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I want a stealth suit heavy list but If I do, I won't have the points to get battle suits (for plasma shots) and anti tank shots...
Would it be a good idea to then strap pn fusion blasters on them to take out those pesky terminators and tanks? Or would doing this just make them too... unspecialized?
One of the key defenses for the stealth team (besides jump shoot jump) is the obvious stealth field. Basically, if you stay at the very edge of your threat range (24") you'll have a 58% chance (You're hoping for the opponent to roll under of not getting hit at all by whatever unit you're threatening. (Or even better if there's a brick wall in the way, but you can't really depend on that.)
The key reason why Fusion is so rarely used by stealth teams would be, well, the bloody short range. At the perfect threat range of 18" (Since we all know that we can hit that perfect inch mark every time by eyeballing), all the opponent need to do is roll 6 or over, which means, well, you have a 28% chance of that stealth field doing something.
It's not that their armour is that bad, but people like maximising the life expectancy of their pretty expensive models... fusion blasters therefore reduce that life expectancy, either by dragging the team too close to potential threats, or by not contributing to killing the oncoming threats by being out of range. And really if you're that close, why not use a crisis suit, which is cheaper in points, and if you're that close you're not going to be using that stealth field anyways...
...so there's the overall well repeated reasons why you shouldn't.
However, theory wise, it could work...
One of the main reasons why fusion blasters aren't used too often is because -usually- stealth teams are an afterthought. The first two elite categories get dedicated to crisis suit teams (might I suggest Deathrain? Everyone else is.), and then squeeze in some stealth suits. And -because- there's only one stealthsuit team on the board (on your side, if some unfortunate tau on tau incident happened), it's less likely they'd be used for risky sacrificial duties, since... it's only one stealthsuit team. One! Lose one and it's zero!
So if you're going heavy on the stealthsuits, well, suddenly doing something risky like getting up close and personal to a tank for a tasty fusion shot might not seem so bad. After all, there's more XV-*5s where that came from.
Which is actually something kind of new to think about. As I mentioned, people tend to go for the customisable crisis suits first, stealth suits second...
With stealthsuits, you're getting a more maneuverable option. While Crisis suits are pretty well off if there's a building in the way, if they go out in the open, well, concentrated fire kind of deals with them pretty quickly. So if you want lots of burst cannons, stealth suits work as a pretty good platform...
...and while yes, fusion guns bring you pretty close and personal, with only a 28% chance of not getting shot, that's a far greater chance than what a crisis suit team gets, and that's only from the closest enemy unit, with the further away once getting an obviously lousier chance of hitting the stealthsuits.
So theoretically, there's benefits to fielding a few stealth suits slots. You'd be sacrificing the useful Deathrains and fairly useful Fireknives, but still, the stealthsuit team isn't without its charms... I just have no idea how well stealthsuit teams have worked in the past given how, well, everyone uses Crisis suits.
Depending on the rest of your army, you might not need or want fusion guns on them, maybe you'd like the extra punch, though you're probably going to want to have a target array on that suit if it does have fusion. So many ifs or maybes, but, well, this is Tau we're talking about. Our units support each other.
For a stealthsuit based army, I'd probably run a fireknife hq unit for those lovely plasma rifles, and... well, for the rest, there's just so many options to choose from (and from such a small selection too... except Vespid. Sadly even after thinking up one brilliant way to use those guys I just can't justify their use. At least Sister Repentia are pretty.)...
So yes, stealthsuits with fusion guns can work. It just depends on what you're planning on doing with them. (Probably better off with just burst cannons though, seeing how it's a pretty flexible weapon by itself, and that extra 6" range does help.)
I have been toying with the idea of using a solid 6 man stealth squad with drone controllers on all. Keeping them in reserver then in conjunction with Positional relay, bring em in on a flank. 30 shots with 12 causing a possible pin isn't that bad. Especially if you could get a markerlight or 2 on the intended target.
Sure, the unit would cost 300 points, but it might be worth it. They would have an effective 24 inch range from the board edge. Might be worth the 13 points to upgrade one to a team leader with fusion and target lock just in case you happen to catch a vehicle in the vicinity.
I've been using 3-man Stealth teams in the Fusion-Outflank method combined with a Positional Relay. Nothing quite like threatening all armor that is within 18" (HEAVY threat if within 12) of either short edge, and one of my friends USED to run triple-basilisk IG and hide them in a back corner.
I fight for the Greater Good. Too bad for you it's MY Greater Good.
Snow Forces of T'olku W/L/D : 3-4-2... I like to think I'm learning, though.
Heh heh! Ninja'ed by Psybomb. I was going to put forward the Outflank/Fusion combo as well.
As PB also pointed out, you effectively have an 18" range on those Fusion Blasters due to the JSJ ability of the Stealth suits. It thus means that the enemy has to roll a minimum of 6 on the 2D6 stealth roll. This may sound reasonably easy, but strangely enough it can be quite a pain sometimes.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I put a fusion gun on my stealthsuit leader along with a markerlight. With seeker missiles he is basically a flea with a rocket launcher. The fusion gun only costs 2 points so why the heck not.