Welcome to Librarium Online!
Hello servants of the Star Gods!
This week we are going to be covering another of the most notorious, and most symbolic units in the Necron codex, The Monolith.
Monoliths are, hands down THE toughest tank in all of 40K. Maxed armor ratings and a special rule to ignore most of the attacks that might have caused an issue, some armies can't do more than glance it at range. Monos are the sort of unit people take lascannons for. Besides this, they can be teleported onto the field, and THEN teleport our own units around, making them able to strike the center of an enemy formation with frightening effect.
Besides all this Monolith is the sole unit in the army that can claim a blast template, and it accompanies the particle whip with d6 heavy bolter-level shots against all enemies within 12" if it so desires. This extravaganza of abilities makes the Monolith a unit that causes most armies to dread their appearance on the field, let alone several.
I'll be honest with you all. I've never used a monolith, heck I've never touched one. But I have heard plenty about them, and promise that I'll get one...someday. So THIS Arts of the Red Harvest, will be all up to you folks out there. How do you like to deploy your mono? Is it a transport or a tank? Is it even worth fielding? take to!
I almost always deploy mine right on the front line and use it as a shield. Most armies I play cannot even get but glancing hits on it, so usually it's free to do whatever i want it to do. Most of the time people ignore it anyways since it's so tough. I use to block LOS from most things that threaten the core of my army while advancing slowly up the board throwing PW's everywhere and teleporting units through the portal for WBB rerolls if it takes too many casualties. Definitely worth fielding always, imo. It makes my army much more versatile and can bail you out of a bad situation (i.e. CC) while throwing out considerable firepower in clusters with the Gauss Arc Flux.
After 2 turns:
"What the #%&! I killed 14 warriors and only 2 actually died?!"
"Looks like you're going to have to do something else!"
Advance the liths with your warriors behind. When the enemy gets close, move it a little out of the way so your warriors get to shoot too. That's what seems to work best.
Depending what I'm fighting, I field one or two monliths. Alot of times, it works to draw a TON of fire, to allow me a few turns to get everything else into possition.
Against armies using alot of armor, I perfer to deepstrike the monoliths right into the middle of the mess of their tanks (Or if its guard, drop one ontop of their basalisks, and watch the hillarity).
Normaly, I treat the monolith like any other necron unit, keep it away from CC.
While the living metal is nice, and units don't get that extra D6 to cut through it with their chainfist. I've punched one to death with a powerfisted plague marine before. All it takes is a 4 for a glancing, 5 for a penitrating. So not having that extra dice doesn't always mean you're gonna last.
The most normal approach is to let the monolith float up with your phalanx, using its portal for extra WWBs when needed, and to keep your units out of CC.
And Alzer, the Nightbringer uses a blast template over his head on one of his powers, so we get 2 :-P
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
I meant for shooting attacks :p
Powerfists would be hard-pressed to take down a mono these days I think, though PC warbosses, carnifex and dreads all can do the deed for taking down a mono in CC.
How well do they interact with cover?
Well, as I said in the warrior version of this thread, keeping your forces together is key. The monolith is a major support unit that further shows the need to keep forces together. Teleporting units through the portal for that extra bite at WBB won't work unless you're close enough. Also, keeping your units close forces opponents who want to get "up close and personal" to risk getting fluxed or whipped to death. The template works great against hordes, but isn't always awesome against vehicles. I slammed a Land Raider FOUR TIMES in one game and nary a scratch!
Points should factor in your decision to use the Monolith, too, and points should DEFINITELY be a factor if you want more than one. Even though it has no "upgrade" costs, like most vehicles, it IS expensive. Most players won't use one in an army that's 1,000 points or less, as at best you're looking at a quarter of your whole force sunk into the thing, and that's not good when you need all the warriors and other "necron" bodies you can get to prevent phase-out. In fact, if you look through the other forums here, 90 percent of the time, the answer to "How do I beat the Monolith?" is "ignore it and go for his phase-out." This precludes the use of a Monolith until you are planning to go ABOVE 1,000.
Also, consider that, given the points, you don't want to waste a single turn with this thing. For that reason, I've discovered that deep-striking it is a Bad Idea(tm). Yes, you can drop floating death down (literally) on top of the enemy, but it's not worth wasting 200+ points of your army for at least one turn, and what if you are unlucky with your reserve rolls? If you do want to use one, this is NOT something to sideline for half the game! Do yourself a favor and deploy it in turn one. Don't screw around with it.
Overall, it's a great distraction, and serves as a nice multi-use unit that's good offensively and defensively, but like so much of the Necron army, never forget that this is a SUPPORT unit. It's there to help the rest of your army function.
aww, canew said everything i was going to...
However, i think that deepstriking the 'lith can be pretty effective. If your army faces a long slog against heavy artillery and lots of monolith-busters, or a decent gunline, the monolith's deepstrike is well worth the wait, especially since it'll be in the optimum position for once.
in 1500pts i usually run two monoliths Deepstriking one and running the other up with the troops.
Was it just 4 rounds of snake eyes or a little bit above? It is really unlucky when you can't manage on 2 dice what can be done with 1 die, we've all been in that situation...but uncooperative dice is uncooperative dice, so it's not really a blot against the Particle Whip's tank busting ability. That'd be like saying Rail Guns aren't so good at blowing up tanks because the player could only roll 1's every time they fired it.
Against a slow moving or stationary army, the Monolith can be the lynch-pin for a good assault offensive. In the big firing line of decent shooty weak assaulty units, who would blast away any normal Necron units slowly walking towards them, a Monolith deepstriking the formation out of line is not only amusing, but deadly when it teleports in a half decent CC unit like Flayed Ones and Wraiths who can potentially move and assault if you portal them before they moved. The Wraiths usual 18" attack range (12" move + 6" assault) can be turned into 36"+ attack range. That is, Wraiths within 18" of any part of the Monolith, teleported to Portal (+ number of inches that's between the nearest part of the monolith to the Wraiths and the portal), then 12" move + 6" assault.
Well, at least that's what I'd do, unless I forgot something like units can't assault after they use the Monolith portal or something (I'm pretty sure you can be drawn by the portal and then assault afterwards).