Blasters nearly everywhere. Those Dreadnoughts could benefit from Missile Launchers with their Autocannons (not sure if DH can do that) just to try to knock Ravagers out. Dreadnoughts will likely be the first ones to go.
The Ravagers will probably dance slightly out of your range with Disintegrators annihilating your infantry. Thus, your Dreadnoughts are probably his first target, while Ravagers should be high on your priority list.
Close Combat-wise, you have little to fear except Wyches and Dark Eldar Lords. Nemesis force weapons don't have much benefit against either of the two (high initiative, invuln saves, etc.)
Don't forget that your storm bolters are enough to negate the DE armor save, but don't expect a headlong charge.
It's not often that DE outnumber their enemy, but this is one time we do. It's always tough for DH when DE have numbers and speed on them.
DH are almost always outnumbered. I haven't played a game yet in which I wasn't outnumbered (at least not pure GK's). For this game, I'm counting on my Shrouding to save my knights from getting picked apart from all the AT, at the same time using my psycannons against his skimmers. CC is only if I have no choice, and hopefully 1 unit will back up another. As soon as his wyches destroy a unit, they're gonna be eating my storm bolter spam. I could use whatever luck comes my way. My opponent tells me he's a veteran and usually mops up MEQ's by turn 3. He told me he only have problems with guards, nids, and orks, so I decided to use a pure GK army to see if I could actually surprise him and win.
Shrouding is helpful for really long range shooting, not really going to help with Ravagers skirting right outside your range.
Dark Eldar are basically the anti-MEQ army, IMO. Also, note that Wyches don't normally kill everything they see quickly- they simply tarpit and slowly whittle the enemy away, helped by Wych Weapons and a solid invuln save, so don't count on him winning in his assault phase.
Your storm bolters can take Raiders down (barely) but the Psycannons should help. Anyway, best of luck, and DON'T ASSAULT THE ARCHON!
Your main disadvantage is a lack of transport. Without those, DE can charge you whenever & wherever they like from up to 26" away (with a good fleet roll). That means those incinerators are probably not going to get a chance to fire up.
You also need to watch out for Haemonculi on skyboards or jetbikes. With a little luck, one or two such units can annihilate a whole squad of MEQs. Another reason to opt for a unit with transport options. So, from a strategic standpoint, I suggest ISTs for the troops, which would also help to even the numbers a bit. PAGKs are still of good use in the Fast Attack role. Deep Striking flamers & psycannons on DE can be an effective way to counter their speed advantages, and is a great way to get some good shots at those Ravagers skirting outside your range.
The Dreads are good. They should prove difficult for DE since they lack S9+ guns, power fists, melta bombs, or effective monstrous creatures (Talos is too slow for most players). Agonisers (their typical PW of choice for squad leaders) is notoriously ineffective against vehicle armor. The only thing I would change would be the heavy flamers. The CCW with storm+bolter is your best option, or the missile launcher if you think he's bringing a shooty army, which is less common.
There's one of my dilemmas. Grey Knights can't take transports except for Land Raiders. And LR's are expensive and don't offer much protection against the dark lances. Basically each LR would cost me a squad or more. I can consider stormies in rhinos though.
Besides, LR's and dreads both take up Heavy slots, so I have to drop a dread to take a LR.
Last edited by jy2; March 18th, 2009 at 06:57.
PAGKs are still viable since they will fair pretty well in close combat with warriors. Just save the points spent on incinerators. Wyches will tie up a unit, but if you're already on an objective with that unit, no problem. The DE Lord will rip you up before you get a chance to strike back, even with a Grand Master. That means you'll want to find out which Raider is carrying the Lord and shoot it down right away.
I'd consider a Refractor Field for your Inq Lord. DE have lots of power weapons, especially if your opponent opts for an Incubi retinue.
incenerators can wipe out entire squads (and blow through an archon's shadow field) but if you play against a dark eldar player with even medicore expierence it will be difficult to get within range.
My friend runs incenerators in every one of his squads. Throught all our games, i get hit by a incenerator maybe 1 time a game.
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
The PsyCannon is S6, yes? Shoot them at the archon ASAP! Ignore the shadowfield, and inflict instant death. Ouchies!
[...] So I burst into his office and exclaimed, quite frankly, "That's Numberwang." As I recall it, he cried.