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"The failsafe detonator may be triggered if the bearer is part of a team that is forced to make a Fall Back move having lost an assault."
Does this mean that it can only be used if the suit with the detonator is part of a team of crisis suits? It seems this thing might actualy have a shot at being useful if a monat leader could join any unit and be able to use the detonator.
A monat is still a 'team' (albeit a team of 1) so it can be used.
The idea behind the FSD is that the rest of the unit gets to escape while the bearer sacrifices himself. The rules quoted there say that the bearer has to be a member of a team, which implies that there is more than one member.
A Monat is indeed considered a "Team" of one member, but the 'fluff' of the rules would suggest that the FSD is designed to help you extricate your Crisis team from a combat in which they have been defeated, have failed their Morale Check and are in danger of being Sweeping Advanced and killed outright.
In other words, yes, it needs to have at least a second team member in the squad.
The other point is: why would you want to sacrifice your Commander? It is better to have the FSD given to a Shas'vre Bodyguard to protect his boss. A Monat Shas'vre cannot join other units anyway, since he is not an IC.
Last edited by eiglepulper; May 7th, 2009 at 11:30.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
The Failsafe Detonator in theory is a cool piece of wargear. In reality it's a waste of the points it costs. I ran with this item for a few games but it is fully dependent on your suits getting into close combat. Furthermore it is so situational I have only seen it used twice.
The first time it was used was only due to me and my friend misunderstanding how it was used. The second, my Shas'o only fell back 2 (thats right, rolled snake eyes for my fall back) was caught in the blast and was insta killed due to the str 8 wound he took. I know, bad luck there.
Still, in my opinion just one more worthless piece of war gear in our armory. You can play around with it but the points could be used better elsewhere. I say chuck it in the closet right next to Command and Control Node and never look at it again.
Last edited by haddatt; May 7th, 2009 at 13:00.
The reason I bring up the FSD is because I was thinking of sticking my commander in a big squad of Kroot. Keeping the squad from getting wiped by a sweeping advance sounds nice, and being able to regroup and go back to the objective the Kroot squad would be on after the FSD softened up whatever broke the squad would be great.
Fluff wise I could see a Shad'El giving his life to save the Kroot knowing they would return to secure the forward base. And he would set a powerful example for the Kroot to further teach them the ways of the Tau.