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My Eldar opponent has started using two squads of howling banshees, (power weapon weilding maniacs), in two wraithserpent transports.
At first I thought great!! My railguns have something to pop, but they can't seem to smash them open quickly or indeed stop them moving as the sheilds reduce my railguns to a pathetic str 8.
Please any tactics or general help on taking them down, thanks in advance.
Not dead, just sleeping
Seekers are also nice if you can get first turn markerlight hits.
I would go for the Deathrains first followed by the Railguns if the vehicle survives. All you are really wanting is a stunned, shaken or immobilised to stop those Banshees getting close.
If the serpent gets close to your lines then try your hardest to get LOS to that rear armour. Any weapon at STR5 and over will pop the thing.
you just want to watch out for that Apoc formation of 3 wave serpents with aspect warrior squads in. It reduces your S down to 7
The problem comes when you get a formation of them moving flat out, and they've been fortuned. You need a 5 to even glance, and you have to get past a cover save and re-roll.
They can be quite tough to take out.
Persistence and a bit of luck help a fair bit. The trick is not to get wrapped around the axels about taking them down and ignoring the rest of the army.
When playing eldar sometimes you need to sacrifice a unit or two for the greater good.
The aspect warriors tend to die horribly to Tau weapons, missile pods beat most of their armour saves and being T3, they are wounded on a 2+ by almost all Tau weapons.
My friend uses something just like this using mounted Banshees and Harlequins. Use deathrains to take out the transport (it may take a lot of shots), then use the RG pie plate with AP 4 to drop the aspect warriors. Beautiful.
And here's another vote for Deathrains. Again it's the increased rate of fire over the super strength of the single shot Railgun which makes the difference.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
deathrains for sure. it can take time to take them out but just keep plugging away on them.
save your railguns subs rounds til last cause they tear most eldar units to bits.
Add one more to the quantity over quality tally. Deathrains can cause problems from range and look for rear armor shots once they start to get close to you. As others have said once the eldar are out of the transport most Tau units will put alot of hurt on them. The trick is to somehow drop the transport before it can unload a group of very angry space elves into your lines.