Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
A friend of mine from our wargaming club was giving me advice and was reccomending gun drones as good screening units to protect units like fire warriors. Now I was just reading the carbine vs rifle thread and noted the post on the whole 'tag and bag' thing with markerlights and a unit of carbines to neutralise portions of the army.
One of the negatives people assign to pathfinders is their surviviability. What if you hide them behind a unit of gun drones who have jetpacks so can move out of the way in the movement phase if desired and then jet back to screen in the assault phase... (though this may not be necessary - read on!) Put them infront of a unit of pathfinders. Marker lights allow no coversave so there is no drawback for them being screened But pathfinders taking damage will have a 4+cover save
Has anyone used this to good effect?
ALSO MY TAU HAVE ARRIVED*
*yes i'm like a child. I'm 22. Really I am
Normally I would have my PFs holed up in heavy cover which would automatically give them a 4+ cover save (3+ if I can manage it with a fortified building). I also tend to have them as high up that building as I can, since it will take longer for the enemy assaulters to get at them.
Yes, PFs tend to attract lots of firepower because everyone fears the Markerlights. That's why I look to other options for fielding MLs as well, like Sky Rays, 6-man Fire Warrior units (not everyone's cup of tea), SMTs and Tetras. The more sources of MLs the enemy has to deal with the more chances your PFs have of remaining alive.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Not a bad idea as you could also use the gun drones to shoot at fast assaulters and with the help of the ml's from the pathfinder squads even pin them. However, the only way to get a squad of drones is to use up a fast attack slot.
On the very open tables i play on i use my stealth suits in this manner. jumping out of the way of my broadsides. and jumping back. I can claim the cover save while denying the possible save from my rails. (Stealths must be checked to even be shot at)
I typically deploy an 8-man squad of pathfinders in a forest and wrap a bubble of 10 kroot around them in the forest. At AP6 they're not missing out on much, and pathfinders protected by Sisters of Battle equivalents sure are nice.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
I don't have my codex on me so I am not 100% on the wording of that. Will have to check when I get home from work. What do you guys think?
Otherwise, taking a 3 man team and maybe a couple of gun drones to increase their footprint would be a nice idea.
---------- Post added at 05:29 ---------- Previous post was at 05:26 ----------
Gun drones are pretty expensive at 12 points each, I tend to need those points for other more important things!
I like the gun drone squad in theory but for the points they just aren't worth it in my opinion.
Nope. They still have to shoot between them accuractly.I will have to reread the rules on stealth suits but it could be argued that as in 4rth, you had the choice to ignore stealth suits as a choice to shoot at due to their stealth ability and if you did so and shot the next closest unit, no target priority test was needed. Could this rule be construed as to the stealth suits not offering a cover save?
People do it with 'harlequin armies' -- veil of tears and hide pathfinders behind them... the PF get 2+ cover saves and the harliquins can't be shot at!!! EEEEEVIL!
Also at 12pts I agree that they are expensive if you are just going to attack things normally but a squad of 4 that's 2" apart covers a 10" strip [1"base+2"spacing+1"base+2"spacing+1"base+2"spacing+1"base = 10"] for under 50pts and they take a fast attack choice which isn't exactly the end of the world for us!
Also could you clarify the AP6 point, I am not sure what you are referring to.
The Stealth idea! this is actually an interesting one and I of course have an opinion (muted groans are heard in the crowd).
If we read the rules for cover saves and cover saves from intervening models (page 21 BGB ) we see these sentences:Then we have this sentenceOriginally Posted by BGB page 21Then we have this sentenceOriginally Posted by BGB page 21Now the Stealth field rules (page 27 Tau codex) state thatOriginally Posted by BGB page 21A target priority test was taken to allow the unit to target another unit other than the closest and it has to be visible as confirmed by the rule on page 19 old BGBOriginally Posted by Tau codex page 27If a target priority test was not needed then this obviously means that the Stealth's were not visible or as above could not be spotted, if a unit is not visible it cannot offer a cover save because cover saves are wholly reliant on a model obscuring the line of sight from the shooting unit to the target (page 21 BGB ).Originally Posted by old BGB page 19
I rest my case
Now to the idea of Drones. I never take units that can offer a lot to the list such as Gun Drones as cannon fodder. Even a four man unit of Drones is way to valuable to use as a screen. If wouldn't even use Drones from vehicles because the (a) give up easy kill points (b) In objective missions they can be used to contest objectives.
Any opponent will just shoot the Drones and then move on to the Pathfinders. After all next turn the Pathfinders either shoot the unit which means they are not doing their real job or they move away and again they do not do their job. The Drones could assault but a four man unit will not do that well.
Pathfinders need to be utilised to full advantage in the first three turns, after turn three they will usually be in danger. Good tactical play can alleviate this but I always take Pathfinders with the intention of maximising them in the 1st half of the game.
If you have a unit available later in the game that can protect the Pathfinders then do so but do not take units with that sole intention, it is counter productive because you are basically losing that units tactical and offensive capability.