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I'd say 1 or 2 more PKs and maybe make the last one into a Dok. You want some way of making them all different for wound allocation, like combi giving some combi weapons.
Congrats on getting the FW bikers.
My blog - http://wingsofsanguinius.blogspot.com
Been here nearly 10 years and still haven't managed 500 posts.
Thanks, the exchange rate was so good I had to drop the cash.
I can make a painboy on a regular bike. That's a good idea. So that leaves three Nobz still. And what's this bit about 'wound allocation'? Two wounds = one dead nob. I cannot believe somebody would attempt to spread wounds out equally and not pick up models like they should.
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Wow, there it is on page 26....
So if I literally have six nobz and a painboy on bikes, and all of the nobz have different equipment, I don't have to consolidate wounds? Wow.
So you've got the Warboss, 1 Nob Biker w/ PK and 2 Nob bikers w/ Slugga & Choppa. You are adding a painboy (good call) and have 3 other Nob bikers to build?
My suggestion would be as follows:
* The PK nob you have now, give him a Waaagh Banner and if you are into magnetizing, do that so you can remove it if you build a list that doesn't use it.
* 1 Nob to build, give him a PK and a Bosspole. No need to magnetize the Bosspole as you will always want that.
* 1 Nob to build, match the Slugga & Choppa Nob, I agree with not going with the wound spread. My main reason though is it can backfire and cost you a PK Nob before costing you any Slugga/Choppa Nobs.
* The final Nob to build, if able I would give him a Choppa, but magnetize it to swap with a PK so you can run 3 PKs if you ever wanted.
If Magnetizing is out of the question, then for the 3 to build go with a PK/Bosspole Nob and 2 Choppa Nobs. The Waaagh Banner would be your call Also, adding Cyborks to all of them isn't a bad idea!
Cossak, thats exactly why people play the nob bikers (would work for your on foot nob squad too).
Different equipement each model - spread the wounds - takes (nearly) twice the fire power to kill em.
Ok, so I have read a couple threads on Wound Allocation here on LO and on Dakka Dakka.
What hasny immediately jumped out at me is the following short questions:
1. If I have 8 bikers (4 with unique gear)(4 with standard Choppa/Slugga) I can use my std models to take the first 8 wounds removing whole models where possible right? Then with the last 4 models who have all the gucci upgrades I can allocate the wounds how I see fit?
2. Is wound allocation only good for one round of combat IE: I take 6 unsaved wounds and I have 8 two wound models so non of them die round one. Then on round two I take another 6 unsaved wounds that would have to start killing off whole models? or continue allocating to the previously two unwounded models?
3. I suppose a specific batrep or example would be the best way to describe wound allocation... also, insta kill wounds, do you have to take those from whole models or can you insta kill a model that already had 1 wound?
Would really appreciate the feedback as I have two units of 9 Nobz in Trucks that go around smashing things, but up to this point I havent bothered doing the panse off dance off Wound Allocation trickeroo.
Page 26 in the rulebook explains it, and provides a wonderful example using nobz.
If you have 8 nobz, four with unique gear and four with just choppa/slugga and take six wounds, then you must allocate the wounds to six different nobz. Your choice as to which ones get hit, regardless of range and line of sight.
So you put one on each of the choppa/slugga nobz, and one wound each on the two unique nobz.
Then you roll your saves. The four choppa/slugga nobz can be rolled together. If you make two saves and fail two, then you MUST REMOVE one of the two-wound choppa/slugga nobz. If you fail the saves on the two unique nobz (lets say one has a PK and one has a Big Choppa) then each of them take one wound.....neither model is removed.
If in the next turn you take seven wounds, you must allocate one would to each nob in the unit (which now has seven figures). This means the two nobz that have already take one wound each are in danger of BOTH dieing if they fail their specific armor save.
That's the way the rule is written. I used to just toss all the saves and remove choppa/slugga nobz to consolidate wounds, but won't do that anymore.
I rememebr in 4th Edition that you ahd to assign wounds to models that were previously wounded 1st. Is this still the case in 5th? what I mean is, in Cossack's example above, you have the unit of 8 Nobz (4 the same and 4 unique) and take 6 wounds. You assign 4 to the group of the same and 1 each to 2 unique models. You fail 2 on the group of 4 and 1 Nob is removed. You then fail both of the otehrs so the 2 unique Nobz have 1 wound. You now have 3 Nobs that are the same and 4 unique nobs, 2 of which have 1 wound. the next round you take 3 more wound. Can you assign all 3 to the group of 3, or do you 1st have to assign 1 each to the wounded Nobz?
To answer one of Glockster83 Q's, if you suffer an insta-death wound then you assign that to a model just like normal. So you can asign it to a unique nob who already has 1 wound and if you fail he dies. However, if you assign it to your group of 4 Nobs that are all the same and 1 of them has suffered 1 wound already and you fail the insta-death save, then you must remove an unwounded model and leave the nob with 1 wound.
Thanks for the enhanced example Cossack, I did re-read the ex and although its good, they never seem to make the example last long enough in terms of rounds!
Good questions Clops, that is what I was getting at for a sustained round after round of taking wounds... the way I see it if wound allocation only lets you put wounds on whole models for the first encounter but then every other set of wounds have to be placed on wounded models then it isnt that great because you remove models at almost the same frequency.
BUT if you receive less wounds then models on the subsequent phases can you allocate wounds to unwounded models, bypassing the already wounded scapegoats because you are all equipped differently? If so then its Golden! Especially when taking salvos of wounds each round!
So anyone know the answer to that one?
This whole 'wound allocation' thing is making my head hurt. I'm not going to worry about it anymore.
I think I'll do two more Powerklaws and a Big choppa. And a Waaagh! banner and bosspole too. That will give me lot's of powerklaw hits and I just like it that way.
Now to figure out how to make a painboy on a bike. I've ruled out sawing the metal one in half. A wartrakk converted into an ambulance sounds fun....with a grot orderly on a mini-bike (if I can figure out how to make it).