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After looking through almost every chapter/ clan and species available i've finally settled on the Necrons. Hoo rar!!!. I love every model and am really excited to get going. Problem is I don't want to spend my semi-hard earned cash on the "wrong" unit (i.e. one which doesn't fit my army or playing style).
I have a few questions for you wise LO members:
1) What do you equip your lord with???. (Im thinking a standard lord with res orb)
2) How do tomb spyders benefit warriors. Also if they were to create a single scarab swarm does this affect the organisational chart/ points cost. ( I don't get why people include standard scarabs when the spyders can create them)
3) A few characters have claws as weapons. What does these confer to the wearer?. I can't find it anywhere.
Thanks to anyone who replies.
Necrons have no bad units. Some, like Pariahs, are harder to use and/or require a specific army build, but you can buy and play anything if you know how to do it.
1) I either give him an Orb, Orb and Veil if I'm going to use the flying circus tactic (the Lord with 10 Immortals), Destroyer Body, Orb and Scythe to do a Wraithflight (Lord with 3 wraiths), or Destroyer Body, scythe and Lightning Fields (this last optional) if playing a Scarab Lord (Lord with 10 Scarabs). The rest of the equipment is usually used as filler, if you have spare points and nothing to waste them on.
2) Scarabs allow your units to make their WBB roll even if they have no other same model type close by alive, if they are close enough to a Spyder. Plus a group of 3 Spyders is a great CC unit, specially usefulto stop enemy assaults. Creating Scarabs does not alter your chart, and if you create a single scarab per spyder the scarab is counted as T6 for wounding. The Spyders can create scarabs, but those scarabs can't move away from the Spyder, move as slow as the Spyder, and are slow to create.
3) Our units only have fluff claws, they confer no extra abilities, attacks or anything else. This sucks, but what can we do about it? Not much, I'm afraid.
How do you figure this one out? Scarabs do not have any ability to allow Necrons to make WBB rolls. It is the Tomb Spyder within its required distance that allows this to happen.Originally Posted by Lemt
Or did you mean to say "Spyders" and not "Scarabs"?
With regard to the "How I use a Necron Lord" bit of your post: I've noted that lot for myself! One question though about the Wraithflight: Would you give the Lord a Phase Shifter as well so that the Invulnerable Save is available throughout the unit? Also, what actual strategy do you use for this formation? Any help would be really welcome. Thanks.
Last edited by eiglepulper; May 15th, 2009 at 20:02.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Yeah, the above post meant to say "Spyders," I think.
To the OP: The codex will help with some of your questions, but...
1) If you don't know what to give the lord, I'd say a resurrection orb. Never a bad upgrade, especially if you've got him on foot near warriors or other valuable units.
2) Scarab swarms on their own in large groups are not particularly tough, but serve as a nice "tarpit" unit. WARNING: Do NOT hit characters or uber-cc units with them. Instead, go after stuff like crisis suits and IG gunlines.
Now, the Spyder is a different story. Technically, it can make up to six (one per turn), if it survives the rolls, but most players agree that the majority toughness rule pretty much mandates only having one with the Spyder. In that case, the swarm serves as three very tough ablative wounds, especially in standard cc.
3) If you're referring to the claws on Flayed One models, they are slightly better in cc. See your codex for details. Pariahs and lords carry the equivalent of power weapons usually. Unfortunately, most other "blades," such as the ones on the ends of the warriors' gauss flayers, are really just for deoration and don't mean much from a rules perspective.
Be sure to check out the rest of this sub-forum to find LOTS of "beginner advice" threads.
Welcome to the harvest!
Yeah, sorry, I meant Spyders. )
And scarab swarms with disruption fields are GREAT against vehicles. cheap, fast, tough, and get a 2+c over save while moving 24". Once in CC a group of 10 will deal 1-6 glances on even the toughest vehicle, depending on how fast the vehicle was moving. They also ignore difficult terrain, and can assault at 18", instead of 12".
Tooling out your army really depends on what scenario's you're going to be playing.
Pariahs are pretty useless for the normal mission types, but if you ever play Cities of Death, they're godly.
Most of the time you're money-makers are going to be the destroyers, for the normal scenarios, I field anywhere between 6 and 10 of them, the fire they can lay down is just amazing. They're also pretty easy to give swapable gun arms to change between destroyers/heavy destroyers.
Flayed ones aren't that great, I think I only used them once, and they underperformed horribly. If you wanna do some CC, get a bunch of tomb spyders, they tear up the board.
Against heavy armor, I like the scarab swarm + disruption field, you will get enough attacks even with a 6swarm group to keep ANY vehicle in check. And they're hard to shoot when you turboboost them into possition, just look out for the blast templates (I've noticed it helps to have them in a long line instead of a clump, means less get wounded when those damn basalics bring down the pain on them)
The monolith. Unless you scatter off the table, if you're careful enough on the possitioning of the marker before scatter, you can deepstrike it to pretty crucial possitions, and then pull in a squad of warriors right off the bat. Put it right into an IG's tank line and watch the hillarity insue as he scatters all his shots onto his own tanks. (had a friend take out his basaliscs like that).
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
Cheers guys, you have given me some much needed advice.
Im now thinking that im going to field:
- a lord with res orb
- 3 units of warriors
- a monolith
- fill the rest of the points on tomb spyders and destroyers
I've read through the codex twice and read about 200 of the necron threads and still can't find the answers i need. I know its probably common knowledge, so if you could help me i would be greatly thankful.
So, how do the scarabs that the spyders produce effect them. ( does it affect the number of atacks, str etc?). Also, if i fielded a lord with res orb will that effect all of the warriors?, or onyl the ones within 6". Couldn't make sense of the codex on that one
The scarab base will join the tomb spyders as a unit. Sort of in the way that your Lord can join a warrior squad (except it can't leave) it's a scarab swarm, per the full rules of the codex. However it cannot use it's jetbike movement (rules coherency issues) and counts as being T6 (for to-wound rolls only) so in essence, you can "grow' your Tomb Spyder 3 extra wounds, and 3 extra S3 attacks, it is AWESOME!!!
Res orb effects all UNITS within 6", so if one model of your squad is there, the whole squad gets the effect.
Your list will work out pretty well. Add a gaze of flame to the lord, use 8 destroyers and 3 tomb spyders, you'll be good.
Man im loving tomb spyders even more now. I thought you could grow a scarab swarm each turn, so couldn't you effectively have 6 wounds???, or is there a cap?
Yes. If you only make one scarab the whole unit will have T6. That is awesome. If you grow 2, the unit will get T3. That sucks.