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Im just wondering what the difference in the rending rules are between 4th and 5th edition. Everyone is talking that Genestealers have really suffered from the rule change. Looking at the rule books though I cannot find the change. Aren't rending claws conted as rending weapons, therefore allowing no armour saves when a 6 is rolled to wound in 5th edition just like 4th?
Probably a stupid question, but I really am not sure on this one.
It used to be a Roll of a 6 on the TO HIT so this means you didnt even have to roll to wound (removing one of the two dice rolls that could possibally miss)
When facing marines, its doesnt matter too much.
4th Ed: roll a 6 to hit and you rend.
Thats a 1/6 (6/36) chance of rending per attack.
5th Ed: 3+ to hit, and then roll a 6 to wound and you rend.
Thats a 1/9 (4/36) chance of rending per attack.
Its a 1/3 drop in effectiveness. Against most MEQs its still good, and there is little lost against Orks and GEQs as even if you dont rend you can still wound and armour saves eventually fail.
Against targets with good WS, like the Eldar Avatar, Greater daemons, daemon princes, etc.. with WS6 or higher, our stealers hit on 4+ or even 5+ and then roll to wound.
4+ to hit, and then roll a 6 to wound - rend.
Thats a 1/12 (3/36) chance of rending per attack.
5+ to hit, and then roll a 6 to wound - rend.
Thats a 1/18 (2/36) chance of rending per attack.
Thats a 1/2 to 2/3 drop.
Stealers are still good.
In 4th. ed they were the great "we can take anything on in CC" because no matter what it was, the stealer could hurt it. That flexibility made their expensive point cost acceptable. Now they arent as great as they need help or more number to deal with tough targets, which means they arent as flexible. Since they arent as flexible, are they still worth the point cost?
As of Tyranid 5th Ed. codex I have the Gaunts I wanted. I did, however, loose the sniperfexs I relied upon and they were more important then the gaunts.
stealers are monsters. they steal the show in my games every time, without fail. well maybe tied with the dakka flyrant, but they are still feared. i had a group of 3 (THREE) stealers take out around 400 points worth of units 2 weeks ago. i had a group of 8 that got rapid-fired down to 3, which killed 11 sisters of battle, and a crack-cannoness(fully upgraded) and then proceeded to capture the objective, giving me the victory. pretty damn good for 3 troops.