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I recently added the Necrons Codex to my growing collection of codei and armybooks, and i have to say, i was positively surprised! It may not contain the best rules to powergame with, but it's filled with fluff, a sensible way of making rules and some cool unit choices.
In regards to the rules: i love how they basically say: "you cannot teleport twice, not ever!".
The distinct "we'll be back rules" and phase out rules adds a lot of character to the tabletop army, it makes it fit more with the fluff.
What also adds character, is the 1 HQ and 1 troop choice. This, i think, just adds so much more character to the army, it really gives a sense of a relentless, uniform horde.
I also liked how much fluff was given over to the 'crons, it really adds character to have so much of it, makes them a real fear. I feel that the necrons are the only seriously evil race left. The CSM are way too spikey marines these days.
The special rules are nice, i particularly like the Lizardmen idea, it might not be the most easy to do one, but i like the general intent of it.
When, compared to the muddled and dull CSM codex and the oversized and boringly heroic SM 'dex, the necron codex really stands out as a clear and complete book, when you disregard that it's rules are currently out of date with the 5th rules.
I'm not a necron player and probably never will be, but i will reread the codex many more times in the future!
Last edited by Zema; May 9th, 2009 at 20:46.
Hahaha, I must admit, I do enjoy taking out the codex and reading through all the short stories every so often. I'm often saddened when I pick up another army's codex and find them lacking in literature past the triumphs of special characters.
If you can find it, get your hands on Deus ex Mechanicus, it's a great short-story that was excerpted several times in the codex.
People seem to have a misconception that the Necrons are heavily limited, it's more the case that they're so generalized that they don't need as much variety as other armies.
I noted the crossovers with the lizarmen fluff as well when I looked at fantasy, it's pretty amusing that one game has the servants of the "Old Ones" and the other their nemesis. Btw 40K is only in 5ed.
The problem is, our troops could have more equipment options, at the very least. When you fight Warriors, you always know what to expect. And they are too expensive. Ever played a 500 point game with Necrons? 460 MUST be a Lord and 20 Warriors, so theres not much room for expanse. At least the Lord has a nice variety of equipment, even if few pieces are really worthwhile.
What I like most about Necrons is how taxing, and rewarding, playing them is. You have the greatest vulnerability in all WH40K, Phase Out, but some of the best units in the game too. Feels fluffy, and satisfying.
And yes, Necrons are the most unique army, IMHO.
Necron Army Building Maxima: Beware of Phase Out
Hahaha, at first I thought you were trolling or something, but yeah, lots of fluff in the good 'ol Crons. I'm just starting my Cron army off of a freak 2xwarrior phalanx box sets I found for cheap on ebay and I'm always loving the dreary mental imagery these bitter beings bring to the table...now to just get some plasticard and convert some Tomb Spyders, Wraiths, H destroyers, immortals and flayed ones...Can't wait! I definitely encourage you to give into the crons as, with conversions (that are great to start off on, i'm sure) you can have a huge army for relatively little fiscal cost! Join the nameless!
Seriously, I think the Necrons get a rap they don't deserve. I think Daemonhunters/Witch Hunters get a much tougher deal. It seems little in either codex is particularly valuable, as over time, without an update, more and more units have been rendered so difficult to use it's almost impossible (Where to start? Purgation Squads, arco-flagellants, etc.).
On the flip side, the Necrons have weathered their lack of GW love pretty well. Aside from a need for more plastic models, most units in the codex have their uses. Even the pariahs work well in the hands of an expert general.
Interestingly, the fluff is also useful to read for other races, as it really explains where the Chaos Gods came from, and even adds some depth to the Eldar.
Fair enough. Eldars were made for killing necrons.
I agree with you guys, Necrons have that "old" version of codex (which is the same as previous edition WHFB army books) full of short stories that are always enjoyable to read!
And it is really irritating that lots of non-Necron players say that Necrons are a boring army for unimaginative players 'cause they only move and shoot...yes, they only move and shoot, but it needs a good strategist to use it to the fullest, if you get what I mean!
IMO, the only thing that our codex lacks is some extra equipment for warriors ( like a Gauss Grenade launcher, or preferably something more original, and stuff like that )...
Necrons W0/D0/L0 Dwarfs W10/D2/L6 (8th edition)