Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hello again Servants of the Star Gods!
Over time Mortals have cobbled together hordes of meaninglessly weak contraptions to do battle with one another. However every so often they come up with something that posses a legitimate threat to the Red Harvest. One of these is the main battle tank classified as Leman Russ.
Close combat notwithstanding there are VERY few ranged attacks that can cut true chunks out of a Necron army, and one of these is decidedly the battlecannon. However the battlecannon is only a middle-ground problem with the bountiful variations of weapons sported in the new IG codex.
There are a few ways to deal with a Leman Russ, however all of them put you in range of it's guns if things don't go well, which is a place you do NOT want to be. So Tomb-lings what are your feelings? How do you deal with the Leman Russ, and it's many variants?
Always remember that cover is your friend. It makes no difference if you are playing guardsmen, spacies, orks or necrons. Maybe exept for that some of them survives better without cover. Terraind also protects against assaults.
I usually ignore le man, know that a res-orb makes my troops immortal. If i really want to kill le man, i either get my wraiths over there. They don't perform very well when getting shot at though, so in a good game they make the charge for le man on 3:rd round. Ignoring it and killing other stuff is just as good.
No, the only real problem i have about tanks isn't those shooty thing. But i hate transports. Rhino? Chimera? Serpent? Ork trukks? Land raider? They are all dirt cheap and we can't really kill them. Even though a trukk is less than a 5th of an land raider, they are almost as hard to kill for us. And the trukk is the one that scares me most. Especially a fully mechanised ork army turns necrons into toast. I can't really kill them.
(Yes, i know they are open topped, that makes the trukk just as hard to kill as a land raider in 4th. Seems fair?)
I laugh at the offensive capabilities of the land raider, but the trukk is damned scary. For less points, the transport is crawling with boys. I even guess you could have two of those for the same points as a single land raider. And i laug at the land raiders offensive power. And the demolishers. Maybe not the bassie, but that one is almost as evil as the trukk.
But the russ, that one is a small problem. A ruin, a res-orb or something like that works for me when i choose to ignore it. A special team of 3 wraiths and a destroyer lord can do the job as well...
Aye, Russ are decidedly the reason I like heavy cover so much when I play. That main gun is just unpleasant to get hit with, however our troops CAN indeed stand up with a res-orb from that shot, I'd personally prefer not to be putting my army on a 50% chance to not be there.
Tomb spyders are an iffy solution in my eyes, as between it's battlcannon and any secondary guns the russ can take down a spyder in one shooting phase (especially with a hull lascannon). D-field scarabs can work. Wraiths sound like a great sollution, on the other hand a quartet of heavy destroyers can do the deed as well. You CAN also always hit them with destroyers/immortals/warriors and pray you get a "weapon destroyed" for the main gun.
I can do the next Red Harvest on transports if you would like. But keep this one to Leman Russ please
Well, my tactics for wraiths Vs. guard. 1000 points
3 wraiths in squads of 1 in each + Destroyer-schyte orblord
rest is 30 warriors and one orblord w some 20 pts wargear.
Deploy the warriors and the lord on the middle of the deployment zone in pitched battle and in front of your wraiths in spearhead.
Let the wraiths go on the wrong flank. Opposite to the russ. Preferably behind cover.
He will shoot at your warriors with the russ, but they will survie. (At least with my luck )
Your wraithwing should pick of everything shooty. Attack the HW teams, sentinels, bassies and russes. They should die like flies...
It all depends on getting behind enemy lines. That's what the big threat in the middle is for. In a good game, where i got to the enemy lines, they killed 2 heavy weapons squads, 2 normal squads, a command squad and a russ. And at the end of the game, it was three guardsmen squads versus 2 necron squads. (Mainly because of a pimped commisar command squad.)
In bigger squads, the wraiths die before reaching enemy lines...
Our biggest problem right now is armor; we don't have the equipment to handle armies of transports and Battle Tanks. A squad of Destroyers can usually scrap a transport a turn, but the following turn the other 5 transports scrap the Destroyers; it's a war of attrition we cannot win because all of our units are ridiculously expensive.
However, we can use the Monolith to shield our units and always deploy at maximum coherency with Lords carrying Resurrection Orbs. Our best anti-tank unit is Wraiths and with their ability to turbo-boost and clever use of cover they can get to their target unharmed.
Nonetheless, I'm going to be a cry-baby here and say we need a new codex with new weapon options and increased maneuverability if we are to be competitive in 5th edition.
"The man in the bowler hat is Mr. Average in his anonymity. I, too, wear one; I have no great desire to stand out from the masses." - Rene Magritte
How about the particle whip? No, it doesn't have the same range as the battle cannon, but it would work nicely, and I like to move my 'lith closer to the enemy anyway.
Absent that, hit 'em with the heavy destroyers on the sides. Not a guarantee you'll kill it, but you've got a better-than-average shot at knocking off the battle cannon.
Once you've done that, he's really going to have to move to get the most out of that thing, which exposes the rear armour.
Having not fought a Leman russ, but fought guard twice. I would imagine to handle it like a vindicator. Fire all 10 of my destroyers at it to get a weapon destroyed result, pick the battle cannon and it's win win? That' doable?
Also, don't forget to DS the lith and return the AREA BLASTING back at them
Last edited by Dark Trainer; June 8th, 2009 at 21:49.
"There is only do, or do not. There is no try." - Yoda
I play guard as well and Im fairly new to necron. My tactic would be keep that this as far away as possible and hope to have los on something come my turn. Anything that moves really fast scares me a lot so d field scarabs and wraiths would make me worried. Also, if you were to simply shake the thing it cant shoot at you next turn so its a huge metal box that drives around and does nothing for a turn.