Welcome to Librarium Online!
Yes, I LOVE it.
Yes, it's risky but I use it.
No, It's not worth it.
Sometimes it is (explain)
Yes, they beat me all the time.
Yes, they have been fairly effective against me.
No, I crush them beneath my ceramite bootheel.
Would you recommend it? I've recently played my first game with it against marines and I have to say, I would never take it again. Two of the three broods with it were knocked down to 1 gaunt and then ignored, leaving me unable to respawn them.
So my question is, has anyone had any success with Without Number gaunts or has anyone had success with them against you? This is not a poll for whether you WOULD take them or not, but for people that have used or faced them. Also, any tactics if you were successful would be appreciated.
The trick with them is, with the exception of Kill Point games, don't make them too big. You want them small enough so that they will die and respawn. Also, by having smaller units, you have more units with which to claim objectives.
For instance if you have 40 gaunts, in KP games I would split it into 2x20. In other games, I would probably do 4x10 or better yet, 5x8. This way your opponent would have to target 5 different units, not to mention worry about your more dangerous TMC's, genestealers, warriors, etc. You spread out his fire. If he shoots the gaunts, your TMC's/genies get to assault range faster. If he shoots at your more dangerous units, you run a couple units of gaunts to try to tie up some of his units and block LOS. Truly sacrificial meat shields.
The only problem with that is I need to choose brood sizes beforehand, so I don't know what mission it is until after the broods are set.
there isn't really a great answer for your question because w/o number is not always good or bad. like mentioned, in a game with objectives, its a reall help, but in a kill point game it'll probably lead to a loss. most people make you make your lists before you know the game type to prevent people from stacking there lists with 6 w/o number guant squads ect...it makes people take balanced lists. What races do your opponents play with, what are their skill levels and do you always roll for mission type ect? If they were able to bring 2/3 broods to 1 gaunt, they must have done some great target priority/ having lots of small units, or they could secretly be a tactical master.
do you want advice put here, or is this just for w/o number? where do you want the advice?
This thread is for WoN. If you want to post about that battle, please do that on that thread. Thanks.
Without number, for me, has turned many an outright rout into a win. Remember, a single model STILL counts as scoring, so if they leave that one model alive... it can claim an objective. and you don't HAVE to bring them back on, so if it's killpoints hide them in cover and if they die... let them.
If the mission is capture and control amd you have a brood of w/o number gaunts... there are very few circumstances under which you can actually lose your own objective if you go second.
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I use WoN in certain lists. It's not a problem if your in a KP mission honestly. In those you can have the respawned units come in on a far corner and then go to ground/lurk. If your opponent has enough fire power to waste to bring them down, then you've probably already lost the game.
When I use WoN I have two units of spinegaunts w/WoN, two units of regular gaunts, and at least one zoanthrope with just synapse. The WoN gaunts go in first and try to get into assault, forget shooting, fleet everytime. You want them to die so they need to get in the face of your opponent. I then have the rest of my army advancing with the regular gaunts prepping for holding forward objectives. The thrope with synapse sits in the back and waits for the respawned gaunts. These gaunts then claim back objectives.
I've had two games where my respawning gaunts absolutley rocked and that was when my opponent had a unit flank/DS onto my back edge. The gaunts just kept coming back and assaulting the unit. Five terminators cannot survive 40 gaunts over successive turns.
There are times when the respawned units accomplish nothing, but I've only had one game where the original unit was kept alive and that was by one of the best players I've ever gone against.
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So, you have a 1 gaunt unit with fleet of foot and you don't suicide rush anything or head it towards an objective? I mean, yeah, he can simply not shoot it again, but he can't help but kill the thing if you charge it in CC.
It's a very rare occasion that a spare gaunt is left and you can't respawn the unit/grab an objective with it. They are less useful in kill-point based missions, but on objective based missions they're definitely worth it.