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Staff of light
I think its ironic that a pure evil force has a "light" weapon: Warscythe
I think its ironic that a pure evil force has a "light" weapon: Staff of light
So, being new to the game of warhammer 40k i don't know much, and am still trying to figure out the wording behind certain things. for instance, the wording in the codex say that you can upgrade you staff to a warscythe for 10pts. reading certain posts just taught me that this upgrade is not counted in the lords armory upgrades. this means that if a lord wants he could have a high total of 210pts (100 for the lord+ 100 for other upgrades+ 10 for the warscythe)
my question is: When the staff is upgraded to a warscythe does it mean that it is only a warscythe or does it still have the ability to fire shots like a staff of light?
The Warscythe is an upgrade that can be taken on top of wargear, so you can have a lord that goes up to a maximum of 210 points. However, when you take the Warscythe it is literally just a Warscythe, it has no shooting attacks whatsoever (unlike the Staff of Light or the Pariah's special Warscythe). It does exactly as it says on the tin, 10 points for a warscythe that replaces the staff of light.
I usually don't bother, it's not that often that you'll need its ability to cut through invulnerable saves or get extra penetration dice. It works better if you're geared for using it, such as added to a Destroyer lord with a phase shifter, the extra toughness and invulnerable save will help him survive against more powerful CC opponents so he can live to bring the warscythe to bear. Also the extra speed will let him catch up to vehicles for some tank busting.
I always take a Warscythe on my Lord. It's super useful incase pesky Terminators or other heavy infantry manage to get through my line and charge my retinue. It can easily take care of any enemy armour that gets near and quite often it simply acts as a deterrant. For 10 points, it's potentially too useful to not have.
If you have the points to spare, buy the scythe. The staff is not that good, and with the warscythe you'll do more damage if you ever get into CC.
I never upgraded my Lords SoL on the basis that the SoL is still a power weapon, with an added benefit, for no additional cost.
However when it came to running a D.Lord with his Wraith retinue i always gave him the upgrade. Lords suck in combat so need all the help they can get when taking on Termies etc.
Personally I haven't ever taken the warscythe I don't think. I find the shots from the staff are usually more useful since I'm never chasing after terminators or vehicles with my lord (ok once I DID run him into the back end of a leman russ...)
When facing anything other than 2+ armor saves (or dreadnoughts) the extra shots make up for not ignoring invuln saves, or getting extra dice against vehicles. I have been known to VoD my warriors/immortals next to an enemy troops squad, rapid-fire them, and charge the lord in the next turn to finish them off, against non-heros the Necron lord can still dish out some serious pain, and take any return hits with a shrug.
However since I tend to VoD my lord, and not next to nasty combat squads, I don't tend to have the WS equipped, maybe someday I'll try it out.
....Hmmm maybe I'll do N. Lords for the next Arts of the Red Harvest.
Being a Daemonhunter and Tau player, and a friend of dear Alzer here, I've face necrons a fair number of times. Through all this I have to say I've always been more scared of being shot by the staff of light than being assaulted by a necron lord.
Lords may seem tough and pretty great in cc...but sadly they're not. The Warscythe is really only of any use against squads which are already pretty incredible in CC (even a seer council will make a mockery of a necron squad). As such, the warscythe simply isn't worth it. The ability to knock down 3+ saves is quite a boon however, and the fact that the staff of light is still a power weapon makes the NL quite capable of putting some serious hurt into most, non-combat specialized squads (standard marines, for example).
However, I AM an advocate of throwing the warscythe on a Destroyer Lord and running him with a WraithWing style list...but really this is the only situation I would do so.
Or, you can run him alone. Without support. It's mostly for smaller games tough, but it's great fun. A fantastic distraction. A res-orb + phylactery gives him a chance to survive an endless amount of firepower an cc attacks. I just send him towards the most expensive target i can see, with a confident smile on my face
It has worked out for me in games as big as 1000 points.
Personally, the Warscythe only gets taken on DLords. Generally, they should be accompanying another CC unit - Lightning Lord & Scarabs, or Wraithwing Lord. Tank Busting is probably the most useful aspect of this, ignoring invulns helps against certain armies.
On a standard lord, SoL's a free power weapon with a semi-decent gun. (Would be a good gun if the range was longer.) There's no reason to pay to upgrade him.
There are two Necron lord builds who I would give a warscythe:
1. The necron destroyer lord. Because I always hunt down enemies who have an invulnerable save and power weapons. I also use him to solo kill my opponent's HQ (a sort of mini game I always do: Kill the HQ) and most HQ's have an invulerable save. Almost never used it for tank hunting purposes.
2. The necron fear lord (with Nightmare shroud). I only fielded this guy once against a tau player and I just couldn't stop laughing when his first unit ran of the battle field. I gave him a warscythe, because he can't fire the Staff of Light when he wants to use the Nightmare shroud. He also joined a Phariah squad, so it quite fitted the theme.