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Just wondering who actually use paraiahs here? THey are really specialty troops for hitting specific targest (such as megaknobs). Otherwise statwise they are just too weak to make their points back.
So who's managed to use/fluke them with success? Hopefully managed to catch teleporting termies or something?
The one game I played them in was against a newb marine player, and I got them into his terminators, which they dispatched rather brilliantly, and spent the rest of the game slogging through a tactical squad.
I've been planning to use them more often, as a stand-in for immortals (filing in their gauss-blasters) and some added combat ability, since Necrons have a serious lack of anti-armor punch which irks me to no end against 3+ or better saves. Also the warscythe allows them to fill a similar anti-vehicle roll to tomb-spyders as sweepers for disabled tanks.
I'm currently building 4 of them and will play test them (with some proxies) about mid-April. Personally, I'm excited to see how they'll hold up. It seems that the general consensus is that they're monsters on paper but poor in practice. The main issues I can see is if they get blown up before doing anything or if they get beat down in CC before striking.
And of course, unit efficiency is the name of the Necron game! (What Tyranid player cares if half his termagaunt squad is killed before they get to CC, he's got 40 more models!) I think in the right circumstance, Pariahs would be amazing; going after guardsmen or MEQ's. Though I am concerned about them being blown up by some long range Tau or a lucky plasma cannon shot. Though, speaking of which, one of my buddies plays Grey Knights. Aren't all their units psykers? If that's the case, I think the Pariahs would crush them. Anyone know the verdict on the GKs?
And one final note. I very much enjoy the Pariah models. Its been very refreshing to paint something other than the little metal skeletons. I have some Flayed Ones and I'm excited to get to work on those too. Personally, I think the miniature range for the Necrons is great! The Pariahs just look stoic and soulless, very cool!
That's what I know, hope it helps.
I usualy only use them when I'm playing Cityfight (since they have alot of cover to move around through), or if I need to fill in points for a big apocalypse game.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
I play them in almost every 1750 and up game. If the opponent knows what they are they know to dedicate some serious firepower towards them. Keep them in cover and this will save the "big guns" of their army away from the rest of your guys. If they don't know what they are they will make a mental note of it and never forget. So usually you get a couple of games in where they do insurmountable damage to their army.
I tag team them with destroyers. Two squads of 5 destroyers crossing line of fire to them will ensure anything that is shooting them gets blasted by the destroyers.
Oh by the way, DSing a Lith' in their line will create a nice distraction for the pariahs to close within striking distance of them also. Another great distraction for most armies. Watch out for grenades though, found out what the Tau use to take down Liths other than suits and rail gun. EMP grenades (nasty)
I think they are still abit over priced for what they do at points each! They could at least have 2 wounds or possibly T6 or something!
It's always a high risk thing when using them I guess. But at least they are not afraid of models with power fists!!!
Last edited by Skarsgard; March 23rd, 2009 at 11:16.
well pariahs don't have anuses so they would technically be immune to the powerfist XD
There is no "I" in "team", there is an "I" in "pie" however, as in "Meat Pie" with "Meat" being an anogram of "Team".
I've never played them, but I have the feeling a lord with a warscythe and destroyer body could be much better. Pariahs will cost you at least 144 points, just over enough for that. A 10-strong unit of pariahs could be changed for a Wraithflight or Scarab Lord.
10x Pariah : 360 points
Wraithflight : 263 points, 303 w/ rez orb
Scarab Lord : 260 points, 300 w/ disruption fields
I can't shake the feeling that any of the other two options would be better, if only thanks to their increased mobility.
True enough Lemt, however I feel that the Pariah has a much different roll than Wraiths or scarabs, despite both being "CC" units. Scarabs are a tie-up unit and harrassment unit. Wraiths are great for assassination style strikes (vehicles, characters, heavy weapons). And these rolls are important. Pariahs come in more as heavy shock troops, instead of flying out on their own to take out the rear-guards of your enemy formation they are supposed to be in the center of yours adding something nasty in the center of your warrior formations. I find them more comparable to Immortals. Granted for the points of 8 pariahs you can purchase 10 immortals.
H_T I agree with the need for pariahs to be toughened as well, however how this would be gone about is a mystery. I've always figured an invi save would be the obvious next step to increase their effectiveness. That and an extra attack...why is it everyone else's super-expensive elite combat units get so many attacks and ours only gets one?
As for the powerfist, Pariahs can take down terminators with relative ease, however they don't always get enough attacks to finish them off, and a powerfist can still come back to haunt you at the end of a combat, they kill pariahs just as easily a they kill Necron Warriors (easer even if a ROrb is present).
Wdelje those are some pretty slick ideas.
Last edited by Skarsgard; March 24th, 2009 at 01:05.