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Hey guys. I've just recently got my nid army together and up until now I've been playing a fairly balanced list since that's what came with the assault brood. However, I've become more and more interested in a swarm list. I just love the thought of all those little gribblies swarming everywhere .
So, my question is this: What comprises a swarm army aside from gaunts? I know that I want lots and lots of the little buggers, but what about synapse needs? And tank busting? Since carnifexes won't be emphasized, should I make use of 3 zoans with warp blast and synapse to help with that pesky armor?
That sounds like a good start to me, maybe an emphasis on warriors also. Keep in mind, a few MCs to hold the lines together don't stop it from still being effectively a swarm list.
Yeah, that's true. Hadn't really thought about that, but that helps since I already have a few big critters. Right now I have:
1 box of unassembles gaunts
I plan on buying more gaunts as soon as I can find the extra money. But for now, I need some advice on my gaunt box. I was thinking that I could build them into 16 spinegaunts and 16 hormagaunts so that I can run up my hormies with a nice coushy spinegaunt shield. Is that a good idea?
I used to play a swarm list a few months ago, but changed to having a few MCs because tankbusting was very hard. zoanthropes are incredibly bad at tank busting, but are very good at destroying marines, necrons or anything else with a 3+ save, and they are also very efeective synapse nodes as well, because simply by placing them about 4-5" appart from each other, you can spread your synapse consideribly wilst avoiding massed assaults and blast templates. As for the hormagaunt/spinegaunt question, i find its not that critical because the hormagaunts can get the charge bfore the oponent can get in range, as they have a 19" charge minimum. obviously things like vindicators and other blast templates could be a problem, but realy they should be shot at the big guns if they have ap2, not your griblies. Personaly i would recogmend 2 fexs, a tyrant (dakka or cc your choice) and plenty of warriors to keep the griblys in line. You might want to throw in an exotic unit (raveners?) but thats up to you. ohter than that, the rest of your force should be made up of hormagaunts, fleshgaunts, rippers if you want, and 1 cheap spinegaunts squad to hold objectives. If you use basic gaunts by the way, give them fleshboarers, the 1 point increase in price is definatly worth it, spinegaunts dont kill a lot. Hope that helps
That does help a lot. I hadn't really considered fleshborer gaunts but they are a good deal now that I think about it. I also hadn't realized that hormagaunts are fleet. That will make dealing with those pesky marines much easier...
My fav swarm list, is a CC list by far. A winged Hive Tyrant with Scytals, Warp Field, Toxin Sacs, and Toxic Miasma, no other HQs, lots of hormies with adrenal (I), and toxin sacs, and flying warriors in fast attack, followed by 3 Zoans and 2 venom cannon, scytal fexes. Spinefist gaunts with WoN set with one Zoan on an objective takes care of that problem. I rarely use ranged with a swarm army, only because if your swarming, you want to tie up anyhting that can throw pies and templates at your lines. So your flyrant is really needed to tear those vehicles to peices, not to mention the fexes to stun or shake them. Hormies and flying warriors to tear infantry to peices and the Zoan for cover fire. In objective games I rarely have more than 1 Zoan behind my swarm, only because the other two have objective gaunts on objectives. You only really need 2 spinegaunt broods, because once you take your side and middle, its only their objective your missing, which will be quickly contested once you get your swarm over there.
As already pointed out, Zoanthropes work wonders VS 3+ save models, but aren't that reliable when used against sturdy metal plated boxes.
Our most reliable tank busters are the fexes, the HT and in a sense the Broodlord.
Other nice options are stealers or Tnids Warriors.
About hormagaunts, I used to love them, but I feel they have diminished in power since 5th edition. I always like to be able to hop into other squad when I slaughtered a unit, but this isn't possible. Now I feel they are more like bullets: you use them once, they hit hard, and then they are destroyed...
I like the normal gaunts better, because they can do about the same job, for about half the point cost...
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
Just be careful to get enough synapse creatures (lots of warriors) i've seen so many swarm players that have had their synapse creatures killed then been left with alot of ld 5 gaunts