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I've always loved the elvish side of warhammer world. I've thought about making a Dark Eldar army modeled using the new corsair models from the Dark Elf line.
My question is, how easy is it to pick up DE and their tactics? DE are still using the 1998 codex, right? (is there another, older version - I'd hate to get the wrong one)
Are Raiders decent? I've loved this model the most and would hate to load up on them and not be able to use them. I've read most of the tactica but couldn't tell if it was for 4th or 5th edition. Are there certain units that aren't worth getting or some I can't live without?
I am really into the modelling aspect, so but was thinking I should probably try to play as well. Is this a reality with such an outdated set of rules or is this still a decent army to play as well?
You can identify the codex by the white "2nd edition" symbol in the top right corner of the cover.Unless you really are a masochist the raider is the backbone of 99% of DE forces.Are Raiders decent? I've loved this model the most and would hate to load up on them and not be able to use them. I've read most of the tactica but couldn't tell if it was for 4th or 5th edition. Are there certain units that aren't worth getting or some I can't live without?
As for good bad units, i'm a little more open minded than what most posters believe, but wyches, incubi, raiders, any of the HQ's, warriors, taloi and ravagers are the "best" untis typically.
The remaining units aren't crap, but they do have particular niches that are often overshone by the good all-round abilities of the good choices (i.e scourges can outperform ravagers at a certain task, but most of the time the ravager is so much better).
A special mention for warp beasts, there is a good divide between those who love them and those who declare them crap.
 Plus i'm a believer that at 2K Vect is pretty obscene, even if he costs you your archon slot.The rules aren't really the issue, the problem lies in that you only use about half of the codex, but the other half is very good and is fairly unique in that it is a hard counter to most power builds (lash chaos and nob bikers can easily be stopped for example).I am really into the modelling aspect, so but was thinking I should probably try to play as well. Is this a reality with such an outdated set of rules or is this still a decent army to play as well?
If you have a look through the army list section here on LO you will see the same advise given out and that there are about 3 different builds - everything else tends to get told it is crap and merged into the typical build.
A DE force can easily fall into the trap of playing only one way, thanks to my experience with my DE force (so obviously do not take this as gospel) plays itself now, I point and click and my opponent's die. I still love it to death but there is virtually no variety in my force anymore, a pitfall that is easy to enter if one follows the cookie cutter internet lists.
Plus the particular theme I have going (my army 90% warrior based in various forms) means taking some of the other units kills my theme and my army's own internal synergy. As with any army DE are whhat you make them.
Plus they are very, very powerfull.
Last edited by The_Outsider; June 8th, 2009 at 16:27.
DE are VERY difficult to play if you're used to other 40k armies as there are no other 40k armies like them out there. As a first 40k army I actually too to them well and they've taught me a lot of essential tactical lessons well so I've been able to transfer it weell over to other armies that are more forgiving.
Raiders are very useful, get some!
They are a very viable army to play with, they can be as powerful as you want. The only 2 units not worth it are scourges and helluions, with a possible inclusion of mandrakes too.
yikes! I think I just bought the old '98 codex. Is there anywhere I can find the differences between the 2 books online? Are the differences big? pointcosts different?
Different enough I'm afraid, You really do need the up to date one.
If you do find yourself wanting the up to date one, a certain "bay" might well have some at around the £3 mark
The biggest difference is the big "2nd edition" stamp on the front cover. It is a big white thing. You can't miss it. If you don't know what I'm talking about then you probably have the old codex. The other changes are rather minor, but make a big difference to how we play (wyches are worthwhile and don't have odd useless weapons anymore).
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The second print does do more then adds upgrades. It changes some points around and clarifies wyche weapons.
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