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Hello everyone. I am an avid gamer and figured that taking up Warhammer 40k would be a nice change from the base building, headshots and finish lines. I played through the original DoW on the highest difficulty with each and every race, bought DoW2 and played through the campaign innumerable times and play online daily. And one race has caught my attention so far, being the amazing Necrons.
So, with my friend we set out to get our 1500 Pt. armies primed and ready. So far, I've bought the Necron Warrior set (The one with 12 necron Warrios and 3 Scarab swarms.) Money isnt too much of a problem,a nd I'm looking for a great, versatile and downright fun army to play. I own the codex and Warhammer 40k Rulebook. Now, I'm getting ready to pick up the rest of my skeletal army. I figured i would see what you guys had to say about a good structured army.
I looked at the Phanlax, and the playstyle it offers seems too bland. So, I want to know abotu your armies and their experiences. My friend is playing Imperial guard, and id like an army that is versatile enough to tear down whatever he throws at me. I know I need to get another squad of Warriors and a HQ. For the HQ I'm looking into a Necron Lord with a skimmer body, and resurection orb. And possibly a warscythe.
Past those two staples of my army, I'm at a loss to go on from here. I know it sounds like a tall request for you to create my whole army, but I think that it shouldnt be too hard. I'm probably going to end up asking a ton of questions, because its not every day I plunk down 200$+ for somethign as important as this. I'm also looking to be able to play in a tournament with this army, so theres my story. Kudos if you read the whole thing. All your suggestions and input are greatly appreciated.
Heya ll4mma. Welcome to LO. Also welcome to the Necrons, it's good to see someone so excited to become an immortal cyborg .
Hmm, I suggest having about 3 squads of warriors for 1.5k, gives you a nice solid phase-out number.
Something you should consider is what you enjoyed using in DoW, just about every unit in the Necron army is usable from the get go (Pariahs and Wraiths may take some experience to use).
As for the Destroyer Lord, there are two units that go REALLY well with them. Scarabs, and Wraiths. Scarabs are sort of a cannon fodder unit, however they can be pretty efficient at taking out light infantry (like guardsmen!) and with d-fields can tear victims into uselessness with a single charge. Strap a lightning-field on that destroyer lord, and you've got a unit that can put out rather absurd numbers of attacks.
Wraiths, on the other hand, are something you should consider as a unit of assassins, they are not front up combat units, but excel at picking out vehicles, characters, and small shooting squads, and tearing them to absolute bits. Wraiths are extremely vulnerable to excessive amounts of fire though, their invulnerable save makes them great for taking on special characters, and weathering ordinance, however bolters and the like can just put so many wound on them that they can't survive. Use their ability to fly through walls to your advantage, especially against units inside terrain, they can just fly in and cut them out.
Some other very useful units are;
Destroyers and Immortals; for tough, mass-fire units that provide great spearheads for the army and take out threats. Destroyers are decidedly more mobile and provide longer range fire overall. Whereas Immortals are tougher (by means of higher numbers)
Tomb Spyders; Great front-line unit, able to take hits, and pass them out to a rather ridiculous degree for their cost.
Monolith; a favorite of many players for it's strength and transportation ability, along with it's sheer intimidation factor. Please make a note that IG will likely sheer it straight off the field with lascannon fire however.
Against guard, you need SPEED, lots, and lots of speed. They hold the advantage until you get within rapid-fire range, and even then their ordinance weapons can take out swaths of a Necron army in seconds. I strongly suggest you take a Necron Lord with res orb to keep your warriors rolling their WBB after taking a Battlecannon in the chops. Destroyers, Wraiths, Scarabs, it's too bad we don't really get extra Fast Attack slots. Veil of darkness is actually a reasonably effective piece of wargear against guard as well. Combat can take you pretty far. Maybe infiltrate some flayed ones to jump into his lines and tie up his shooting as early as you can. Even against a power weapon sergeant, your flayed ones shouldn't have any issues chopping through guardsmen. Look into some of the combat list tactics.
Also, if you want to post army lists check the "Necron Army Lists" section up at the top.
Welcome to the Harvest. We have a nice metal body for you over here. Have a seat. That's it. This won't hurt a bit...
Seriously, warriors are a good start. You'll never seem to have enough. Another good core purchase is the battleforce, which will give you more warriors and scarabs, plus some destroyers. Scarabs are a good "tarpit" unit, ideal for taking on single high-speed units like those pesky Tau crisis suits. They are also good at hitting very weak units in close combat (like guardsmen). Don't expect them to do too much more, I'm afraid. They are, overall, pretty fragile.
