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With Sluggaz and Choppaz Mounted Up in the BattleWagon?
Footslogging in a 30 strong horde with Shootaz?
I've been typically using my 'Ard Boyz in an 18 strong mob, sluggas and choppas, 1 big shoota, with a Nob w/ PK, Shoot/Skorcha combi-wep, and my Warboss all loaded up into a Battlewagon. Just wondering what people's thoughts on this are- do you all think they would be better off as Shoota Boyz and footslogging it, and having my warboss/BW ride w/ regular slugga boyz?
The general concencus is that 'Ard Boyz are not worth their points, for every three 'Ardies, you could field five regular Boyz. This isn't too big of a deal when you're talking tenish 'Ardies, but thirty.. phew, that's an extra 20 Boyz you're missing out on!
But! This is just the common opinion. It also happens to be my opinion -- screw general concensus, if you think something's fun, use it! That's what da Orkses is all 'bout! Having fun! ^-^
So, if you insist upon using 'Ard Boyz, I suggest a change in common tactics.
+Power Klaw, 'Eavy Armor, Cybork Body, Attack Squig
+18x Boyz, 17xSluggas and Choppas, 1x Big Shoota
+Nob, Power Klaw, Boss Pole
+Deffrolla, Armor Plates, 2x Big Shootas
Whole unit comes out to 470 points, or therabouts... I don't have my codex around at the moment, so this is just from memory. Makes for a very expensive unit, but they should be dead 'ard in combat, and leave little room for casualties. It is still my opinion that more boyz would be a better investment (could get 40 shoota boyz on foot with a KFF Mek for the same price) but I cannot deny that, so long as you have a solid army to back this unit up, they'd be hella fun to unleash upon whichever unfortunate soul might find themselves at the pokin' end of their choppas!
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Da Moo Kowz is da drinkinest Orks of dem all!
i'd say they'd be best in a trukk to rush towards the front line with another squad of orks and to sponge up some enemy units that dont have power weapon attacks so you can shrug most of it off. a 4+ save is pretty darn useful and for 10 points, might not be that great but I think they are quite cheap.
Eh, I personally don't like Ard Boyz, but I'm not going to trash them either. Generally, they're a mid-point between boyz and nobz, and against the right opponents, they can get enemy units stuck in close combat really well (AKA 'tarpitting'), as long as said opponent doesn't have a lot of attacks that ignore armor saves.
However, I'd never use 'Ard boyz on foot. It's very easy to get a 4+ cover save with the 5th edition rules, making a KFF a much better investment. Besides, the guns that give footsloggers the most trouble (basilisks, hammerheads, Leman Russes, heavy flamers) will all ignore their 4+ armor save anyway. It's just a bad choice.
Now, in vehicles, the 'ard boyz upgrade gets more useful, since they're less likely to be shot at, and it will protect them from an explosions, should their vehicle be blown up. Still, I'd only use them if they were going to get into close combat, so 12 Ard boyz in a trukk or 20 Ard boyz in a wagon would be the best ways to go.
"Any job worth doing, is worth doing with a powerklaw."
Armor in combat is huge. Barring the rare special weapon (aka specialist combat squad or the sarge/nob/equivalent), you are going to get your save. The difference between a 6+ save and a 4+ save is huge. Suddenly your 'lucky' save is getting off 3x more often. Contrary to the posts above I do not see a real reason for 'ard boyz in a battlewagon. With 20 boyz you can take casualties and still keep on swinging for a couple of rounds, or kill whatever you're attacking. Use those 80 points elsewhere.
Now...12 boy trukk squads, now we're talking. Many opponents you go up against will strike first, so your 12 boyz are likely to be smaller before it's even your go. Also, with fewer attacks you're less likely to win combat with a 6+ save. Now that it's a 4+ you're going to have fewer deaths, and thus have a better chance to win. Besides, it will only cost you 48 points to outfit that squad. Yes, okay, you're not as powerful as nobz, but you're also substantially cheaper (12 trukkers, nob w/ klaw & bosspole, and a BS trukk w/ RR = 200 points). Try making a useful nob unit (with transport) for 200 points.
I like both of what the last two posters have said, I feel that they work better in a trukk cos they will get to the line, too much firepower for a squad of 30 to march across the field means they will cost a considerable size more and because of that scary save on an ork, they will attract some fire i'd imagine. but the squad would be perfect for tying up smaller nids for example as they have no power weapons. I don't know any other squads that dont have one for any other race :s
My 'Ard boyz ride in a trukk and get stuck in to tie up the enemy. Hence the 4+ save...
Good work Cossack. Best answer. I hereby propose a change to this poll! You're missing the best option
Not worth the points for the upgrade in my opinion.
The points differential is such that you're almost always better off with more boys.
more firepower, more attacks, more boys.
I find the mantra for success in an Ork army is "boys before toys"
"i am a leaf in the wind, see how i soar"
If i HAD to use 'ard boyz... i'd put 'em in a wagon!
I prefer to use the points for more boys, instead of more saves.... personal play style though
But this poses the question:
How many foot sloggers do you have so far?
How many transports do you have?
Those questions may change my answer.
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