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Hi! I've just joined I've been playing 40k for almost a year (Chaos Daemons and Chaos Space Marines so I really like CC) and I'm just starting Necrons and I'm getting a reasonably sized army from my parents for my birthday and I'm wondering weather Pariahs or a monolith would be better starting out.
Thanks in advance
Get a Monolith!
In my eyes, the monolith is the key to a necron army. I dont play without a monolith unless im playing under 750 pts.
Point well taken. I really like the teleporting feature.
A friend of mine said the Pariahs (He plays alot of horde armies eg. 'Nids and Orks) so he doesn't use many vehicles.
Particle whip and the flux things would be usefull too
First off, welcome to the Necron forum!
Pariahs are a very tricky unit. They require a lot of babysitting to work well, but when they do they can be devastating. Basically, you need to build most of your list around getting Pariahs to work and so they frequently become a centrepiece for the army. This can be a bad thing, because it means your opponent focuses quite a bit on them. Unfortunately, despite Toughness 5 and a 3+ save, Pariah are incredibly vulnerable compared to the rest of your army.
To build a Pariah-centered list you need: Necron Lord with Gaze of Flame, The Deceiver and some Flayed Ones. Everything needs to work together to make sure the Pariah are shielded while their Soulless special rule is used to maximum effect.
Monoliths on the other hand, are very hard to play wrong. They are one of the toughest and most durable vehicles in the game, effectively immune to nearly half of the Vehicle Damage table and very hard to kill. They also provide excellent support to nearby Necron units, allowing them to escape sticky situations (ie. close combat) and increases their longevity (by allowing them to re-roll their We'll Be Back). In fact, I hardly ever use the Particle Whip. Powerful as it is, there are simply better things for the Monolith to do.
It's very rare to see a Necron army at 1000 points or over without a Monolith. Unless you have a very clear idea of which direction you want to take your army and are prepared to play a very specific way, I would definitely go with the Monolith.
Pariahs are NOT for beginners. They take so much finesse to use that many players, even veteran players, have written them off as useless. Personally, I can't find room for them in my list, as if you take them, you pretty much HAVE to take a unit that can either directly help them, or be directly helped by them. Since they go for twice the price of a warrior to begin with, that gets too costly for my tastes.
On the flip side, the Monolith is a very useful unit. I don't so much use its portal really. Instead, I just plant it in the way of stuff, and use the particle whip to knock out squads (took down quite a few Plague Marines in my last game), plus the flux arc to take down weak units that stray too close. It's a big model (I'm still not done painting mine), but it's worth it.
I'm gonna throw the same thing on the table as Raven and Canew have.
Monoliths are the toughest vehicle in the game, it is actually nearly impossible for some races to kill them now. They provide great support to the core of a Necron force, and well, have a tendency to make other players sweat. I've personally never used them, however Ive heard enough success stories.
Pariahs, well they are a GREAT unit really, on paper. In practice they're a little more difficult to use (other players tend to freak out and kill them ASAP because of their melee attack). Pariahs are sort of a middle-ground between tomb spyders and Immortals I find, and can compliment those units nicely, or (to a point) take their place. Problem is their price and lack of WBB/necronness wards people from using them. (Yes T5 models with 3+ saves are considered soft in a Necron army). Pariahs are usable, it's just something that takes some extra work (they are notably a great core to the army, putting a squad of 6-8 in your warriors can keep pretty much anything out of those warriors.)
So I'd go for the Monolith off the bat, maybe someday, if you're feeling brave (or crazy like me) grab some pariahs and give them a spin (try and proxie them first!)
OH! and Unquisitor, if you're just starting look into the "Warrior Phalanx" set for starting out.
>< Forgot one last thing, Welcome to the Tomb!
i went with pariahs, sure you need to take them by the hand and walk them through the battle but they are an extremely good counter assault (and shooty) unit. and besides most opponents i play always use the big guns on my pariahs, thats less nastiness shooting at my warriors. so im happy either way.
success story time - my pariahs and lord with a NS sent 2 marienz squads running off the table, they then proceeded to cut down the termies that just scattered a bit too close
thats what methinks anyways
There is no "I" in "team", there is an "I" in "pie" however, as in "Meat Pie" with "Meat" being an anogram of "Team".
I would definately recommend a monolith if you're starting out, they're a great unit and really support your army. If your friends are using horde armies, then you'll most definitely be needing the blast weapon the monolith provides.
Pariahs versus nids are not so great.