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I've finally broken down and switched to WH 40,000 (long time WH fantasy player). I have the orks from AoBR. This weekend I am going to fight it out with my friend who is a long time 40K vet. He is using the space marines from the box set. He plans on coaching me through our first couple of games (he won't stomp the crud out of me right away) but I would really like to go into it with a plan and a little understanding of the two armies. Bottom line is I need some help with:
1. Coming up with a concept of how to deploy my orks (Boss with the NOBs or the Boyz, what do I do with the flying guys)
2. How do space marines fight? Are they going to mow me down before I get an assault in?
3. How should I distribute my fire (who do I try and kill first?)
4. Any tactical advice
Let me be the first to say, "Welcome to the Waaugh!"
I'm assuming you're only using the AOBR Orks and you don't have any models that didn't come with the set. If so, you're still okay, but if I were you, I would try and get ahold of some Transports to give your Boyz more speed and flexibility.
Also, will you be using strict WYSIWYG rules? Or will you be able to take some Power-Klaws on your Nobs? Hopefully, you're friend will let you take a few PK's..but since you're learning, you'll probably still be okay with just having one on the Warboss and keeping everything else the same.
Regardless, I would get some PowerKlaws, or create some ASAP...as PK's are the most Vital weapon in the Ork army and every unit that has the option of upgrading to a Nob with a PK SHOULD do it...It's Da LAW!!
Moving on to your questions.
1. For deployment...
I would keep your Warboss with your Boyz...this will introduce you to one of the most effective Ork tactics...a PK packed into a ton of Boyz.
Always Deploy in Terrain or Behind terrain if you can. You always want to have some cover to avoid massive losses during his shooting phase.
2. I haven't played Space Marines in awhile, but obviously they will try to shoot you down as much as possible...then, if they're a smart SM player, they will try to assault your weakened Units.
Two Hugely Important tactics for you.
One is, for Slugga boyz, ALWAYS run during the shooting phase and try to stay in Cover
Two, Don't let Space Marines get the assault on you. This can be tricky, and you'll probably have to learn with experience...but if you get assaulted you're easy pickings for Marines
3. With this army, I wouldn't fire with anything except the DeffKoptas. I would use them to attempt to take out armored units like their DreadNought. All the Infantry units should be running towards the SM's as fast as they can.
4. Covered most of the basic Tactical advice I can think of. I hope it makes sense, but I'm not sure how familiar with the Rules you are.
Let me know if there is anything you're not sure about
DARKZEPHER covered most of it. But, one thing I would add to his stuff is a bosspole. They need to be in every mob that can take one. So, one for each boyz mob and one for the Nob mob. The popular opinion is to not put it on the warboss, but on the nob in the squad he joins. You will understand why after you play a few games.
One thing to remember about Black Reach is that the SM player has about 100 points more than the ork. that doesn't sound like a lot, but at that level it is about 20%.
Have fun and welcome to the waaaaugh!
Thanks guys. Trucks, 3x Nobs w/powerclaw + Pole to lead boys.
I think I want to convert the copters into bikes. Has any one got pictures of good conversions?
I converted 7 to bikes. I don't have any pics right now, but I'm working on it. I basicly took a razor saw and cut behind the rockets and infront of the cowling. I then cut above the landing skids. I used the rotors for my front and rear forks. I also used the landing skids as rear fenders on some of the bikes and also as front skis on some bikes. On thing you will need to plan for is that the kopta/bike ends up being about 1 and 3/4 as long as the new biker bases. I used three of the new bases to make 2 longer ones for the conversions. No big deal, just make sure you buy enough biker bases.
Hope that helps a little...
Everyone else covered things well, but I wanted to add that you might want to check out the topic called 'the basics' in the 2008 Ork Index. A few people, including myself, put it together as a basic guide for new Ork players.
Definitely put a bosspole and powerklaw in each unit of boyz, group the deffkoptas into units of 5, use at least one trukk, and never run the units of nobz on foot. Always give them a transport.
"Any job worth doing, is worth doing with a powerklaw."
I was going to say BossPoles, but I thought this was his first time playing ever, so I thought I would try to limit the amount of extra upgrades and options for his first game. I know it would've been a bit confusing to me on my first game....but of course, I had no idea what ANYTHING was when I first started (Literally, I didn't know what any of the numbers on the stat-line meant)
But it appears he has a better handle on this game than I thought...and he looks like he has trukks and other units as well.
So YES!! Definitely take Bosspoles and Trukks if you have them. The Core Unit of ALL of my Ork forces always includes Boys in Trukks with Bosspoles and Power Klaws!!
Also, when you get a chance to Kustomize or if you have some extra Cash, consider the Big Mek with the Kustom Force Field! He's great for giving Vehicles a 4+ Cover Save, and I consider him to be one of the best, if not the BEST HQ unit you can take.
what i would do is split the orks into two groups of ten and flank the enemy and charge! nobs can go down the middle and kill the terminators and the deffkoptas can hang around and shoot straglers
"Fear not and look up to the sky for salvation, for we have entered orbit."
Blood Angels 2nd Grail Guard Company
It sounds like you spend a lot of mental energy on tactics to win.
You're an Ork player now. Run at those 'umies and pound them with your choppas.
That's pretty much it.
I'm surprised at how much players worry and try to fiddle with what is the single best thing in your army....an Ork.