Welcome to Librarium Online!
I just started looking at the Eldar recently and I have decided that I would very much like to make an army of them. That being said, I am a new player and have only ever played one small game before. I know that one thing that I will need is the codex and I am going to obtain one asap. In the meantime though I have been looking at Eldar models and have a fair idea of what I would like to buy. I was wondering if you all here wouldn't mind giving me some ideas and opinions based off of what I have been thinking about. Eventually I am going to want a scalable army that I can use anywhere from 500-2500 as the need arises. These are just really rough ideas based on what I have looked at and read without the codex.
Farseer (maybe a Seer Council?)
Dire Avenger Squad x2
Ranger Squad x2
Harlequin Troupe x1
I like the Banshees and the Scorpions for another slot
The Wraithguard seem alright but I am not interested in them.
I don't have any interest in the Wave Serpent or Fire Dragon
I don't know very much about the Hawks or Spears and I don't particuliarly like the models
Wraithlord x2 or x3
The Warwalkers while cool don't sound incredibly useful.
I don't know a whole lot about how useful the Dark Reapers are and I don't ever hear about them. Are they really worthwhile?
I deliberately avoided the Guardians and the Avatar as I don't really have an interest in acquiring either at any time in the future. One thing that I am trying to do is make sure I only buy what I am going to use. In addition to that I would like to formulate a fun to play army as well adn I figure the first step is using models that I like.
I have spent time reading the forums and I know that Eldar are not the best for beginners and also that every Eldar unit specializes in something which means it is good that I know what that is and how to use it properly. My main concern is the feasibility of using models that I like to make an army that I like that I can still play with.
What do you think Eldar board? Can these units be put together into a decent army list that can be fun to use and able to win games?
Welcome to the Forums my friend,
well that sounds like a reasonable idea for an army, maybe 3 wraith lords is overkill, and i would only get one squad of rangers, and i wouldn't recommend the autarch, he i useful, but farseer are far more worth it. dire avengers, i like, and harlequins are quite good as well, maybe i would get a scorpion unit as they can outflank, which would slow their gun lines, hopefully, the seer council, you may want them in a transport, hence maybe a waveserpent or falcon, and if you like banshees get them in a waveserpent, and maybe a wraith lord and a fire prism for heavy support choices, thats quite a decent army so far where you would be able to gauge the points, and another thing we should know is how strong of a grasp you have on the rules,
and good on you for choosing eldar (Y) now all you need to do is press that little rep button to the left of your screen
Death to the Alien!
who likes cockroaches anyway.
Ordos Xenos 4/0/3
I have read the fourth edition rules although that was several months ago and played kill team or something small like that with a friend of mine. I just had one squad of Kasrkins at the time. I am also very familiar with the Imperial Guard 4th edition codex. I used to study that thing. I own either the Daemon or Witch Hunter Codex. In addition to that I briefly read over the 5th edition rules when the new edition came out and also briefly gave the new Space Marines codex a once over. Also within the past two years or so I have looked over most armies briefly just to see what their basic layout is. I understand the basics of combat without a doubt as well as how turns work and how the different phases work. I definitely couldn't play a game without reading over all of the rules again. I guess it is also noteworthy that most of the forum slang (ex. MEQ) makes sense to me.
One thing that I definitely don't understand, since I don't have the codex, is how the Seer Council works. It seems like it is just a group of Farseers/Warlocks all working together but there is probably more to it than that. Dire Avengers seem like a unit that can exchange shots with the best of them and not completely crumple in melee (if they have the proper gear). I really don't know the advantage/disadvantage of the the Banshees and the Scorpions although both seem like really cool models that I might want to get. The only reason I chose the 3 Wraithlords was because of all of the negative I heard about the Warwalker and not knowing when or if Dark Reaper would be appropriate. Is the Fire Prism really that powerful to merit usage in the really rough list that I am putting together?
Thank you for the welcome TJ and that you for the ideas.
I'd say the prism is certainly offensively powerful enough to merit using one or two, and with holo-fields they're defensively respectable. Fill in the last 1 or 2 Heavy Support slots with your wraithlords. Dependsing on what you're mainly going to be fighting should determine whether you use banshees or scorpions. Against higher armour foes, Banshees are clearly much better as they ignore armour saves, but if armour saves aren't an issue, Scorpions will take the lead there with their higher strength.
Durable as they are, I wouldn't put your Seer Council in a wave serpent - you either have to go totally mechanized or not at all really, otherwise your few tanks will attract a lot of long range anti-armour fire, and won't last long.
Maybe consider an Avatar as opposed to you Autarch - unless you have a specific purpose in mind for him.
I don't kow much about rangers, having never fielded them, but the general word round here is one squad is fine, but 2 isn't worth the points (although I'm not sure why) saying that though, I never use them at all.
Welcome to the forums, and Welcome to Eldar, I hope you enjoy
well, a seer council, can be, depending of your view of them, either a very powerful unit, or a points sink, with a 4+ invulnerable save with re rolls, they are quite tough, being able to get a psychic power that is the equivalent of a heavy flamer, and powers that boost ws, and increase their chances of passing leadership tests and etc, and being lead by a farseer is a massive boon, however if you get into combat with the wrong units, or don't get to combat at all, there goes a whole lot of points,
Dire avengers, are one of my favourite units, they don't rely on exchanging shots on the best of them, i usually use them, en masse to wipe out whatever their shooting at, but if need be they are a very solid troop choice, from the eldar perspective.
