Welcome to Librarium Online!
“TANK! SHOOT IT!!!”
The Ork Tankbustas all simultaneously pulled their triggers, letting loose a rapid volley of missiles straight at their target: an immobilized, weaponless rhino, three feet away.
The first rokkit cracked the side of its hull. The second rokkit sparked an internal fire, killing what remained of the crew. The third send a massive explosion ripping throughout its interior, leaving it as little more than a random pile of scrap.
The fourth rokkit blew up the scrap. The fifth torched the scrap. The eight following rokkits all missed, flying off into the distance, leveling a small forest into tinder. The last rokkit blew up the tinder.
Before they could continue their assault, the outline of a tank appeared on the horizon, a little more than half a mile away.
“TANK! SHOOT IT!!!”
Falling short by a mere two thousand feet, the Orks growled and booed with frustration.
The outline disappeared a second later, leaving their Nob nothing to do besides walk to the scorched pile of scrap, to sort through it with his powerklaw. Eventually, he admitted that there wasn’t anything left to further destroy.
The boyz then immediately began a frenzied march towards the horizon, until one of their number, a particularly imaginative Ork, dreamily muttered from the back of the squad,
“I can’t wait! I can still see da tank, rite now…”
The nob sprung into action,
“HE CAN SEE DA TANK! SHOOT!!!”
A rapid volley of rokkits scattered in all directions, before the Ork in back corrected them,
“No! I mean I can see da tank in me ‘ead…”
“IT’S IN HIS 'EAD! SHOOT!!!”
No Ork unit suffered more from the change to 5th edition than our poor Tankbustas. Formerly an effective anti-armor/MEQ powerhouse, 5th edition greatly reduced their power.
The first important change was the new vehicle damage chart. Since glancing hits no longer normally ‘destroy’, strength 8 isn’t what it used to be. It’s still good, but in order to get a large number of penetrating hits you really need to hit the side or back of the target. Since tankbustas can’t ride in a fast vehicle without stealing a trukk, stranding a small unit of boyz, this isn’t really cost effective.
The second, far more damaging rule change was the one to line of sight. I played Tankbustas at a 5th edition release tournament, and I immediately realized that every unit of mine could see virtually everything on the board, especially if they were inside a transport. The end result was that Tankbustas had to shoot at vehicles for the entire game, or at least until they were all destroyed, regardless of how far away and obscured they were.
All this is in addition to the weaknesses they’ve had since the release of the codex: their need of a transport, combined with their lack of a dedicated transport. Without one, they’ll be picked apart by enemy fire, and also have trouble reaching enemy vehicles. With one, you have to give up both an elite and heavy unit choice.
The only way I’ve found them to be somewhat effective in 5th edition is in smallish groups with 2 bomb squigs, two tankhammers, and a nob with a powerklaw and bosspole. This creates a fairly effective anti-armor unit that’s cheap enough to be expendable.
Then again, why wouldn’t you take Deffkoptas, Warbuggies, Lootas, or Meganobz instead?
The Warbuggies and Deffkoptas won’t get as many hits, but since the Tankbustas need a transport, the other options are far more cost effective, and better at sneaking around to get side/back armor. Lootas are almost as strong as Tankbustas, get far more hits, can fire from across the board, and freely fire at anything they like. Meganobz get dedicated transports and combi-scorchas, allowing them to be effective against virtually any unit in the game.
Still not convinced? Imagine an enemy transport rolling up and dropping off a full unit of troops, completely surrounding their vehicle. You send up the Tankbustas, who must fire at the vehicle. They have a good chance of damaging it, unless it’s a Land Raider, but if they fail to bring it down with shooting, then they can’t assault, because the enemy troops are in the way. Even if they do destroy it, the enemy troops will get to rapid fire on them the following turn, and if they don’t, then the troops will simply pile back in and drive away.
This is why Tankbustas are particularly useless against Necron armies that include Monoliths. There’s no way they won’t be able to see it, so they can’t shoot at anything else, but they can’t destroy it with rokkits, since glancing hits can’t destroy Monoliths, and they can’t assault it as long as there are Necron Warriors surrounding it.
In comparison, any of the other units can freely chosen between targets, allowing them to fire wherever you choose. So what would you rather do? Kill Necron Warriors until their entire army phases out, or spend the entire game shooting at a Monolith that you can’t possibly destroy?
