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yes it should! hail the swarm and all it bugginess!!
No that would be way to unfair:o we would be way to overpowered like the new IG
No venom cannons should always glance for life! (you probably dont like nidzillia)
What were we talking about again?... hey whens the new nid codex coming out?
In the next tyranid codex to you guys think a venom cannon should be able to pentrate tanks my reasoning is they should seeing how much armor is being used. fully powered up a venom cannon has a power of a autocannon on a nid warrior, a rocket launcher on a hive tyrant and a rail gun on a carnifix. I think if a venom cannon was able to penetrate a nid armies would probably have different stereotypical armies then the ones now.
The stereotpyical nid army is Nidzilla so I don't see how improving venom cannons would change that. I agree that it's strange that a weapon can be strength 10 and not penetrate vehicles, but what is "strength" anyway? IG now have a weapon that is strength 10 and AP4, it can penetrate Land Raiders with ease, but space marines get an armour save... "Games Workshop logic" seems to indicate that strength has nothing to do with penetration at any rate.
I think the venon cannon works fine personally, it rarely penetrates or destroys vehicles outright, yet often stuns them and causes moderate damage. I imagine the high strength and lack of penetration represents the venom cannon splattering sensors and vision slits, covering weaponry and vulnerable track links in corrosive goo etc, but not actually penetrating the thick armour plating of a tank.
IF VCs could penetrate, they should loose the strength bonus (or reduce it to +1)
As of Tyranid 5th Ed. codex I have the Gaunts I wanted. I did, however, loose the sniperfexs I relied upon and they were more important then the gaunts.
I see venom cannons as shooting a high-pressure stream of acid, poison, and bio-miasma. It would be unfluffy to have that penetrate.
I also want my bio-plasma canon on my carnifex! (it use to work exactly like a plasma canon). Even after all those years I still can't believe it's a close combat weapon now...
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
I don't mind the venom cannons not penetrating. It's not really the bug's way to shoot tanks. I'd much prefer running up and going all can-opener as I think that fits the image of the tyranids better.
If Google were a woman...I would so marry her.
When dealing with the armor plating of vehicles in 40K, super sonic rocks don't really cut it, most cannon shells move at supersonic velocity iirc. Granted Autocannons can pierce armor...and have ap4 *considers* it would REALLY depend on the density of the crystal, I believe the crystals fired are rather brittle though, since they're supposed to shatter on impact? This wouldn't make them terribly effective at going through armor (whereas most cannon shells explode after impact, not ON impact). Also S10 heavy 2 that goes through armor? Thats pretty brutal shooting. I don't feel venom-cannons hit as hard as railgun rounds personally. Venom cannons' damage spawns from the fact they are poisoning, electrocuting AND bludgeoning the target all at once, which overloads the defenses of biological and highly-electrical units, however doesn't necessarily smash through armor very well, whereas railguns do ALL of their damage with sheer kinetic momentum, armor isn't a very good defense against this.
Nids are a close combat army, use your gun to slow the enemy's vehicles down, and go, to use Janitoria's phrase "can opener" their tanks with your MCs and rending units. I've actually taken to doing the same with my Necrons these days.