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I am a recently returning Warhammer 40k player. Haven't played since 3rd edition and am looking to get back into it. First I have a DE rules question:
I am having difficulty with the wording of the "Capturing Prisoners" special rule. If I roll 5 dice for 5 units and 2 of them turn up as 4+ are those 2 units removed from play completely? Leaving only 3 members of the unit still in play.
Or is it simply noted down as extra victory points? I just found it a little ambiguous when it said in "non-victory" point games this has no effect on the outcome of the battle.
Also, does the rule still exist if a vehicle moves over 6'' it is a glancing hit only?
Secondly, I've been hearing(reading) talk of an expected update to the DE army and codex. I'm assuming they will find there way back on to store shelves after the revision. I'm aware that they can be ordered online and picked up at the store, but I'm worried I may spend a bunch of money now on units/models that may get drastic changes or no longer exist within the year.
I was looking at the AoBR set and was wondering if it would be a reasonable / cost effective idea to start over as Orkz, at least until the DE get their makeover. After viewing quite a few lists it seems every DE army is the same and there is a limited amount of creativity in making lists for them in its current state. Do most of you DE players have other armies that you play? Do you ever find that DE becomes redundant? Or am I simply misled in thinking that the codex is as constricting on list variety as I've observed in my short time here?
Last edited by Epok; May 19th, 2009 at 07:25.
welcome to the lab...
Capturing Prisoners: These days it does very little. It activates the animus vitae and gives you some bragging rights... That's about it. That however wasn't your question, in answer to that you kill them no matter what, like any other army does however on a 4+ they are removed and you get to torture them until their souls are delicate enough a morsel.
There have been rumours about a new codex for many many years however it must be admitted that the rumours at the moment are coming a lot thinker and faster. We also have confirmation that Jes Goodwin is working on the minitures, oh thank the laughing god, so that means they are well in the works but really doesn't give a time frame.
As an update I read somewhere that it was mentioned again at the baltimore GD that Jes was working on them which probably means they are still a little while off still (my bets are hedged on this time next year (deamons last year, big release. IG this year, big release).
AoBR is a great set. If you need a rule book get that. You can keep themini's swap them, whatever. They do give a good base for an army if a bit boring to put together (so many SM's with the same pose to file the mould lines off)!
DE is quite one track, but it can be really fun with how tempermental it can be. There is variance in what you do, and you can even try it out once you've gotten bored of beating the snot out of other armies...
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WWP and other Dark Eldar how to
While it will be cold comfort to know we have very few unit choices now, I want to express this so as to explain, that assuming we are on the verge of getting a new codex (rumours as far as I know point to it being after space wolves and planetstrike so about 9 months out, but as said, there's no guarantee) there should be plenty of choices between a few new units and our old ones hopefully being remade to be more competitive in usefulness.
1. Slave snares on raiders
2. Enemy units that are caught in a "sweeping advance".
3. (and the reason for your question) the special army rule for the Dark Eldar. If you cause the enemy to "fall back" (morale test or grotesque special rule) you get to roll 1 die for each enemy unit that died that caused the fall back to happen.
Example: You are fighting marines. You win combat by killing 5 of the 10 of them and they fail their morale check (or they choose to fail the morale check using their new special "combat tactics" rule). Since you caused them to "fall back" you get a die for each fallen marine that caused it (not the marines falling back). So lets say you roll the 5 dice for the 5 fallen already dead marines and 2 of them turn up 4+. You now have 2 prisoners from the 5 fallen marines, the other 5 marines that are running away are not affected.In 4th edition they had missions that did not use victory points at all, like "cleanse" (taking quarters).Or is it simply noted down as extra victory points? I just found it a little ambiguous when it said in "non-victory" point games this has no effect on the outcome of the battle.No, the "skimmer moving fast" (SMF) rule is no longer in 5th edition. You do get a 4+ cover save if you go "flat out" but there is nothing advantageous to moving over 6" other than they will need a 6+ to hit you in assault.Also, does the rule still exist if a vehicle moves over 6'' it is a glancing hit only?
Secondly, I've been hearing(reading) talk of an expected update to the DE army and codex. I'm assuming they will find there way back on to store shelves after the revision. I'm aware that they can be ordered online and picked up at the store, but I'm worried I may spend a bunch of money now on units/models that may get drastic changes or no longer exist within the year.Its an incredibly excellent value. Try buying those ork models individually and you will find that the whole AoBR set is not only cheaper but you get stupid "mon-keigh"...umm, marines, rule book and dice too....was wondering if it would be a reasonable / cost effective idea to start over as Orkz,
Last edited by KwiKwag; May 19th, 2009 at 19:08.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]