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Hello everyone, I am a CSM player and am looking to start a 2nd army. I am seriously looking to build a 1500 point necron army and was wondering if any of you veteran necron players could give me some pointers, pros and cons, and/or where I should start. Thanks in advance for any and all help/advice.
There is no Emperor, false or otherwise.
The Warrior Phalanx is a great 1.5k point army, and a great buy. It works really well, and is what you should aim for to start. Lots of warriors, some destroyers, a few scarabs to take tie troublesome units, and the insane firepower and resilience of the monolith.
As for how to play Necrons, all your units must stay together. Scarabs can go off on their own to tie something up, but even destroyers shouldn't get too far away from your main force. Advance slowly, wiìng out anything that gets too close. Use your monolith to either get your warriors out of CC, or to try and rez some more of them if you get lots of bad WBB rolls. And, of course, shoot. Note that the 'lith is better against troops, and let the destroyers and warriors take out vehicles thanks to their gauss rule.
Big choice is what sort of army you want to start building. Necrons have a number of different builds that can be taken. Standard phalanx works pretty well, destroyer heavy lists, wraithwing assault lists and fear assault lists are also heard of.
Phalanx is pretty straightforeward, get several squads of warriors, put a lord in the middle with a res orb, add some tomb spyders/scarabs for anti-assault, and maybe a monolith for WBB support. Flavor with the rest of the codex and serve as a giant wall of robots.
Destroyer heavy is one of the more competative, it's a bunch of Destroyers (3 squads of 4-5 each) heavy destroyers (2-3 squads of 2-3) 2-3 squads of warriors, a lord, and support.
Wraithwing involves 2+ squads of wraiths (always field these in squads of 3), a destroyer lord, the basic troops loadout, and support units.
Fear is a strange one since it has multiple variables, Deceiver, Flayed Ones, Pariahs, and Necron Lords, it is the other close combat focused list involving lots of dropping enemy leadership and forcing them to run.
For a more simple to use straightforward army, the Warrior Phalanx will put you well into the range of having a powerful Necron force. Otherwise if you have some spare cash, you can buy piecemeal, start with a battleforce in this case and work your way up.
Just so you know, every single unit the Necrons can field are good. Few armies can say this. Just make sure you have enough necrons to protect against phase out, and you'll be ready to go. Not all armies are as good against everything, but no matter what you get you'll be able to play it. Like, fielding 9 Spyders, or odd things like that.
Like others have mentioned, the Necron Warrior Phalanx boxed set is an excellent way to start a concrete Necron army. It will give you a balanced and competitive 1,500 point list straight out of the box. I'm not sure if GW stores are selling this anymore, but you can easily find them on eBay for around £100/$150.
Quick overview of the Necrons:
- One of the most durable troops choices in the game (on par with or better than Plague Marines).
- Lots of units move as jetbikes and gain the relevant benefits (turbo boost, ignore terrain).
- All our ranged weapons can glance vehicles on 6's even if the Strength is insufficient, with rapid fire this can easily disable most enemy armour.
- Many of our units are able to teleport around the field and out of combat.
- Many units are very expensive pointswise - you will usually be outnumbered.
- We have very few viable choices, only one troops choice for example. This can lead to most Necron lists being pretty similar.
- Low Initiative means Necrons are very vulnerable to Sweeping Advances if they lose combat.
- Many think (but I don't agree) that our model range is boring.
Alzer has very helpfully pointed out the main four ways to play the Necrons. Phalanx and Destroyer lists are the most competitive and in the case of the former, pretty easy to play well. Wraithwing and Fear lists take a bit more work as they are fragile and depend on several units working in unison, but when pulled off are awesome to behold.
Necrons are a fairly forgiving and hardy army with a ton of modelling opportunities if you're prepared to get a bit creative. With the Phalanx boxed set, it's a relatively cheap army to get stuck in with straight away.
Pariah certainly aren't terrible. Used and supported properly they can be devastating, but take a bit of work to get going. I've had mixed success with using Scarabs/Warriors as moving cover, giving them a 4+ Cover save (3+ if you Go To Ground). Don't forget that you can Run in the shooting phase too, giving them 6"+D6" movement. Monoliths can be used to block LOS..
Against armies with lots of Low Leadership or Heavy Armoured infantry, Pariah certainly have their place.