Necrons are, overall, a slow, plodding force full of units that support each other. I find that's the key. Isolated units will often get wiped out, and fast. Keeping your core units (usually warriors) together, giving fire support to the surrounding specialized units like wraiths, destroyers, etc. No matter how "fast" your army's units become, the lack of a transport for your warriors (a six-inch-move Monolith doesn't count, in my opinion) means the army will never cruise across the battlefield the way a Tau, Eldar or Dark Eldar army will.
Still, there are ways to make your army more versatile. A couple of common builds:
Run and Gun: Fill out your fast attack and heavy support slots with destroyers and heavy destroyers. The more the merrier. They will form a halo of support around your advancing warriors. Concentrating their fire will kill almost anything, but beware fast cc specialists like Harlequins and genestealers. If they reach your lines, you're done. Very large horde armies can be a problem too.
Close combat Necrons: Contrary to popular opinion, there ARE close-combat specialist units in the Necron army. Fill up on flayed ones, wraiths, scarab swarms and Tomb Spyders. A lord with the destroyer body and warscythe will help, too. It's the last thing your opponent will expect, and coordination of units (scarabs hold 'em still, flayed ones carve them up, wraiths go after bigger stuff, Tomb Spyder is the heavy hitter) will wipe out almost anything, but it has the opposite problem of run and gun. If your opponent can keep out of cc range, but can still shoot, you're in trouble.
Fear: A VERY hard list to build and run well in 1,500 points, this involves using the Deceiver in concert with pariahs and backed up by flayed ones. Check out all their special rules, look for overlaps, and you'll begin to see how well this will work, especially against psyker-heavy Eldar armies. The problem: Not every opponent has psykers, and these units cost so much in points that many players question why anyone would want it. Still, if you're looking for a challenge, this is it. It takes finesse and skill to pull it off, and if you can do it, you'll be hailed as an epic Necron hero.
There are a few other fun lists and tactics you can try out:
SPYDER SWARM: We can deploy up to 9 MCs, more than even a Nidzilla list! Plus they're cheap, so for less than 500 points you've got a force to be reckoned with. A bit on the crazy side, but whatever.
MONOLITH PHALANX: We have what is probably the toughest tank in the game, and can use it. Playing 3 isn't really a good idea under 1850 point games (I've done it, however, and it was crazy fun), but 2 in a 1500 game supported by lots of warriors is very powerful. Even a single 'lith can give you extra durability and firepower.
FLYING CIRCUS: Take 10 Immortals, a Lord with Orb and Veil of Darkness, and have some fun. Jump around the playing field, shooting 20 S5 AP4 shots at whatever needs killing. Plus thanks to Gauss, even the mightiest tank is in danger of being torn to shreds. 480 points of shooty goodness.
WRAITH FLIGHT: Three Wraiths and a Lord with a Warscythe, Orb and Destroyer Body. They are great for taking out single units and pockets of resistence, plus the Lord has a pretty good chance of dealing with any vehicle. Remember the wraiths ignore all terrain completely, so they can go off on their own to deal with anything that seems safely hidden. Marines shooting for the third floor of some ruins? Let them have it.
Hey, I just got 90% of my army assembeled, but I want to assemble my necron lord with resurrection orb. There is this metal bar under my lord, and it has GAME WORKSHOP embossed out of it. With this writing, I cant seem to fit it into the rectangular hole that comes with the base. (By the way, its a metal model) Do I have to cut off that metal bar, or sand down the GW logo, or what?
If the metal base won't fit into the slot, it's usually best to tr to remove as little fo it as possible. Cut too much off and it won't sit/glue properly in the slot. Cut too little off and it still won't fit. Filing the logo off is normally the best bet, but it doesn't matter really. Nobody is going to declare shinanigans on the lord because it doesn't have a base part you can't even see. Obviously if you can fit the whole base in, it'll be more balanced/resistant to falling off the base, but it's up to you.
Out of interest, what type of army are you aiming at, and what did you buy? Just for some hints what you could get next...
I think this is the most appropriate thread to say this, so: my first Monolith arrived yesterday!!!!! Yay me!
Necrons W0/D0/L0 Dwarfs W10/D2/L6 (8th edition)
You can consdider me as the unruly-uncle-who-goes-missing-for-weeks of the Necron forums... >_>
Welcome to the 'cron forums. Buy some warriors. Buy MORE warriors.
Then buy some immortals and make a flying circus. (see sig)
All other units are optional... Okay, If i say that there will be a witch-hunt after me. Check the index on the 'cron forums for many of the different strategies. Gauss has written a great shooty tactica and there is also a bugzapper tactica and a fear army tactica (along with much, much more!)
Hope you enjoy the tomb!
Last edited by cooliox; May 15th, 2009 at 06:22. Reason: THERE WAS NO EDITING! LIES!
So... if I gave some daemons a matte paint-job, would they be "Matte Daemons?"
Necron Tactica: Flying Circus