It doesn’t take a particularly imaginative Ork to figure that one out. ^_^
Last edited by mynameisgrax; March 31st, 2009 at 18:25. Reason: forgot one thing
Too true Grax, too true. I've used tankbustas a few times and they've either been useless or lackluster at best. I will say this though, if you can actually get them into assault range with a vehicle that doesn't have 14 armor in the back, they'll tear it apart. Then again, so will a nob with a powerklaw, more often than not.
Da Nob boyz hop out 'an da Tank Bustas hop in..
Ya do da Trukk Dance, cuz dats wot itz all about..
Den da Nob boyz hop back in 'an dey all go krumpin..
Ya do da Battle Wagon Dance, cuz dat's wot itz all about!
Nob Boyz + Trukk, Tank Bustas, Battle Wagon.
Da Nobz hop out of the Trukk and into the Battle Wagon.
Da Tank Bustas hop into the vacant Trukk.
Dat's da Orkses motto, Nobody Getz Left Behind!
Err.. No.. It's Get outta my way, ye weedy Git!
Regardless, we can still pretend...
I agree though. Tank Bustas are a moot choice. No matter how you use them, someone else in the army does a better job. The only set up I could possibly foresee myself selecting them as.. is
10x Tank Bustas in a Battle Wagon with 4x Rokkits + Kannon
It is a complete waste of a Battle Wagon, I'd say. Especially when you consider their many other uses.. and the restrictions on vehicle movement and shooting.. But! I think it would be a LOT of fun to field, none the less!
So, unless I'm just bored and feel like wasting a couple hundred points for the sake of having fun.. Yeah.. Fairwell, ye Tankbustin gitz! We'z sendin ya wit da Madboyz. Maybe if ye weren't such mad 'eadz an could follow orders better.. we'd accept ya back! 'Ave fun in da sanitation! Err.. Sanitorium!! Bwahahaha!
Last edited by BossGorestompa; March 31st, 2009 at 17:37.
You know this is horribly cheesy, but if you know your facing tyranids... the glory hogs rule won't come into effect, nids have no vehicles. They make darn good carnifex/warrior/tyrant bustas.
If your opponent gives you crap, the fluff says tankbustas fancy themselves as big game huntas. I think a carnifex counts as big game... They might make a good substitute for lootas in that case. But ONLY against nids.
My two teef.
Good point, but that's about it. Tyranids and Chaos Daemons are the only armies where you'd face little to no vehicles. Of course, Chaos Daemons all are immune to instant death and each have an invulnerable save, so lootas would be better against them. That just leaves Tyranids, and you know what? I'd still rather use meganobz. Even if the monstrous creatures are out of reach, the Manz can use combi-scorchas to roast the hordes. ^_^
Tankbustas are gods in smaller games, espeically 40k in 40 Min. 500-750 point games do not see much vehicle action, save for Rhinos and other low armor vehicles. Thus turn 1 the vehicles are gone and then you proceed to blow away MEQs for the rest of the game. I have never lost a small game when using Tankbustas vs an MEQ army.
In larger games that are not as effective, but if played properly the Glory Hogs rule is not an issue at all. It is VERY easy to use your own vehicles to block LoS so you can fire at whatever you want. Tankbustas take the most tactical and strategical use out of any unit in the Ork Dex. If you can learn to use them properly they can out perform Lootas, but they are MUCH harder to play properly and are not as consistent as Lootas.
Monkey's Killer Kan WiP (Updated 4/29)
Chaos daemons have the Soul-Grinder. So they're not vehicle free. And the 5+ invulnerable save and eternal warrior take the fun out of it. At least in a situation like that you could move around and shoot (with tankbustas) instead of sitting there (with lootas) and waiting for the daemonettes to charge. Tankbustas have a niche, but I'd rather use the points for- well a lot. 150ish points? I believe that's a couple more biker nobz...
Point for point, I'll have to say Lootas are simply better. I still stand by my claim that Tank Bustas only purpose is.. having fun! (Because.. they can be fun..)
I'm sure I heard somewhere that once a trukk has dropped off its cargo it can pick up any other squad it wants, as long as they can get into said transport.
Isn't it possible to take a squad of boyz in a trukk and a "spare" trukk and just have them hop into it in the first turn?
The answer is no. You cannot simply add a spare truck to your army list. They must be purchased as a dedicated transport, which would require you to invest in either a Nob squad, or a Boyz mob. And Boyz is useless under 20 'eads if they're foot-sloggin. The only other option then is Nobz.. but then, do you want your Nobz to be stuck foot-sloggin either? 'Course, you could always buy a Battle Wagon, but you'll be using up one of your Heavy Support choices for it.