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  1. #1
    Senior Member Talljester's Avatar
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    Troops preference

    I've just recently began playing eldar, who are quite a change from my marines, and the only trouble i'm having, is getting an effective troops selection, i currently run a dire avenger squad and a pathfinder squad, however in most my games the dire avengers get mauled too easily by marine squads and Ork shooter boys, even when they advance from cover to cover, has anyone got any ideas on a more effective troops selection, also should i run more then 2 troops choices.

    Thanks guys

    Death to the Alien!
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    Ordos Xenos 4/0/3

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  3. #2
    LO Ninja Pheonix Lord's Avatar
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    Depends what points level. Another Dire avengers squad would help matters, as would giving them a wave serpent. Pathfinders are fine but never take more than 10 or you get over kill on snipers. I used to love guardians but ive sorta been swayed by the arguments that they are absolute garbage. Use as cheap cannon fodder or a screen to provide a 4+ cover save. Guardian jet bikes are cool, cant go wrong as they are nearly assault marines stat wise, but faster! Mostly used to babysit a jet bike farseer. I dont like storm guardians by default so other advise would be needed for them.

    Hope it helps

    PL
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    Pfffft Bikers aren't in any way like assault marines. They're as easy/hard to kill, but they don't have any of the prowress on the charge. They're for shooting and scooting.

    I don't think Eldar have great troop choices. However something that will help you with them is not thinking of them how you thought of marines, who are sort of jacks of all trades.

    Avengers are good for shooting up light infantry out of a wave serpent OR they can be good as "tar" in conjunction with an assault unit. For example lets say you're up against a unit of terminators, and you've got DA and striking scorpeons in the area. Well scorps aren't so hot against termies. So this doesn't look good.

    But first you charge the DA in, contacting all the termie models. Then charge the scorps in so they just touch one. The termies in B2B with DA but not with scorps MUST use their attacks against the DA. So they hit once instead of twice and hit a shimmershield when they do connect. Only one of the termies can even choose to swing at the scorps in this example, so there will be plenty of scorps left on the opponents turn.


    Also Eldar requires a rock solid grasp of the rules. For example space marines have a 3+ armor save, so DA rarely if ever care if SM have a cover save. So you can drop them off behind a wave serpent so they can only see ONE of the enemy squad, who may be in cover, up to 18" away. Since you can only see one they get a cover save, but as established you don't care, and the opponent has to remove the proper number of models, not just the one that's visible.

    Then on their turn they'll be hard pressed to get a good firing solution against the DA.



    Also while I wouldn't call guardians awesome they've made it back into my army lists. Vehicles are becoming more and more prevalent. So having a troop choice that can threaten them is nice. I like guards with an EML. It has long enough range they can stay out of trouble, can take out dreads unlike a scatter, and the blast rules mean they can usually do some damage when they fire a blast at a squad.

    Also with the importance of taking objectives it's nice having a unit that can move and shoot. Pathfinders of course could infiltrate right onto the objective. But when an enemy unit goes after them the enemy can take over the objective. Guardians can move and shoot, so they don't need to start by the objective, and could actually go away from it effectively neautralizing an enemy troop choice if chased.

    Also they're cheap, but still resiliant to long range shooting.

  5. #4
    3 Getrudes Frank Fugger's Avatar
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    If you've got the money, the inclination and some sort of psychotic illness, you could always get a unit of Wraithguard. Or use your Storm Guardians to babysit a Concealing Spiritseer and guide some Wraithlords into close combat.

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    I ended up getting transports for my army, gives me alot of movement and keeps the troops safe until I want to get them out. Most eldar armies are very fast I don't worry about holding objectives until round 3 or 4, I use the rounds before then to kill enemies and remove threats. If you try to use eldar troops like marine troops they loose, eldar are ment to be fluid and tricky, sitting in one place for the whole game goes against our strengths.

    I personally have come to love storm guardians in transports can get 3 flamers or 2 fusion guns and singing spear, making them decent and AT or horde control. If you don't plan on using transports I would suggest DAs or bikes. Because they have a bit of range and are the more resilient options. I wouldn't go for the wraithguard unless you plan to work with them. They cost alot of points are and very close range so you need to balance the rest of the list around them.

  7. #6
    Junior Member dahli.llama's Avatar
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    Transports help a lot for the survivability of Avengers and Guardians. Plus it lets them get where they are needed fast.

    If you don't have transports, the a support squad of assault specialists is a must have.

    Bikes are great for hiding in cover, jumping around and blasting things with their Shuriken Cannons.

    And Rangers are great for objectives, though they do need some support to keep flamers and assault troops away from them.
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    Senior Member FartsMcGee's Avatar
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    I think that DA's in the waveserpent is the best troop choice available. Pathfinders are great too, but there is a serious catch with them, there aren't many of em and they die in combat. If you can keep em out of harms way their great, but i usually loose em if i try and camp an objective with em.

    Guardians can be really fun if you get massive numbers of em, like 2 squads of 20, with enhance and what not, but usually they are just totally fodder.

  9. #8
    Senior Member Talljester's Avatar
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    thanks guys, that does help quite a lot, but i'm finding it hard at 1000 points to find space for a DA squad in a waveserpent/falcon i'm considering either A reducing eldrad, whom i always find quite useful, to a farser of about 130 pouints and reducing my pathfinders to rangers, but i find the 5+ AP 1 rule very helpful, or dropping my wraithlord but then my only concern, is all of their tankhunting will be directed at 1 thing, I'm playing again with my army on monday, so any help before then would be much appreciated, thanks,

    I'll post a link for my list as soon as i figure out how

    here we go
    http://www.librarium-online.com/foru...ml#post1428585

    also, now the idea for my army is to get some transports, but in 1000pts are the points effective enough?
    Last edited by Talljester; April 25th, 2009 at 04:21.
    Death to the Alien!
    who likes cockroaches anyway.
    Ordos Xenos 4/0/3

  10. #9
    Senior Member visseking's Avatar
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    Kind of stupd question.

    Wouldn't a big squad of guardians be good for sitting at an objective, shooting heavy weapons and countering charges? Or are pathfinders in cover better for such things? Or are they most effective when they are swooping around in transports, taking objecives at the end of the game?

  11. #10
    Senior Member Talljester's Avatar
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    there are no stupid questions, just inquisitive idiots.
    thats not a dumb question at all, i would get a large squad of guardians to sit on an objective, but DA are generally a lot more effective, and with a guardians BS of 3 the heavy weapons aren't a whole lot worth it, and i find that i like to swoop in last turn for the objective, and place mine in the open, and the pathfinders away from it, then the enemy either come away from the objective, or sit in the open getting shot at, i find it quite effective .
    annoys the hell out of my mate who plays chaos, with only two scoring units, he cant afford to lose one by sitting in the open, and his still fairly new at it, so he's not using a very fast army, but the best way to learn is by mistakes, anyway thats a bit off topic.
    I'm pretty well decided on a DA squad in a wave serpent and a squad of pathfinders, unless someone can think of some more effective points wise, which would be a masive help, as it is only 1000pts
    thanks for the input (:
    Death to the Alien!
    who likes cockroaches anyway.
    Ordos Xenos 4/0/3

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