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I'w got thinking.. you rarely see lists with war walkers using 2 different weapon setups in the squadron
How come? Using a 2xscatter lasers and a missile launcher looks and sounds good in my eyes, or is the third laser realy that good? or should i stick missiles on something else
Whats your take on War Walkers and their weapon options?
Last edited by Kerrai; April 9th, 2009 at 22:22.
There are good reasons for keeping the same weapon set-up on all members of a Walker squadron.
Firstly, they can then all shoot at the same range.
Secondly, if all the weapons have the same range as well, the use of the squadron is both simple and efficient.
However, there is an argument for different weapons on Walkers. By this I mean that each Walker would still have the same weapon load-out as the others in the Squadron, but each Walker could have two different weapons.
I use Walkers with EML/BL. Most of my opponents are MEQs, and this load-out gives me good AP for shooting at the non-vehicle units, and good anti-vehicle shooting too. The EML of course, gives a good anti-lighter infantry shot too.
I also have a Walker with a Star Cannon and a Scatter Laser.
It is true to say that the most efficient and all round useful Walker is with 2 Scatter Lasers, but they are not the only viable choice.
Try out different versions during friendly play, or use magnets on your Walkers so you can change weapons.
The key factor with Walkers, in my opinion, is price vs. effectiveness. They are a fairly fragile unit, so you don't want to be putting a ton of points in them. Also, they only have a BS of 3, so you only have a 50% chance of hitting with any shot. With Shuriken Cannons and Scatter Lasers you get 3 or 4 shots respectively, and this goes a long way for making up for the low accuracy. They are also the two cheapest options. Once you start paying more points for different guns, you are losing out on the number of shots fired, and really lowering the effectiveness of the squad.
As far as mixing weapons go, the best combination is probably Scatter Laser + Star Cannon. They have the same range, and the Star Cannon adds some AP to the mix for big bugs or terminators. A problem, though, lies with the 5th edition wound allocation rules. If you're firing with both weapons, the opponent might be able to stack the wounds so that only one model gets removed from the armor piercing hits.
Scatter Laser + Eldar Missile Launcher (EML) is a decent choice, because it does provide a bit more medium tank killing power, and you can still take on hordes well enough. You do lose out on the extra shots, though.
In my opinion and experience, the dual scatter laser walker is by far the best. You get a ton of shots, that can easily take out hordes and wear down marines as well. Plus being strength 6, you have a good chance of taking down big bugs and tanks as well.
The next best is shuriken cannon walkers. These are so cheap it's almost a steal. They make great outflankers because of the range. They lack the ability to stay out of range of the bolters and such, but if you're outflanking then that doesn't matter as much.
Third would probably be EML walkers. I've had less that stellar luck with these, but against large hordes, the 6 blast markers should be able to do some damage. The krak missiles can take out light and medium tanks if needed. The range is the biggest advantage, but I don't think it's worth it.
Bringing up the rear are Star Cannons and Bright Lances. These fall into the category of just being too expensive for what they do. One shot with the bright lance isn't reliable enough to take out heavy tanks, and the fact that a single lance costs more than the walker itself makes them less than optimal. Without a Farseer with Guide, I would not rely on these to do their job, and for the cost there are much better options in the Eldar army. Star Cannons have a similar problem. They look good against Marines and Terminators, but they low rate of fire and price makes them less than optimal. Plus, this is only good against units out of cover. Once cover saves get involved, then they lose any advantage they had. So unless you play against marines on a bare board, I would not recommend Star Cannons.
That ended up being a bit longer than planned, but I hope that can help anyone with questions on the Walkers. They are great units with an awesome model, but they do succumb to a few issues that make certain weapon combinations less than ideal.
Thanks alot for the input.
I think i'l stick to the Scatter Lasers and find tank hunting some other place
Thanks for the compliments. I did stick a slightly edited version up on my blog for others to see. Feel free to stick it in a tactica or sticky if you want.