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Hey, I'm planning on starting an eldar army,
and would like some tips/help with what to do
Someone at my club will help me mostly, but any other help would be nice.
Anyway, colours, what units are best, good lists, tactics ect,
also a couple of questions are Avatar, Wraithlords and Banshees (in wave serpents?) any good? they are the units i like the look of the most
(also FW avatar or GW one, size difference?)
Every unit in on the list is good for its assigned role. The real question I think is what type of army do you want to play. If you find that you like the Eldar you will eventually want to have a wide selection of units to tailor your list to different playstyles. I find that I like to play an anti-marine list with lots of AP2 weaponry, a Strong Farseer and the Avatar.
Wraithlords are just flat awesome, I own two of them. Wraithguard are good, but harder to play, expensive and become priority targets once they start getting close. I own a unit of five and rarely play them because is takes a couple of turns usually before they make an impact on the game. I like my units to be able to immediatly make an impact, turn one prefferably. The Avatar is such an amazing model, so powerful in CC and such a threat that his mere presence makes a large impact on the enemy plans even though he also takes time to get close. Definatly get a Wraithlord and the Avatar, but I'd advise that a unit of Wraithguard be one of the last units you collect.
Eldar have great troop choices, Avengers are awesome units and so are the Pathfinders. Guardians are a mixed bag, I like them some folks don't. I really like thier mobile heavy weapons and when the enemy gets close (which with drop pods can happen fairly qucikly) Guardians can put up very heavy fire. I'd advise for an entry army a Farseer, Wraithlord, two units of Guardians and a unit of Avengers. Less often spoken about but worthwhile in my opinion is a DCannon support piece. Its only a 24" range gun, but it tears tanks to pieces.
I guess i would sort of like a fairly combat focused army, with 2/3 troops to hold pionts (the defnding units) and the rest being attacking,
With the other HQs (im going to have an avatar, definatly) which ones have the best spells ect,
Okay, what you just posted doesn't make a lot of sense to me, so allow me to prod you with some questions to clarify. When you say a combat oriented army, what do you mean? All armies are combat oriented.
Do you want a close combat list? Get Striking Scorpions, and Avatar, Dire Avengers for troops (the exarch can be very good in CC), and a CC Wraithlord.
Do you want a shooty list? Get Reapers, Guardians (for hvy weapons), Avengers or Pathfinders for anti-inf troops, and Warwalkers for fire support (though the Eldar have so many different awesome fire support options you can go with Wraithlords, Vypers, Tanks, etc... its a style chocie).
The best lists imho combine a mix of both types.
Farseers are by far the best of the two caster types, and a HQ choice. I nearly always use Eldrad.
I meant a CC army, just running at them and getting in combat (should really get orks for that ),
are Banshees going to work well for this, i thought i might get 2 squads of banshees in Wave Serpent (or the other transport one)
Also what are the various bikes good at, because i love my chaos bikes, but they are suicidal, and i fail too many saves.
So would Eldrad and Avatar work as a good HQ, or just one of them ( i will be playing mainly 1500 or 2000pt games with this army)
Thanks for your help again
Well I'm not the most experienced Eldar player here, I have a large collection but have only played a handful of times so hopefully others will chime in here.
My typcial HQ choice is Eldrad and either the Avatar or another Farseer. The Farseers are awesome for thier Doom/Guide combo which essentially chooses an enemy unit each turn to die.
For CC, its a toss up depending on who you are playing. Banshee's are great against power armor armies, particuarly in conjunction with a doom. The biggest draweback to them is that they are ST 3 so vs MEQ they need 5's to wound. This is heavily mitigated with a doom on the unit they are assaulting.
I prefer striking scorpions as they are power armor infantry and have a very large number of strength four attacks. They are okay vs MEQ's because they wound more often, but power armor saves against them quite often. VS horde units they annihilate them. However you aren't allowed to put them in a wave serpent which is a big drawback.
Harlequins are another option, I've not used them in this edition so I can't speak for them right now, but they used to be holy terror's on the battlefield back in 1st edition.
As far as bikes go, I don't know how to use them effectivly. I've been told you use them as seer councils with a Farseer leading them.
I use Striking Scorpions and Harlequins for my Close combat units with 2 Wraithlords backing them up, its a nice Flank team, I've always had good luck on my rolls against MEQs on Striking Scorpions so they pretty much mow everything down in a wave of attacks, Harlies are good all around Close combat units, rending, Invulnerable saves and yes yes...Strength FOUR *gasp* I find they work better against MEQs than banshees, unless the Banshees are with a Doomseer and in a waveserpent they just never work for me :/
Last edited by Trask; April 7th, 2009 at 00:57.
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Welcome to Eldar. Enjoy your stay.
Depending on how many points you plan on starting off with, i recommend the following:
Harlequins with a shadowseer - impossibly good at close combat, shadowseer keeps them alive to see close combat.
eldrad - the best hq in the game?
wraithlord - these things are so good they are almost hq's. give them starcannons and scatter lasers and watch things die.
dire avengers - fast as hell, great range, decent survivability. get in range, bladestorm, collect kills. Bring a farseer for doom and watch them own.
guardians - i personally hate them. anyone who says they are good are liars. they get support weapons yes, but they die in 2 seconds flat so its a waste. bring more avengers instead.
ranger with pathfinder upgrade - terminators with sniper rifles. nuff said.
walkers - fragile but powerful. glass cannons. i usually make them tank busters, and then bust their tanks before they bust my walkers.
fire dragons - i have yet to see them be of any use. 12 inch range is pathetic. they carry big sticks but big sticks are no use if they dont get in range. many people swear by putting these in transports, but it hasent worked well for me.
striking scorpions - against anything without a power weapon, they win. but against power weapons they fold like a cheap table.
dark reapers - snipers with rockets. dark reapers simply mow. keep them in cover and watch them rain death from across the entire game board. give the exarch a tempest launcher and he will kill entire squads by himself.
wave serpents - die fast. powerful and fast if they live though.
i swear by the footslogging army. many love the eldar mechanized route but i think tanks are too easily busted to be worth the points. anyone playing against us with mech is asking to lose, bring a minimum of 3 bright lances to the table and watch mech die.