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today, i played against a monolith, and it was horrible, i drew the battle, however this monolith tore my army in two, the untis it killed, and the ones it smashed, i won the battle by tank shocking and killing his last troops choice in my last turn, but then it got particle wipped, my prismless fire prism, but i am now wondering, how do eldar bust a monolith, my best bet atm would be fire dragons with tankhunters, that on 6's would exxectively penetrate it, any other ideas?
Death to the Alien!
who likes cockroaches anyway.
Ordos Xenos 4/0/3
Tank hunters does not work against a monolith.
A unit of firedragons really is hit or miss (ha!) - if they don't stop it the monolith will just gauss flux arc thse dragons into oblivion.
A couple long range prism shots work.
However above all of those I would say a wraithlord or a seer council are best - thanks to the magic of the 5th ed necron fAQ it appears witchblades now work against the monolith, so S9 (from the witchblades) or S10 from a wraithlord will do a decent amoint of damage and both units aren't going to die in a hurry unless they get by either of the C'tan.
Both involve an almost suicidal rush at the thing, but they are probably the most reliable ways to take a monolith out.
hmmm against Monolith are some choices:
1. dual prism = 4 to glance, 5-6 to pen with twin linked shot
2. ignore the monolith and kill his troops
3. ignore the monolith and kill his troops
4. ignore the monolith and kill his troops
5. singing spear and wraithlords, if they reach the monolith.....jetbiked farseer/warlock may do that easily.
did i say ignore the monolith and kill his troops? phase out!
but those rerolls at we`ll be back are nasty. units of fire dragons have the chance to kill monoliths also but you need luck (6+ to glance +1 damage table -2 from glance from ap1 so also 6+ to kill). but also several weapon destoyed are nice.
EDIT: i forgot the swooping hawks...sorry mom
Last edited by niraco; April 28th, 2009 at 18:19.
Otherwise I agree, a wraithlord in CC should be able to handle a monolith (hopefully), and twin-linked prisms give you a solid chance though it's a lot of fire power wasted if you fail. Otherwise, I'd just recommend ignoring it. Focus on the rest of his models and take advantage of that chunk of points he spent on his monolith instead of his phase out count.
I don't play Eldar, but I do play Necrons. There are only a few things to remember about the Monolith:
First, living metal is not indestructible. Any weapon that has strength bonuses that apply to both vehicles AND infantry (like witchblades) will work on the Monolith, but nothing that only offers a bonus against vehicles (i.e., fusion guns don't get the extra die to penetrate). Don't bother trying to glance it, as at best you'll immobilize it, which is not terribly productive on a vehicle that can't move more than 6 inches a turn anyway. Anything else (psst! Fire Prisms) is fair game.
Next, the active threats. Besides moving, there are only three things the Monolith can do in a turn, and they have limits. It can teleport SOME stuff through the portal (only if nothing, like a vehicle, blocks the portal, hint, hint), fire its gauss flux arc projectors (essentially D6 heavy bolter shots against any unit that's basically in point-blank range), or fire the particle whip.
Now, first off, if it fires the whip, it CANNOT do any of the other two things. Also, if it uses the projectors, it CANNOT fire the whip in the same turn (see 5th edition Necrons FAQ). The most it can do is fire the projectors AND teleport (I think).
As for the mighty whip, it only works if you are in range (hint: anything that can fire at lascannon range and is mobile can stay clear of it), and only if it doesn't scatter. It's also not as stellar against big AV14 vehicles (frickin' land raiders!) as the Necron players would have you believe, as it doesn't take much of a scatter to ruin the shot. You can also ram it (though this is risky), and use vehicles to "roadblock" its portal.
Most importantly of all, the Monolith costs a LOT of points, and the Necron army has a phase-out rule. Tankophile Necron players always seem to forget this. Even more stunning is the "DFA" crowd that likes deep-striking the 'lith. Take out enough of his stuff, and he'll never get the chance to bring it in from reserve.
Bottom line: Your best strategy is to stay out of its way, and focus on taking advantage of his low model count and go for a phase-out. When ignoring it is unavoidable (it's sitting on an objective), hit it with stuff that can shoot from outside the whip's range, or take a high-speed unit with witchblades (seer council on bikes, for example) and dash up to carve it into pieces.
Wraithguard, D-Cannons or Haywire grenades.
With the exception of the haywire grenades the unit also has another purpose in fighting necrons as well.
Wraithguard provide an incredibly tough screen that can shrug off the best the necrons can throw at them while D-Cannons are also capable of happily blowing his troops into small pieces and blasting them into the warp.
AV14, why go through the hassle of trying to penetrate it when you have weapons that reduce it's survivability to that of a paper bag.
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"
Got to agree with Emerald Cat. Did a really big 2 vs 2 battle that had 5 monoliths against mine and my friends eldar. By the end of the game his 10 man wraithguard unit had crushed 4 of the monoliths and the other was stuck in a corner because of a deepstrike mishap.
I have had terrible luck with witchblades against monoliths (51 hits in one game and no dead monolith).
I believe the lance rule does not work against the monolith but don't have the necron codex on hand to check.
Ya, living metal prevents the armor value of a monolith from being modified.
The Tyranid torpedo? Its a giant facehuger cannon. It fires an army of facehugers at the other ships. It should cause fear.
Deep striking Hawk's 137 points of haywire goodness is how i deal with them.
If you lucky enough to be left alive after the Necro player call's cheese (my mate always does) skyleap away and just normal hawk stuff after that.