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I’m planning on collecting a Mech Ork Army to enter in a tournament and I was wondering on if it is possible to make an effective army without using any Nob Squads?
I’ve yet to come across a single competitive Ork army that hasn’t included one or two squads of Nobs or Nob Bikers. I know they’re the only elite unit Orks have got, but does that mean they are a requirement for any competitive Ork army?
So can Orks still be competitive without Nob squads (or special characters)?
Definitely. Nobs give Orks a solid hammer unit with multiple PKs, invulnerable saves, FNP, and dedicated Battlewagons, but they end up quite pricy. Basic boyz are extremely cost efficient and bring PKs of their own. Without Nobs you can field a lot more models and probably won't miss them much.
If you're going mech
2-3 Boyz mobs in BW
2-3 Boyz mobs in Trukks
Maybe not as smashy as Nob Bikers, but still plenty good.
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Nob mobz are far from necessary. Boyz on the other hand! You can easily field an effective Ork army without Nob mobz, but you still need to have one Nob per every squad of Boyz / Stormboyz / Bikers! Those embedded PK's are what win you battles. Well.. those, and a tonne of Boyz, but they're just not as stompy without PK Nobz aboard!
And just to make the point, I rarely ever use Nob mobz in my armies. I preffer to use the elite slots with 2x Lootas and 1x Kommandos + Snikrot, and I rarely field a Warboss, so no Nob troopas.
I agree almost completely with ==His== suggested force, except I would aim for something more along the lines of...
1-2 KFF Meks (in battlewagons)
2-3 mobz of Shoota Boyz in Battlewagons
2-3 mobz of Slugga Boyz in Trukks
0-1 Lootas (if chosen Grots)
0-1 Boomgun Wagon (if chosen Lootas)
1-2 squadrons of Rokkit Buggies
1-2 regular Biker mobz (with PK Nob)
1-2 units of Burna Kommandos
and if chosen Grots, 1-2 units of Lootas
While I really like Deffkoptas, I don't find them to be quite as competative as Rokkit Buggies for anti-tank, or as Biker mobz for anti infantry. They have twice the Dakka range as Bikers, but are nowhere near as effective as a CC support unit.
The other great thing about Bikers -- they provide their own cover! No need to keep them near to your KFF Meks.
I also really like the Boomgun Wagon > Lootas > Grots set up to defend the home objective. Grots to score and provide a 1-way cover save for your Lootas, and Lootas to provide long ranged death and 1-way cover for your Wagon.
Last edited by BossGorestompa; June 4th, 2009 at 02:11.
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Da Moo Kowz is da drinkinest Orks of dem all!
Yeah do not need nobz. Orks are just so cheap that you can load up on boyz and make up for nobz.
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I'm actually going to break from the general consensus and say 'it depends on what type of mech army you want: choppy or shooty'.
If you want to win mainly due to close combat, then I'm going to say that nobz, meganobz, or biker nobz are necessary in order to be competitive. Slugga boyz just can't do enough damage to guarantee victory against tougher opponents, unless you have 5-6 vehicles full of them, and then the kill points get excessive. I'm not saying they can't win, but being competitive will be a problem.
You can definitely have a competitive mechanized army that doesn't use nob mobz, but it'll most likely have to be just as shooty as they are choppy.
Competitive mechanized ork lists that don't use nobz usually use plenty of the following: slugga boyz in trukks/battlewagons, shoota boyz in battlewagons, warbuggies with rokkits or scorchas, warbikes, lootas, and stormboyz.
With the exception of the slugga boyz and stormboyz, most of those options are definitely more 'shooty' than 'choppy', so a more balanced approach will most likely be necessary.
"Any job worth doing, is worth doing with a powerklaw."
Nobs are very nice and extremly dangerous especially with that waaagh banner for only 15 points, wound on 3's hit on 3's against meq, its pretty scary i'd say. But boyz are the way to go, I've only ever gone up against nobs a handful of the time and it depends how they are equiped that scare me the most. and the prospect of multiple powerklaws in one squad.
Grax kind of nailed this one. If your primary purpose is close combat and not shooting, then nobz will help a lot. If you are building a shooty army, then the nobz should probably be left out.
I can't see how not using nobs would be practical.
Their strength is being able to survive having last strike in H2H by being able to absorb casualties and still be effective.
A squad of boyz small enough to fit on a trukk isn't going to survive h2h to hit back with any effect.
A squad of boyz big enough to survive it isn't going to fit in a trukk, and you can't buy them battlewagons as ded transports, and if you buy them as heavy support they're still much slower than the trukks.
We don't have the firepower to deal with heavy armor vehicles - you need to use either dreads or kanz and they are too slow and not particularly able to absorb damage - rokkits just doesn't cut it.
The most effective thing we have to deal with anything tough are the power klawed nobz. On a charge each pk'd nob is the equivalent of a full devastator squad of las cannon armed marines. Throw a couple of powerklaws in your nob unit and they start to become VERY effective against even landraiders. Yesterday in a game I played one squad of nobz took out 2 land raiders by charging both with only 2 PK's in the unit.