The Howling banshees are a powerful close combat unit, meant for killing armour, they all have power swords (ignore saves in case you weren't familiar with them) and strike first in the first round of combat, very good for killing 3+ and 2+ save units, they are quite fast as well,
Striking scorpions fall in the same group, however their role is different, they are horde killers, with an abundant amount of attacks each (3 or 4 on the charge) and strength 4 they are much better at killing lightly armoured foes, and with the ability to come on from either board edge as reserves they are quite usefull, also they are slower then the banshees, but their 3+ save means they can take some hits back in combat.
3 wraithlords, can be very devastating, i must admit, they are toughness 8, that means bolters and other str 4 shooting cannot hurt them, neither can marines in combat (: however beware the powerfist, the only problem with three would be that you would need to keep psykers near them to prevent them sitting around and doing nothing, which they do on a roll of a 1 each turn unless within 6" of a psyker.
I myself do not use fire prisms, i find them annoying, but it's just a dislike of mine, they are indeed very powerful,
but i guess a question is, do you want to have tanks in your army? they can be a great asset, but they can be very easy to kill, depending who you are playing against.
Death to the Alien!
who likes cockroaches anyway.
Ordos Xenos 4/0/3
HI and welcome to eldar, to bad about the guardians thing as an Ulthwe player I run more of them than anything else, but you will see alot of hate floating around about them.
Anyway on to what you like. It sounds like you have the start of a decent list, all footslogging can be a bit of a uphill battle as long as you are willing to play for a bit of fun instead of a win at all costs it works fine. The autarch is a bit weak but I've started to really like the autarch with the warp jump generator in a squad of spiders, they become better in every aspect of the game they are weak (CC not great but enough to make people worry and a fusion gun makes them a threat to AV).
Farseers are great, the support from the powers is amazing. A council is the farseer and a group of warlocks, if you use fortune to give the squad a reroll on the 4+ inv save to make it very hard to kill off it can go toe to toe in melee with the best of them.
Dire avengers are a solid troop choice but like most eldar they are a bit fragile, if you want to get into a firefight with them make sure you get the first shots off or you will be in trouble. Rangers/pathfinders are a good unit but multiples of them start to be a bit of a point sink.
Foot based armies can use harlies very well and the inflitrate of the scorpions along with the good save make them a good choice to go on foot also.
Warpspiders are great just be careful about keeping them within support range of the rest of the army.
Darkreapers are some of the greatest infantry killers in the game with the option of multiple blast weapon for the exarch, great range and good str/ap. To get them to work though they need to get into a good spot as they can't move and shoot. Warwalkers can be built to have a massive number of shots (2 scatterlasers on 3 of them is 24 shots ). with a guide from a farseer they will put enough wounds on any target to kill models. Both of these choices shot great but are either low numbers or fragile so try to limit the return fire on them. The wraithlords are another great unit (and model) I would recommend them for your army as you will be a bit light on tank hunting, with an EML and brightlance the wraithlords can be respectable at it. If you do take them though try to take two as it will help keep them alive by making the enemy have to choose which to shoot the big guns at.
I wonder if it wouldn't almost make the most sense for me to have one Seer Council and then just a second Farseer. That would give me access to two psychic powers per turn. If I did that I could also keep at least 2 Wraithlords because between the harlequins and the two HQs they should be within range of a psycher constantly. The third HQ could then be variable with different units depending on need so that I could use another Wraithlord or a Fireprism depending on situation.
The subtraction of a ranger squad inclines me to want to add in another Dire Avenger Squad if I will have the points later on. Then there is the matter of the elites about which I think I will just use both a squad of Banshees and one of Scorpions. In a big game I might even consider another squad of one or the other again depending on the threat being faced. Can I even do 4 elite squads?
The only thing on my mind now is the Fast Attack option which I seem to have already committed to 2 Squads of Warpsiders. I get the impression that they are excellent forms of hit and run. What kinds of things could they hit and run against? Then lastly, to get second opinions, is the strategy with the autarch and the Warspiders useful and effective?
Thanks for all of the help. I know that I need to get the codex and the rulebook which I will do as soon as money and schedule allow.
dark reapers are really good troop killers like someone up there said. but if the opponent gets to close, consider them, dead.
excellent marine killers though
no, you can only have 3 elite squads, and i can't give you much advice on th warpspiders as i've never used them, but they seem pretty good light infantry killers, also if you have 2 farseers you can't have another hq, it might be worth getting one so you oculd change it around depending on who your versing, but if your willing to spend a few points on him you could get a single farseer who can use 2 powers per turn, (you'll understand more once you get the codex) and if you get a seer council aswell thats fine because they don't take up a hq spot, and if you make one a spiritseer they only have to be within 12" of a wraithlord to stop it from doing nothing. would say more but i have to leave now.
Death to the Alien!
who likes cockroaches anyway.
Ordos Xenos 4/0/3
Dont buy anything until you actually play a battle with proxies and read the rules, a lot of things seem good until you experiment with them on the playing field. Its best to start out with a solid foundation like a farseer, dire avenger squad or two, and a wraithlord, play around with them and figure out what else you think you need. Test your ideas in the game, then decide what you are lacking.
The Hand that guides.