Welcome to Librarium Online!
Hello again servants of the Star Gods!
It seems like forever since the last episode...but I'm out of school for the summer! /joy
*coughs* Ahem, sorry right on to things you folks actually care about. Liiiike Necrons!
This week I decided to jump over to a "Tactics" version. So going with the tried and true standard, I decided to start with the Phalanx.
Phalanx is a reasonably simple, straightforward, and effective way to play a Necron force, also, you're practically forced to take one in some semblance anyway.
So the basics of the Phalanx are:
-Necron Lord (w/ orb)
-Pile 'o Warriors
in addition one may add:
I've used the Phalanx solidly a few times recently. I've found Tomb Spyders (of course) make a perfect unit to take point and weather a bunch of shooting and assault. Immortals, make a GREAT unit to take a flank, as 8-10 of them are tough enough to march through JUST about anything, and their gun is a great asset to the march. Warriors are a great unit, tough, have a decent gun. But I will ALWAYS prefer Immortals. Once I switched Pariahs in for Immortals (proxy powers!) and found them, when your whole army is marching, to be a great deterrent to enemy charges, since they can cut down Space Marines almost as easily as a Tomb Spyder can, and pack nearly the same ranged punch as the immortals. Flayed ones, I haven't used since before I came back to 40k so I can't say how they work.
Also! Anyone with ideas for an Arts of the Red Harvest, I am perfectly open to suggestions. Any units you want to discuss, or units you have problems with, just let me know.
For once my friend, I feel you have forgone the key to a tactica. The Phalanx is successful for Necrons because of the Res Orb. Indeed, the strength the Phalanx relies upon cramming as much firepower into a single 6" bubble from the Res-Lord as possible.
So in order for the Phalanx to be truly successful, you have to adopt a particular deployment scheme, which is to say 3-4 Necron squads with at least one model within 6" of the Lord. The Preferred formation is 3 squads around the Lord, so that their shooting does not overlap any other squads (which would result in 4+ cover saves for your opponent).
Obviously, due to the way in which the Res Orb works, "Necron" units are to be preferred (Immortals primarily). Tomb Spyders can be used to extend a "partial" orb effect further, though keep in mind insta-death and power weapons negate the Tomb Spyders effects. However, Tomb Spyders are very powerful when used in conjunction with Destroyers. Because Destroyers have T5 base, only Rail Cannons and Demolisher Cannons can insta-kill them. Thus, spyders make Destroyers significantly more durable. Two squads of 3 destroyers each plus a single Tomb spyder (with his spawned scarabs) makes for an INCREDIBLY durable and mobile spearhead (in which your opponent must wipe out THREE squads to prevent WBB, instead of a mere two or one).
The Phalanx is also a phenomenal objective holding tool. The durablity from ranged attadcks due to the res orb is only amplified by any cover an objective might provide, and in addition you should have a considerable amount of firepower at that particular objective. The Lord provides a handy counter-charge to any melee oriented opponents who foolishly attempt to assault your Phalanx.
There should be little doubt as to why the Phalanx is the preferred formation of many Necron players as it provides strong firepower with un-matched durability.
I personally haven't tried the Phalanx formation but I have been considering using it. One thing that concerns me is that it seems this will be more susceptible to blast weapons. If a blast template was centered directly over the Lord it seems it could not only take out the Lord but also troops from multiple units around the Lord. If the blast missed in any direction it will likely still take out multiple troops. Has anyone had a problem with this?
Nope, even if the blast hits, everything always survives
For the most part the only blast weapons you even need to worry about are plasmacannon+ in hitting power, nothing else is really an issue, also with the res orb around the unit can take demolisher cannons on the chin and stand back up afterwards. I've had extensive experience playing IG back in 3rd, unless one time two battlecannons and a basilisk hit my warrior/immortal core, I only lost 5 models. (Please note this is without a monolith to recycle through).
You could always keep a single lith for backup. If a unit takes heavy casualties, teleport it to the lith and reroll that turn's failed WBB!
Necron Army Building Maxima: Beware of Phase Out
BTW, i read a tactica somewhere that the author called "the hammer and the anvil" where the phalanx formation was used together with a monolith and marched forward to shoot the opponent into tiny bits. And the fast units kept the enemy waiting for the warriors. It seems obvious and the phalanx and some fast units complement each others pretty well.
Phalanx is my favorite way to play with the necron. Though I don't have my complete list of my phalanx (only played using proxy models), because the Immortals are just to expensive moneywise at the moment. Immortals are my main force in here. I always back them up with a monolith (or two), so I get even more back and to teleport out of combat every time I need. And whenever we play a high enough point game, I also add 2 squads of destroyers.
I play with nothing but the phalanx and it has won me 2 tourneys and countless games inbetween. Now, I dont say that to toot my own horn,( if such a thing is even really phisically possible, er, anyway) but such is the power of the phalanx.
It relies on numbers and a slolid defence and block like formation, not too disimilar from its real-life counter part of the same name. Dare I say, wave after wave of Eldar will smash against Necron living metal.
But seriously, me personally, I skip all forms of destroyers and begin my army with 3, 10 strong units of warriors and a Lord w/ res orb to form my core. After that I fill the phalanx out with whatever units support best depending on pts. limit, scenario, enemy etc. But I always points pinch in order to really flesh out that phalanx and make it unbreakable.
After all, I believe it was Sun Tzu who said "Seek first to make yourself invincible, and then exploit the weaknesses in your enemy".
" Are you gonna bark all day little doggy,
or are you gonna bite? "