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Hey guys, I had a couple of questions about warp spiders for all you players who use them regularly.
1) Is it worth it to deep-strike them? If you did deep-strike them, and you were going to use them to get rear armor shots on a tank (lets say a predator equivalent), about how far away from the tank would you place your first guy?
2) Do you usually try to use them as anti-tank or anti-troop?
Thanks in advance!
generally i used to deep strike them a lot to take out heavy weapons teams in the back of armies , but lately i just deploy them. they can move 12', then run up to 6', then teleport up to another 12' u can get them where u want them fast.
as for tanks i find they arent as good as people say, sure rear armour ull need 4's and its a lot of shots that will hit but they have ap- which means -1 result and if u glance -2... (no boom)
mind you weapon destroyed and cant move or shoot are still good results
Last edited by Siguy; June 7th, 2009 at 17:25.
In my experience I find that I generally prefer to use them as Anti-Infantry but if needs must they can be useful for Anti-tank as well. It depends on the situation. I've managed to take out a Hammerhead with them before. Sheer number of shots is a useful factor. Regardless of what youre shooting (so long as you can hurt it in the first place), there's bound to be some shots that can cause the wound. Even things like Terminators can suffer wounds like that. Not many admittedly but in a pich they can come through. The combination of their rules is what makes them stand out. You can deep Strike, lay of a few shots and if lucky with the Assault jump run off and hide someplace nice.
I have been using the spider a little bit more recently in a 'fun' list variant. I like them. Can cause some good damage from massed shooting and then run away. Then they create a problem for your opponent, they can whip around (very quickly) and be a general thorn.
Use them well and you reap the dividends.
I use 2 squads of five with dual spinner exarchs in my 1850 competitive list. They can keep up with my six tanks if deployed regularly, or deepstrike and hit the rear armor of a tank. They exceed at acting as a distracting potential threat, and are almost guaranteed to force several wounds/damage results against most targets. Just don't expect them to wipe a squad off the table, unless you're fielding a full squad of ten with dual spinner exarch, and if you field a squad that large, you're not going to be able to hide them very well, along with the fact that you probably could have gotten a Wave Serpent and most of an aspect squad for the points you just spent on that spider squad.
If you're using a squad of more than 5 or 6, don't deepstrike them, as you've spent too many points on them for that to possibly just dissapear without it doing anything.
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Just a quick question, can you teleport out from inside a serpent? and If so, could you teleport back in?
I wouldn't say it was worth it to deepstrike them, if you go too close to your enemy you risk being charged (death to Warp Spiders unless you have Withdraw) and you risk being shot to pieces anyway even if you're out of charge range. Leave them with the rest of your army, they can move up to 24" a turn (with lucky rolls, although it would require sacrificing one so maybe 23" is better) so can outpace or at least keep pace with the rest of your army, depending on whether it's footslogging or mech.
@ZhuPei: No, I don't believe you can teleport out of Wave Serpents although I'm not 100% on that. Having said that, I suppose it doesn't say anywhere to my knowledge that you can't so... In any case, you certainly can't teleport back in.
Teleport in as in Deep Strike or the assault jump? Either way I'm prettty sure neither is doable since normally units can only get out of a vehichle in the movement phase. Deep Striking onto a vehicle means impassible terrain and MISHAP! whereas I'm sure you wouldn't be allowed to use the Assault jump to fly into the transport.
..i dont know...is there anything saying that you cant do an assault teleport out of a transport? i dont see why u couldnt
Thanks for all of the feedback guys, seems like I should probably just run them with the rest of my army. I'm probably using a squad of 8 in an 1000 point battle today, so I'll let you guys know how that goes.