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More shiny stuff
Right tools for the job
Balance is everything
Yes, another poll
I want to know what do you think when making new shiny roster for your army. Or plan on buying some more minis to play with. You need to put in there something for all these points, but you must be wise to make good army list.
As I think of it, you have four possible directions of allocating points:
More troops - you just want to take a lot of soldiers for your army. Because soldiers are the ones who fight and win wars, aren't they? I don't mean that you take only cheapest ones to bring max model count. It's more like 'take two more dire avengers or bright lances for their serpent'.
More shiny stuff - all that is 'just cool to have', like some runes on your Farseer, or wide weapon options for some Exarh, or engine upgrades on your Pimp Serpent. It's handy to have power weapons in Warp Spider unit, or biting blade in Scorpions unit! Or maybe upgrade for shuricannon on that Falcon. A bit here and there, just for pure awesomness and some useability.
Right tools for the job - you need some troops units for capture, you need anti-tank and anti-infantry. Any good balanced list must have that no doubt. But what if you are trying to cover every possible threat? You fear AV 14, so you take Fire Dragons, or a lot of Bright Lances. You fear psykers, so why not spend a few points on runes that will make their lifes terrible? Et cetera.
Balance is everything - you want to make a good balanced army list in any degree. Part infantry, part vehicles. Part mechanized, part foot slogging. Part shooty, part melee. Not like you measure every part in points to see if they're equal, but you think that a perfect list is a perfectly balanced one.
Of course, you won't make list from only 'shiny stuff' or 'troops'. But when you're not sure about some points flying in there (that could be 10-20 or 200-600, no matter) - what you will choose?
Please tell me if you have some other rules for making a good army list.
If you're in between of some options - post your opinion!
Last edited by DarthTixed; May 15th, 2009 at 18:17.
I'm a little new to this so generally I find if I have points left over I try something I haven't used before. Sometimes it works, sometimes it doesn't but either way you learn something new about your units and possible things they are good at in the future. If it's just a few points left over I'll just add a couple shiny bits here and there though, maybe that shuriken cannon can become a scatter laser, etc.
I face a lot of different lists. They range from horde to elite, static to mobile. So I try to make sure my army is flexible enough to, maybe not win, but at least pull a draw against any opponent.
In this case I try to balance things out as much as possible. Though at the same time I like to theme that out some. So balanced mech or balanced foot-sloggers. All jetbikes, but.. balanced.
So usually I focus on one facet and then use anything I can in that facet to allow me to face off against as many different opponents as I can.
Arvan'drynn Craftworld - 15,000pts (deceased)
Tau - 2,000 points (atomized while on patrol)
Well, it's all somewhat of an oversimplification, but I went with "right tools"
You have to cover your bases, and consider what is out there and how you'd deal with it.
With our mobility and specialization Eldar can do an excellent job making sure that if they bring rock we've got some paper, and if they try and counter with Scissors we bring down some rock on them
But what you really should have had there is "Units Compliment each other"
This is quite different than how you define balance, as freqently the point is that we'll go all mech, or put out as many monstrous creatures as we can, or run with both Eldrad and Yriel or something like that.
I believe the common thought around here is along the lines of: "Your army should come together like a symphony"
I build alot like darquewing, pick a theme for the list and then try to cover all my bases while staying in the theme. Extra points at the end are spent on shoring up weaknesses generally by upgrading weapons/powers. Sunnyside also has a great point as the list as a whole needs to work together and become more than the sum of its parts.
Well, I've assumed that every good Eldar list should be made so units complement each other, so I won't even put that option in the poll The question is not about the main theme of your army, but about things that you don't label 'necessary'.
It really depends, but my army doesn't tend to have a great number of troops as I use a mech list with 2 Fire Prisms so I went for more shiny stuff
This usually means holo-fields on my Fire Prism or spirit stones for my Farseers.
Sometimes I would go for extra troops, maybe add another Warp Spider or Howling Banshee to the squads I already have. Most of the time it would be more shiny stuff though.
I start my lists with a core of HQ and troops. Extra points are spent on what I'm still missing (tools for the job).
I like to think i balance powergaming with a strong sense of fluff: I will first take what i want based on the fluff i made for my army, but what i take i will kit out as strongly as possible. To me it's important i have howling banshees to fit the fluff, but the exarch has whatever makes her most powerful.
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