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I was just wondering if it was worth it to put a fusion blaster on a stealth unit???
I don't personally use it, but it isn't an expensive option. It is possible to take advantage of the fusion guns in stealths ... though I prefer piranhas for that kind of business myself.
You need to ask yourself how you want to use the stealths.
* Primary Mission: Anti-Infantry. In this scenario, you're probably better off giving the fusion guns a pass. Volume of fire is much more important. Try and keep about 24" away from the enemy, taking maximum advantage of your stealth generators and jet packs, so that when you jump in you're just barely in range but well out of assault range and can jump back to a distance where you stand a reasonable chance of remaining unseen. You don't want to be tempted too close. If you get too close, you'll be scraped off the board.
* Primary Mission: Anti-TEQ/MC/armour. OK, then, get a 6-man unit and a pair of fusion guns! This will be a little expensive, but you can put some serious hurt onto these units ... at the risk of getting dangerously close to the enemy. I also think there are units better suited to these tasks than stealths, but this is a fun unit to use. Just very expensive and fragile by nature of the way you must employ it. Do it for larks; different can be good! Otherwise, play this unit exactly like the previous one, only take potshots of opportunity with the fusions when you can ... not going out of your way to look for those opportunities.
* Primary Mission: Markerlight Support. No need for fusions here, at all. In fact, the burst cannons might be considered superfluous (if nice to have on hand as a backup), depending on what you're doing with these guys in the context of the rest of your army.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I'd rather stick fusionz on my suicidal deepstriking crisis commandos!!! For takin out suckahz like the landraider or something...
Heres how I look at the Stealth Fusion Blaster:
Before it was a suicidal and self destructive option- if you wanted to use the FB to try to pop a tank, it wanst really assured, andleft the stealths too close afterwards... Thus equipping a FB meant you feel compelled to put it to use it, thus your stealths die a bit more often.
But that was BEFORE. Before what?? Before jetpack units gained relentless.
NOW, there is a valid option, that leaves the FB as an 'ace in the hole', that doesnt really need to be used, that leaves no urge to put that suit into actual use, as that suit will be used every turn- and the FB is now truly a Justin Case option for a resonable cost of 2 spare points.
Now the team leader can take the FB, and a markerlight. He jumps around with his teammates, and while his buddies burstcannon targets, the leader can markerlight away.
At a HWTL and he can flit around JSJ-ing around, markerlighting OTHER targets, while his team shoots at softer targets.
Add a Targetting array as its support slot, and now its a jsj-ing BS4 markerlight- a rarity indeed!
Last edited by Calaban; March 27th, 2009 at 02:07.
An elementary particle of the lepton family, having a mass about 3,550 times that of the electron, a negative electric charge, and a mean lifetime of 3 x 10-13 seconds in close combat.
You are looking at somewhere in the region of 150pts for one Markerlight that cannot be utilised by the Stealth’s, a Fusion that may get used (but really shouldn't if you are using the unit to ML) and two Burst cannons.
For around the same cost you can get a Skyray that has two independent BS4 ML's, 2 independent Burst cannons and six Seeker missiles.
The Fusion seems really attractive but it is at odds with the way Stealth's work. The Stealth unit is either an infiltrating/flanking skirmish anti infantry unit or a source for ML's (ML Drones). To do both jobs they rely on JSJ, Stealth and keeping distance between themselves and the enemy units. Fusions go against the grain of all the means of keeping Stealth's alive. The Fusion is to close ranged for a BS3 unit and should be left to the Shas'El/O with its superior BS or Elite XV8's with Targeting arrays
Now here is a question:
If my target locked fusion blaster stealth suit kills a transport and all the homeboyz inside are forced to bail can my regular burst cannon suits take them on (because of the target lock on the fusion suit)?