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Hey all, this is probably the wrong spot for this but considering i've invested in Orks and i can't really find a "general question" section on this site i thought i'd post here Move it if need be im sure it will be.
But my overall problem is, i bought the starter set for the Orks way back when and i just got back from college so i have an income of money again. But i also invested in a rulebook and templates etc. with a few of my friends who have since then quit the game BUT refuse to let go of the rulebook .
So my question is i have the regular 20 boyz, 3 bikers, and one trukk. I was thinking about picking up the AoBR box set to get the rulebook and more boyz for my waaaghh but after reading the reviews is the rulebook that comes with it fine enough? I'm terrible with the rules as it is and i was hoping to get a few games in with the space marines and orks before i headed to my local GW store to test out my planned army. But even before we all had trouble with the vehicle rules, and i could only imagine kopters would be just as confusing to me.
So really sorry to rabble on do you think its worth it? Is the rulebook good enough, i know its a steal and a half but i've read that because they've shortened it it gets confusing is that true? Sorry for all this hopefully i get some help and thanks for helping out a noob i really appreciate it guys!
I own both the hardback rulebook and the AOBR rulebook, and the only difference is the AOBR mini book is missing the pretty pictures and the background fluff that the hardback has, apart from that its exactly the same, i havent noticed anything simplified compared to the hardback version.
The best way to learn those rules you find confusing is to go and play some games at your local Games Workshop store, if its anything like my local then they will stage a senario to include vehicles etc to help explain the rules practically instead of reading them, Just my 2 pennies.
Howard Johnson is right!
I mean...KeithLupton is right!
The mini-rulebook is 100% complete as far as the rules go. The hardback has lots of nice stuff, including loads of fluff, artwork, examples, and general tips, but the mini-rulebook is all you need as far as the general rules go, and it's a lot easier to bring with you to games.
You will, however, also need the Ork codex. Do you have it?
Before I go into the specific army advice, I want to say: make sure that you actually have people to play with before making any further investment! Nothing's more heartbreaking then spending $60-100 on a game only to find that you have nobody who will play with you (or as I like to call, the 'Axis & Allies' syndrome).
In any case, the AoBR set is a great investment, especially if you have a marine playing friend to split the cost with. Otherwise, I'd sell the regular marines, Captain, and terminators (unless you're brave enough to try converting the terminators into meganobz, or gutsy enough to claim that they already are meganobz). Keep the dread though, and use it as either a deff dread or killa kan.
Now, since you already have 3 bikes, I'd consider using the deffkoptas as bikes instead. Just don't attach the kopta propella. If you like you could attach extra bits to make it look more like a bike. Otherwise you'll need another box of bikes, as I wouldn't use any less than 5 in a unit.
You could also use some of the nobz/boyz as kommandos without much conversion. Just give them a camo-style paint scheme.
So here's what you should have by then (keeping in mind that the battleforce should have enough bits to make 22 boyz, and not the 20 they claim):
47 boyz/nobz (with special guns and a couple powerklaws)
Deff Dread/Killa Kan
That's more than enough to make a balanced 800-900 point army. Ultimately a big mek w/kustom force field and either more boyz or more vehicles (or both ^_^) would help, but I'd get the feel for the game before spending too much. Be sure to look on ebay for deals, especially when looking for more boyz as they're dirt cheap. In the case of slugga boyz, you can easily find 10 boyz for $10 or less, and that includes the cost of shipping.
"Any job worth doing, is worth doing with a powerklaw."
Thanks a lot guys this really helped. And don't worry i have 2 friends with 2000+ point armies that are definatly interested in getting back into the game, but the thing is that they still want to play 3rd edition rules, which seems iffy to me i'm not excited about that haha.
But all those ideas grax definatly definatly helped thank you so much. I'm glad to know that i can easily convert the koptas to bikes, because i never really planned on using koptas into my army. And i think im going to buy another trukk or two and that should be my core army. My friends say they dont really want to play much bigger games then 1000 points just because of the time it takes, i'll have to check out my local gamer store to see when they play and see if they play bigger games.
But thanks so much guys now i just need to buy the set and get crackin on finishing painting and learning the rules better !