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A new nid player just arrived in our LHS and me and him were talking tactics when an issue was brought up. Is the barbed strangler a scatter die oriented weapon? He says no I say yes.
It's a blast weapon and blast weapons scatter.
He's what I would call a "4th-edition-holdover" player. Still not familiar with 5th rules yet and using 4th rules instead. In 4th, they don't scatter. In 5th, they now do.
PS - Woohoo...777 posts. My lucky number and date of marriage!
Proof to supply next time you see this player.
1) Nid codex, pg 30: Barbed Strangler entry lists the weapon as type 'large blast' (among other types)
2) Main rule book, pg 30, 'Large Blast': Says to use the rules for 'blast' weapons.
3) Main rule book, pg 30, 'Blast': Half a page on how you place the marker and roll for scatter. Can't get much clearer than that.
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Back in the day it used to either hit or miss based on BS now with the new rules of scattering BS doesnt matter all that much. So a fex with 2 BS is still throwing around pie plates maybe not where he wants but atleast they are flying.
In fact, although you are less likely to hit with the center where you wanted dead on (only 33% now vs 50% before, assuming BS3), if you make the numbers for average scatter and so, you're even more likely to nail the miniature you wanted to hit with the center of the template than you were before. (33% of a hit in the scatter die + 66%*the probability that the scatter-BS is less than the large blast radius + miniature radius).
And before, that 50% of shots from boomfexes/barbed strangler warriors/barbed tyrant (this one has better BS, though) that failed, simply disappeared. Now they scatter and are very very likely to hit something, particulary if your opponent is bunched up or plays hordes.
Overall, I think that the new blast template rules are a powerup for those of us fielding Boomfexes/Sniperfexes and deathspitter/barbed strangler warrior broods.
If you centre the hole, having the total scatter (scatter minus BS) of 1" is still usually enough to hit the vehicle unless its one of those small Ork trucks.
So, if its BS2
you can scatter 3 and still be fine.
probability of getting 2 or 3 on 2d6 = 3/36 = 1/12
So, 2/6 (hit) + 4/6 (scatter) x1/12 (scattering small enough)
Better then the old rules for BS2.
If its BS3 (heavy fex with BS, small blasts warriors, etc..)
you can scatter 4 and still be fine.
probability of getting 2 or 3 or 4 on 2d6 = 6/36 = 1/6
So, 2/6 (hit) + 4/6 (scatter) x1/6 (scattering small enough)
Against armour I dont believe the new rules are as good as the old rules for BS3, but still pretty close. And the benefits of scatter for hitting non-AV is fantastic.
As of Tyranid 5th Ed. codex I have the Gaunts I wanted. I did, however, loose the sniperfexs I relied upon and they were more important then the gaunts.
Make sure he's up on the latest rule book. Last edition it didn't scatter. Now it does. It may just be a simple misunderstanding.