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I picked up while reading threads that people seem to want to hide their fire warriors inside devilfish. Why is this so. I realise that FW are T3 but they have the nice 4+ sv so bolters dont penetrate. Also a 30" S5 weapon is nice too. So why hide them? Just to collect objectives?
I actually do not like the way the missions have gone in 5th because it is making lists one dimensional. It seems to be going one way "keep infantry alive by any means" and this is leading to transport heavy lists, troop heavy hoard lists and more reserve deployment and it is getting quite boring.
Just collecting objectives as you put it is what wins games and usually we are in the game to win the game (and have fun obviously).
Back to the topic:
You can also deploy the FWs out even if you have Devilfish. Let them stand and shoot the first turn or two, then hop in the Devilfish to head where needed. This might not be ideal against a particularly shooty army, but can work real well against slogging horde armies.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
riki and psichotykwyrm hits the nail on the head. The Devilfish add a lot of capability and survivability to the FW. Sitting and shooting for a turn or two and the loading up to scoot away from assaulters is a great tactical option.
I find the hardest part with Tau is having to adopt different strategies against different armies. Adding a few DFish can bring flexibility to the list.
The static gunline can run into lots of problems against the wrong matchup. Snikrot outflanking on your back line = ouch. Lash princes = pain in general. Drop podding marines on turn 1 = panic. Devilfish don't guarantee success against these armies, but tactically may give you the options to make your oponent deal with YOUR list, rather than figuring out how to deal with THIER list.
Bolters won't kill Tau too too badly (hit on 3's, wound on 3's, 4+ save, that's 1 dead Tau per 4.5 bolts), but your opponents rarely will be simply bolting your Fire Warriors to death. Consider the results of a squad assaulting a Fire Warrior squad versus assaulting a tank that moved 12" last turn and is equipped with Flechette Dischargers, and you'll see why it is so preferable to keep our Fire Warriors inside of their Fish.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
Since drones are said to be firing as a part of the devilfish, can they fire after moving 12 if I have the multie array attached?! That is firing the burst cannon and the drones.
Yes, your devilfish can fire both its burst cannon and drones. As long as the devilfish is allowed to shoot the drones can shoot as well. They aren't considered part of the vehicles weaponry.