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So i was reading up on in my codex and rule book. In the tau rule book it says the crisis suits compensates for ligth weapon firing and do not count as moving for rapid firing weapons. But in the main book it says that jump infantry have the relentless quality which allows them to fire heavy weapons while moving. Whats the deal is that an errata or am i missing something?
There are no heavy weapons for the tau jump infantry to take anyway. a broadside has heavy weapons, but they're not jump infantry - just regular infantry.
is that what you're asking about?
If you go strictly by RAW, Tau do not benefit from the addition of relentless. This is because the codex is more specific, similar to how a unit's special rules will always override a more global rule. The rules for battlesuits say they must still remain stationary to fire heavy weapons. There is no errata or FAQ to change that.
However, since the Tau are the only ones who currently use Jet Packs, it seems the addition relentless was meant for them. This is why it is mostly acceptable for markerlight drones controlled by a battlesuit to be able to move and shoot in the same turn. I would definitely ask about it before playing a game though, and certainly before entering a tournament.
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Jet pack users now get relentless so any model with a jet pack can move and shoot heavy weapons. The not moving and shooting was referring to the universal rule that infantry/jump infantry and jetpack users could not move and shoot HW's, this universal rule has changed so we have to disregard the text that referred to the old version of the universal rule
Stealth suits can move and shoot markerlights
Yes if the leader takes a markerligth drone as it counts as having the relentless rule but is not a battle suit. (battle suit means that the relentless does not apply to heavy weapons) so it applies to the drone. Sneaky but legitimate and also intentional as evidenced by giving the stealth team a markerlight drone.
Just so you are aware the codex states that stealth and crisis teams are Jump Infantry subject to the Jetpack rules. And the Jetpack rules states we get Relentless. Any conflicting information that follows should be ignored.
We can argue RAW but until we get heavy weapons for crisis suits it doesn't matter. However stealth suits have no such limitations and can freely move and use makerlights (normal or maker drones).
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Your use of derogatory terminology is offensive, and has no place on this forum.
If our Crisis suits had access to heavy weapons, there is the possibility that they could could be equipped with Rail Rifles. This would mean that if they took a Rail Rifle, Missile Pod and Targeting Array and Hard-Wired Multi-tracker (I would spend the points for it). This means that you get BS4, Two STR8 AP3 shots and another STR6 AP3 pinning shot, all at 36". Add in the JSJ tactic being able to potentially deny an enemy hope of return fire and I don't care how many points you just spent, it is unfair and unbalanced.
If you are having trouble using the full potential of the weapons and wargear available to Crisis suits, maybe you should rethink your tactics.
My platform is RL, you'd be surprised at the quality of the graphics!