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Hey people, just workin out my new 2,000 point list and come across a tough decision.
which is better?
6 pathfinders with Devilfish
- 6 makerlight shots
- devilfish transport
- beacon for deep striking units
3 Stealth suits and 2 maker drones??
Both are the same points give or take 5 or 10..
- 3 markerlight shots
- markerlights can move and shoot
- better armour save
whats your opinion??
Well i think hte best way to answer this question is what else is in your list? Other than that you will get a bunch of positive and negitive points for both and you will still be trying to figure out what you want. Also its good to know what armies you face the most.
As A-Tau said, it's important to know what else is in your list. Both squads are capable of doing you well in a game, but if the Pathfinders are unsupported (as they are relatively static) they can easily get taken out. You also have to take into account that the Stealth Suits take up a pretty valuable Elites slot, so you have to weigh in whether or not it's worth taking an almost exclusively Markerlight squad over something like a Deathrain squad or another Fireknife team leader, etc.
Neither is 'better' per se. List out the pros and cons of both and how they will work with your list, then make your decision based on which squad will work the best in conjunction with the rest of your army.
I've started to strongly favor the stealth markerlight team over pathfinders for a number of reasons.
* I never field more than two Elite slots worth of Crisis suits as it is, so I always have an Elites slot available.
* While the devilfish for Pathfinders can be used by Fire Warriors, they can't begin the game embarked, not in Reserves, and not in Dawn of War deployment, either. This has proven to be problematic enough that I dislike it.
* Pathfinders are static. Modern games heavily favor armies that can move. A lot of action seems to occur at 24" and less these days. Tau have excellent mobility, and they need to push this advantage for all it is worth. Pathfinders, once deployed, are effectively stuck and either ignored, shot, or assaulted off the table. Tau were never good at keeping and holding ground, and this is even more true in 5th edition ... and my army is no different. Pathfinders cannot be adequately protected without devoting a massive chunk of resources to holding that ground. This is not only difficult, it is counterproductive to the way I feel a mech Tau army needs to function.
* 1/3 of all games are Dawn of War deployment. This means your Pathfinders will not begin the game on the table and will waste, at a minimum, 1 full turn of their utility. You must either Outflank with them, or simply walk them onto the table during turn 1. Either option is terrible. Outflanking is random: you don't know when they'll arrive, it will either put them on the wrong flank and/or expose them needlessly to getting slaughtered by the enemy, and the turn they arrive they can't shoot their markerlights! Walking on in Turn 1 means that the Pathfinders will end up deployed relatively deep into your deployment zone (limiting the range of their effectiveness), and even a perfect Run will send them no more than 12" ahead, and they still can't shoot on that turn anyway!
* The stealth marker team has stealth generators! If you're only interested in marker hits, you can keep these guys almost immune from enemy firepower by keeping them out near maximum range.
* The stealth marker team has a bit of offensive capability. Even a minimal unit with 3 burst cannons can be enough to tip the balance when clearing enemy infantry. Especially if you devote the networked markerlight hits to the steath suits themselves!
* No matter what kind of game you're playing, a stealth marker team can be effective on the very turn it arrives, whether you infiltrate, outflank, deep strike, or march onto the table in Dawn of War. Yes, it's more expensive, and yes you don't get as many markerlights for the points, but you get mobility, flexibility, and a unit that is not hindered by its own limitations. The only drawback is points expense. But this unit brings so much to the table that I think it's worth it. It certainly offers far more to my army than pathfinders do.
Last edited by number6; March 25th, 2009 at 17:53.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
right in my 2k point list i have
1 shas'o with plasma rifle and missile pods, multi tracker
2 units of 3 battlesuits each equipped with same as shas'o
3 units of 12 fire warriors with devilfish (distruption pod, targetting array, multi tracker)
10x Bodyguard fire warrior squad
3x railheads (burst cannons, pods, array, tracker)
theres enough points for either arguable option i cannot make my mind up
and im mostly against space marines nowadays, otherwise chaos marines (lol), IG, orks and blood angels.
and thanks number, gave me a good insight on their uses
Pathfinders > stealthsuit markers
cheaper so you can field more of em!!!
At BS3, you need quantity not quality!
One thing 6 neglected to mention is the fact that if you lose a Stealth you lose the Drone (obviously it has to be the Stealth with the controller). In three man teams with two Drones this can be problematical because of the wound allocation. If enough hits are caused you are left with the problem of having no choice but to allocate wounds to the Stealth's, lose one and you lose the Drone as well. Also in smaller units if you get hit by say two shots you are left with the problem of deciding to lose a Drone (expensive and it is the point of the unit) or the probably one Stealth without a Drone (if you are lucky enough to only suffer one wound).
The three Stealth, two Drone unit is really vulnerable to this. Also you have to consider another problem, if you lose a Stealth and the Drone is removed as well it counts as a casualty and this can lead to 25% testing.
All the problems above do not apply to Pathfinders because they are usually the same stat and equipment wise. if you lose one PF you lose one PF and that is it. Just thought I would raise that point.
Number6 I have repped you, damned good post bud
I prefer pathfinders, since they are cheap and has the option of rail rifles(perhaps the coolest Tau unit around) I field a small squad with 3 railrifles and 3 markerligts and it´s working just fine. Most foes are so busy trying to outshoot my other units. assaulters chase my suits. Long range weapons target the tanks and anti horde weapons targets kroots or FW. So the pathfinders are safely hiding behind a bush markerlighting for my troops and somtimes acidently killing stuff with the rail rifles
Oh i almost forgot naturaly i field stealth suits aswell. Darn i kinda wish i could have all units in the codex. The only one i dislike is the ethereal, who is neither cool nor usefull
...course, I imagine the bigger footprint might be a bit troublesome...
I prefere stealthsuits myself, but that is mainly because I thi k that it is the coolest model that Tau have - and yes I'm talking about the real stealth suit (the metal one) and I've never been a fan of pathfinders since I find them useless. I know that a lot of people likes them, but I've never get them to work...
About your list I'll say: You don't want a Shas'O you want a Shas'El with TA same BS but cheaper...
you don't want an etheral, he can make you loose singel handed and you don't wants bodyguards either, they take away IC status. In a 2k army I would take a broadside team instead of one og the railhead since you will face a lot of armour/ high T stuff so you need the extra shoots