Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I know there's a topic regarding modelling issues, but I want to ask about playing experience.
So, is it really worth to put my Farseer on Jetbike? I know, it would give him better speed, but he's support character, so anyways he won't need to 'jump' a lot over the battlefield (as I see it). My army would be hybrid with more in footslogging and a bit of wraithlords and serpents. One danger that I see for independent character not in a unit is attracting a lot of shooting, and with T3 instant death could be very possible. When in a unit, at least I can allocate potentially deadly wounds on other troops. Or I can try to join a unit if I would face some immediate danger only, even when he's on Jetbike?
Any other ideas of fielding Farseers in a way that helps them foresee better would be valuable.
You can always put the Farseer on a jetbike with other units on jetbikes. Choices are Warlocks, Shining Spears and Guardians. All of these options are quite expensive points wise, the worst being the Warlocks, but such a squad comes with a lot of benefits. The invulnerable save, wounding on 2+ in assaults with high Strength against Tanks and a variety of Psychic spells. With Fortune, the Seer Council can take a hell of a lot of punishment and still come back for more. They have the mobility to get around the board quickly, striking where necessary. Slap on Embolden to a Warlock and you can re-roll Psychic tests and moral tests. On paper it sounds amazing, unfortunately I only have a ground Seer Council so have never tested it out.
And how did ground one performed? What was unit size, accomplishments, great fails, etc.
Farseers on Jetbikes work really well with jetbike-themed armies. I personally run two farseer jetbikes, each in a squad of 9 jetbikes and a warlock on a jetbike with conceal. These units are super-tough, and with good general ship their speed can keep them out of danger. Since I started using them (I changed my list in august/september ) I have only ever lost one of the squads once. Best of all (unlike the seer council) they can actually score, deal reasonable damage for their points, screen more fragile units, and more.
If you aren't running a bike army then your farseers would probably be better off in a squad, and not running around on their own.
I was lucky and recently picked up the Wind rider host for $30 bucks from a friend who was switching armies. So ive recently ive been toying with a flying seer council and it is rock solid. with fortune it is hard as hell to take down, ive had 2 turns of a whole army shooting at them only to lose 3 jetbikes, point wise its around 660 points for a farseer with fortune and doom, and 1 enhance but i have to say its worth the 10 warlocks.