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Im thinking about starting an eldar army, but looking at the codex, i cant find a good HQ to beat opposing HQ's. the avatar cant join units so would be very vulnerable to the rest of the unit, the autarch and yriel are an option, but they would get instant deathed a lot. so that leaves the pheonix lords. However they lack invulnerable saves, except for asuryman, but hes only S4 so might struggle to actually wound significantly. Fugan, jain-zar and maugan ra all have a high strenght but no save. Whats the best choice in this situation?
Yriel has an awesome one hit wonder against big units of MEQ's, but I don't know about his Character killing capabilities.
Eldar HQ's are generally pretty supportive, rather than amazing forces in their own right. Even the pheonix lords are obviously meant to be run with Aspect Warriors.
Try a fire prism for handing out some no-armour-save instant death lovage.
Tactic is always obvious choice. Cripple thy enemy body with Shuriken of Avenger, cut thy Enemy's armour with Blade of Banshee, melt incinerate thy enemy with Breath of Dragon.
If you simply Doom the target, most of the downsides of a low S is alleviated.
Hmm so on the basis that eldar hqs are support units, i might as well take 2 farseers. if i did that, what should i use to kill off characters? Or do i take a lord and farseer, and rely on them? i had considered using a lord in a squad of rending harlequins in a wave serpent, does this work?
Ok thanks all, ill try and make something up on that one and hopefully post on army list section soon. Comments there would be valued too. Thanks again
I'm with the others in that Eldar HQ choices aren't meant for going toe to toe with enemy HQs.
What is good for enemy HQs varies. I'm planning to run two CC squads. A unit of warlocks, whose witchblades allow them to slice down many monstrous HQ choices before they can even strike, and their invule saves with re-rolls gives them a fair chance of survival if they don't pull that off.
Against shorter HQs, who frequently have eternal warrior, I use a swarm of scorpeon attacks.
Note however that with the details of the assault rules (know them and the errata well), plus the rule for retinues, often you can't put your HQ up against theirs anyway.
And more importantly you can keep their HQ from getting at yours. In these cases you're just trying to do enough damage with shooting or cause enough casualties against the squad to win.
Also don't forget how mobile Eldar are. Sometimes the best solution is to just shoot their HQ+retinues transport out from under them and avoid them. In one of my 1250 point games I managed to keep away from a pair of winged demon princes while ripping up the rest of their army, this was mostly done by using serpents and falcons to block them from getting where they wanted to go. Sure they attacked the transports. But falcons hold up pretty well.
Last edited by sunnyside; March 24th, 2009 at 00:22.
Yeah, it's just not what Eldar HQ's are meant for. The Autarch's gave us a potential options but not great. The only Eldar HQ's I'd want going toe to toe with my opponents Leaders are Asurman and the Avatar, the rest are much better employed slaughtering waves of troops. or supporting your own forces.
I find that for the price of a combat HQ you can get a large squad of banshee's who will frankly get the job done better.
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"
There's nothing like a good group of Harlies for taking out opposing HQ's, though ranged insta death from falcons/ fire prisms is also really great. The Avatar isn't too bad for taking on an opponents HQ and retinue, if you can fortune him, but other than that, generally we don't use our HQ's to take out opponents HQ's. Eldar don't fight fair, you won't pit one unit against another, you'll try and pit your whole army against one or two of their units, if possible.