Welcome to Librarium Online!
Ive worked and worked with my Eldar army, and cant find a good build. I tried a 2k balanced army : hawks, banshees, 2 big squads of guardians with plats, wave serpent, falcon, 2 vypers, 2 walkers, and a farseer (there may be more...been awhile, but thats the basic build).
I try to run a fast, mobile army with alot of fire support.
It cant seem to stand up to IG or Orks, but does alright against marines on a good day. Dark Eldar shred me if I let em get too close, and while I can take out 3/4 of a Nid army before it gets to me, once it gets there Im done.
I havnt actually played my Eldar in a looong time. Losing all the time gets really old. I love the Eldar, but Im kind of at the point where Im willing to sell my 40k army to build on my fantasy army.
Does anyone have any advice, either on how to play the army I use, or a better build?
I'm running 3 Wave Serpents, 2 Fire Prisms and a few Vypers (with Scatter Lasers and Brightlances) on the flanks for support. Placing Scorpions in a transport and delivering them with plenty of fire support from Reapers, Rangers and the Prisms works quite well. Then use Dragons on their vehicles in another transport and either Banshees or more Scorpions to eliminate any other close combat units kicking around.
Just a few ideas from my army, I run a 1500 mechanized force that is specially tailored to chew 'nids, Orks and Marines in its various configurations.
Go to the Eldar Army list section for build tips, if you are having trouble with your units. Dealing with IG and Orks is simple if you have the right tools. Dark Reapers are one solution, give the Exarch the Tempest Launcher upgrade and either Fast Shot or Quick Shot, both will shred large squads. Also take Swooping Hawks, while not a personal favorite they have been known o be effective with their grenade packs. A pair of Fire Prisms can really hurt large squads of infantry and harder to crack elites. Striking Scorps. can also be very effective at holding your lines and pushing through the enemies. I also have found that Warp Spiders are a very effective unit at killing large amounts of enemies both regular and meq. If you are still having trouble try working on army coordination as it is key to the Eldar.
Do I know you?!?!?!?!?
Ive used Warp Spiders in the past, as well as Striking Scorpions, and I shred with em. The biggest problem is, once people see what I can do with em, those units go first. Same with the Rangers, although they are a bit easier to hide.
I may put the spiders back in tho. In my experience, they more than pay for themselves.
I do use Swooping Hawks on a regular basis, and always run with a squad of Banshees in the Wave Serpent. Prisms are a bit expensive, points-wise, especially running 2 of em in a 2k army.
Should I maybe cut the guardians back and fill in more aspect warriors, or let them take the meat grinder?
Coordination is the key, that guy said it best. Eldar, more than any army, benefit from specializing towards your opponent. It benefits an Eldar player more than an ____ player to have lots of models and lots of choices to choose from.
For example, an eldar army BUILT to beat an Ork army should look nothing like an Eldar army BUILT to be beat a MEQ army and that should look nothing like an Eldar Army built to beat IG.
On the other hand, a marine army might look similar for dealing with all three foes.
You got to specialize your force more, make a plan and stick to it. Eldar are the best army in the game at sticking to a plan I think, but the key is you actually have to have one.
Avengers in Serpents with Shurikan cannons
farseers with doom
blast them one section at a time. use the mobility of the hawks, serpents/avengers and prisms to attack one side of the board.
gotta eat dinner! hope that helps, think of an army that y ou'd make for all three foes.
Question is, how do you take a specialized army to a tournament? I tried a massive Armageddon (cant remember what the term for the big games is called.../shrug) and did well enough until the Demons showed up.
Ive specialized against Nids and won, but as you said, against Marines or Orks that same army wouldnt last 3 turns.
Im not trying to nay say your ideas. Its just that I never know what Ill be facing. A couple guys I know have 5 or 6 armies at their disposal, so specializing is somewhat out of the question.
try using a wraithlord or avatar they actually tear it up and attract alot of shot and they can take it.
rangers are decent also,
i always use jetbikes they are annoying if used right.
warp spiders just own most of the time.
scorpions do really good against orks and ig
wouldnt really use hawks that much
would take away ur guardians.
try farseer with doom and fortune and stones with 4 locks (ownage)
any tank u take make sure it has holofields
i dont really have a problem with orks or IG they suck to play against but generally its not too bad
I feel like if you combined every post in this thread, you would get every single unit in the eldar army recommended.
You want a list that will win? If utilized well, these units will do well versus every army:
Dire Avengers (twin cats and bladestorm)
Farseer (doom, guide, or fortune)
Wave Serpent (cannon, eml, or brightlance)
War Walkers (scatter lasers)
Guardian Jetbikes (for claiming objectives, not for killing units)
These are bread and butter eldar units - if you build your army around these core units, you will almost never get table wiped. I understand specialized armies might be different, but these guys will win you battles consistently.
After this, here are some good filler units for specializations/buffing a certain aspect of your force:
Here are some units that are fun, but won't consistently perform well or be a good match versus every army:
The Hand that guides.
Hmmm...Alright then I can try a few things from that. Thanks for your help, everyone.
On a side note, I plan on trying a CC heavy build for fun. Mount em all in Serpents and rush em across the table. Ill probably still lose, but it might be fun. And totally unexpected.
It's our struggles that define us, And the hardships we endure,
Your spirit can't be broken now, You've come too far...
The Hand that guides.