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Do transports count as kill points? Our local club has been saying that they do. If so I've found out that it is impossible for me to win an annihilation game. In my games I'm usually taking double the kill points of my opponents. So effectively that means that if my opponent has at least 1 guy on the board and I lose half my army, I lose. It doesn't matter if I totally dominated or not. It's even worse when we play higher point games. The last 2k tourny I went to I brought 25 kill points worth of stuff. What do you fellows do against such a flawed system that benefits opponents with fewer more expensive squads? DE die so easily that making our units more expensive can only take away from our effectiveness.
yes they do count as kill points.
(WH40K) Dark Eldar - (12,000pts) Sisters of Battle - (5000pts) Dark Angels -(3500pts) (WHFB) Dark Elves - (10,000pts) Beastmen - (5000pts) Empire - (3000pts) Wood Elves - (1500pts)
Page 92. Multiple Unit Choices. Says other than being 'bought' as a single unit choice, dedicated transports operate and count as seperate units.
Any mechanized army faces the same challenge. Since Annihilation should be 1/3 of the games you play, this shouldn't be a constant problem. It's something that should affect your thinking when making army lists, but if we want mechanization and speed, the price we pay is giving up more kill-points.
Kill points are rediculous and are a system designed to create an imbalance as far as I can tell.
You already have games balanced by a points system, each side spending the same points on thier models, so why victory points were removed for this system is beyond me.
Also, keep this in mind. If you table your opponent then you win no matter how many kill points you have given up. That's usually my plan when i roll up an annihilation game.
Eyes without life, maggot-ridden corpses, mountains of skulls.
These are some of my favourite things.
- Dracon Borkor
Kill Points, I imagine, was a fun idea at conception. But when implemented, it simply doesn't work! Victory points are obviously a far superior system.. why the **** Games Workshop decided to remove such an efficient method of determining victory.. and replaced it with such a ridiculously flawed system.. is beyond me.
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Because it's fun to force armies which sacrifice pure killing power for speed, to more or less HAVE to table their opponent.
o well you win some, you lose some
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Kill points is where the two main goals of GW meet:
-to simplify and streamline the game rules
-to cater to the marine and csm crowds.
-A tau, dark eldar and slaanesh csm player
-And always on LO chat..
I lost a 1500 point game recently - I still had my archon and incubi, a wych unit, 2 warrior squads and 3 ravagers left versus wounded calgar and an armless ven dread.
6-5 to him.
Make of that what you will.
Kill points games make me sad. They are certainly not good for deldar, and a lot of other lists. And very very good for others. There's a list at our store that has a total of like... 10 kill points at 2250 points. It's crazy.
[...] So I burst into his office and exclaimed, quite frankly, "That's Numberwang." As I recall it, he cried.